mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-14 19:17:48 +01:00
109 lines
3.5 KiB
YAML
109 lines
3.5 KiB
YAML
name: build
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on: [push, pull_request]
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jobs:
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Windows:
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runs-on: windows-2019
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env:
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MSBUILD_PATH: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Fix Projects
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shell: powershell
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run: |
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# Replace v110 toolset with v142. Only v141 and v142 toolsets are available on CI workers.
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# Replace 8.1 platform sdk with 10.0.18362.0. Workers do not contain legacy SDKs.
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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- name: Build x86
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shell: cmd
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run: |
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"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln
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- name: Build x64
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shell: cmd
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run: |
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"%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln
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Linux:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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sudo apt-get update
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sudo apt-get install -y libglfw3-dev libsdl2-dev
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- name: Build
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run: |
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make -C examples/example_null
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make -C examples/example_glfw_opengl2
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make -C examples/example_glfw_opengl3
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make -C examples/example_sdl_opengl2
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make -C examples/example_sdl_opengl3
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MacOS:
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runs-on: macOS-10.14
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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brew install glfw3
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brew install sdl2
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- name: Build
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run: |
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make -C examples/example_null
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make -C examples/example_glfw_opengl2
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make -C examples/example_glfw_opengl3
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make -C examples/example_glfw_metal
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make -C examples/example_sdl_opengl2
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make -C examples/example_sdl_opengl3
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
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xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS:
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runs-on: macOS-10.14
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Build
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run: |
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# Code signing is required, but we disable it because it is irrelevant for CI builds.
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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Emscripten:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v1
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with:
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fetch-depth: 1
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- name: Install Dependencies
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run: |
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wget -q https://s3.amazonaws.com/mozilla-games/emscripten/releases/emsdk-portable.tar.gz
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tar -xvf emsdk-portable.tar.gz
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emsdk-portable/emsdk update
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emsdk-portable/emsdk install latest
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emsdk-portable/emsdk activate latest
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- name: Build
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run: |
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source emsdk-portable/emsdk_env.sh
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make -C examples/example_emscripten
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