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mirror of https://github.com/ocornut/imgui.git synced 2024-11-25 00:00:40 +01:00
imgui/examples
ocornut be9fe9489c Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
2015-03-06 21:39:55 +00:00
..
directx9_example Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP 2015-03-06 21:39:55 +00:00
directx11_example Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP 2015-03-06 21:39:55 +00:00
opengl3_example Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP 2015-03-06 21:39:55 +00:00
opengl_example Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP 2015-03-06 21:39:55 +00:00
.gitignore Ignore lists 2015-01-20 01:04:34 +01:00
imgui_examples_msvc2010.sln added opengl3 sample, mix from @ocornut and @thelinked 2014-12-03 18:37:07 +01:00
README.txt Examples: added README file 2015-02-24 09:59:56 +00:00

directx9_example/
    DirectX9 example application (Windows).
	
directx11_example/
    DirectX11 example (Windows).
	
opengl_example/
    OpenGL exemple, using fixed pipeline (Windows/OSX/Linux etc., using glfw+glew)
    This is simple and should work for all OpenGL enabled applications.

opengl3_example/
    OpenGL exemple, using programmable pipeline (Windows/OSX/Linux etc., using glfw+glew)
    This uses more modern calls and custom shaders.
    I don't think there is an advantage using this over the "simpler example, but it is provided for information.