mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-23 21:15:03 +01:00
33 lines
1.6 KiB
C
33 lines
1.6 KiB
C
// dear imgui: Renderer Backend for DirectX10
|
|
// This needs to be used along with a Platform Backend (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// Learn about Dear ImGui:
|
|
// - FAQ https://dearimgui.com/faq
|
|
// - Getting Started https://dearimgui.com/getting-started
|
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
|
// - Introduction, links and more at the top of imgui.cpp
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
#ifndef IMGUI_DISABLE
|
|
|
|
struct ID3D10Device;
|
|
|
|
// Follow "Getting Started" link and check examples/ folder to learn about using backends!
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_Init(ID3D10Device* device);
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
|
IMGUI_IMPL_API bool ImGui_ImplDX10_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplDX10_InvalidateDeviceObjects();
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|