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mirror of https://github.com/ocornut/imgui.git synced 2024-11-17 04:17:17 +01:00
imgui/misc
omar 2c13a74a9d Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	imgui.cpp
2020-08-10 11:35:51 +02:00
..
cpp Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers. 2020-04-07 14:46:46 +02:00
fonts Misc: Bunch of code formatting changes suggested by a pass running 'astyle' 2020-06-30 16:37:21 +02:00
freetype ImFontAtlas: Fixed multiple rebuild with same inputs erroneously increased ConfigDataCount. CI: Update Ubuntu 18.04 > 20.04 (motivated by #3369) 2020-08-07 16:27:55 +02:00
natvis Docking: Fix so that an appearing window making a dock node reappear won't have a zero-size on its first frame (because dock node ->Size was 0.0 unlike ->SizeRef) (#2109) 2019-07-16 11:45:52 -07:00
single_file Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers. 2020-04-07 14:46:46 +02:00
README.txt Comments + minor moving 2020-01-11 16:08:17 +01:00

misc/cpp/
  InputText() wrappers for C++ standard library (STL) type: std::string.
  This is also an example of how you may wrap your own similar types.

misc/fonts/
  Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
  Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
  Suggested fonts and links.

misc/freetype/
  Font atlas builder/rasterizer using FreeType instead of stb_truetype.
  Benefit from better FreeType rasterization, in particular for small fonts.

misc/natvis/
  Natvis file to describe dear imgui types in the Visual Studio debugger.
  With this, types like ImVector<> will be displayed nicely in the debugger.
  You can include this file a Visual Studio project file, or install it in Visual Studio folder.

misc/single_file/
  Single-file header stub.
  We use this to validate compiling all *.cpp files in a same compilation unit.
  Users of that technique (also called "Unity builds") can generally provide this themselves,
  so we don't really recommend you use this in your projects.