mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-14 11:07:48 +01:00
21 lines
992 B
C
21 lines
992 B
C
// ImGui Renderer for: DirectX9
|
|
// This needs to be used along with a Platform Binding (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct IDirect3DDevice9;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();
|