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mirror of https://github.com/ocornut/imgui.git synced 2024-11-16 03:53:28 +01:00
imgui/misc
ocornut a44d4da87c Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
2021-06-08 18:38:51 +02:00
..
cpp Fixed stray end of line blanks, added comments in .editorconfig, tweaked some headers. 2020-04-07 14:46:46 +02:00
debuggers Merge branch 'master' into docking 2021-03-15 20:38:34 +01:00
fonts Fix comments (#3534) 2020-10-15 19:37:18 +02:00
freetype Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 2021-06-08 17:10:24 +02:00
single_file Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
README.txt Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis' 2021-03-11 16:21:46 +01:00

misc/cpp/
  InputText() wrappers for C++ standard library (STL) type: std::string.
  This is also an example of how you may wrap your own similar types.

misc/debuggers/
  Helper files for popular debuggers.
  With the .natvis file, types like ImVector<> will be displayed nicely in Visual Studio debugger.

misc/fonts/
  Fonts loading/merging instructions (e.g. How to handle glyph ranges, how to merge icons fonts).
  Command line tool "binary_to_compressed_c" to create compressed arrays to embed data in source code.
  Suggested fonts and links.

misc/freetype/
  Font atlas builder/rasterizer using FreeType instead of stb_truetype.
  Benefit from better FreeType rasterization, in particular for small fonts.

misc/single_file/
  Single-file header stub.
  We use this to validate compiling all *.cpp files in a same compilation unit.
  Users of that technique (also called "Unity builds") can generally provide this themselves,
  so we don't really recommend you use this in your projects.