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mirror of https://github.com/ocornut/imgui.git synced 2024-11-24 15:50:25 +01:00
imgui/examples/libs/gl3w/GL/gl3w.h

1235 lines
63 KiB
C

#ifndef __gl3w_h_
#define __gl3w_h_
#include <GL/glcorearb.h>
#ifndef __gl_h_
#define __gl_h_
#endif
#ifdef __cplusplus
extern "C" {
#endif
/* gl3w api */
int gl3wInit(void);
int gl3wIsSupported(int major, int minor);
void *gl3wGetProcAddress(const char *proc);
/* OpenGL functions */
extern PFNGLCULLFACEPROC gl3wCullFace;
extern PFNGLFRONTFACEPROC gl3wFrontFace;
extern PFNGLHINTPROC gl3wHint;
extern PFNGLLINEWIDTHPROC gl3wLineWidth;
extern PFNGLPOINTSIZEPROC gl3wPointSize;
extern PFNGLPOLYGONMODEPROC gl3wPolygonMode;
extern PFNGLSCISSORPROC gl3wScissor;
extern PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
extern PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
extern PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
extern PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
extern PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
extern PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
extern PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
extern PFNGLCLEARPROC gl3wClear;
extern PFNGLCLEARCOLORPROC gl3wClearColor;
extern PFNGLCLEARSTENCILPROC gl3wClearStencil;
extern PFNGLCLEARDEPTHPROC gl3wClearDepth;
extern PFNGLSTENCILMASKPROC gl3wStencilMask;
extern PFNGLCOLORMASKPROC gl3wColorMask;
extern PFNGLDEPTHMASKPROC gl3wDepthMask;
extern PFNGLDISABLEPROC gl3wDisable;
extern PFNGLENABLEPROC gl3wEnable;
extern PFNGLFINISHPROC gl3wFinish;
extern PFNGLFLUSHPROC gl3wFlush;
extern PFNGLBLENDFUNCPROC gl3wBlendFunc;
extern PFNGLLOGICOPPROC gl3wLogicOp;
extern PFNGLSTENCILFUNCPROC gl3wStencilFunc;
extern PFNGLSTENCILOPPROC gl3wStencilOp;
extern PFNGLDEPTHFUNCPROC gl3wDepthFunc;
extern PFNGLPIXELSTOREFPROC gl3wPixelStoref;
extern PFNGLPIXELSTOREIPROC gl3wPixelStorei;
extern PFNGLREADBUFFERPROC gl3wReadBuffer;
extern PFNGLREADPIXELSPROC gl3wReadPixels;
extern PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
extern PFNGLGETDOUBLEVPROC gl3wGetDoublev;
extern PFNGLGETERRORPROC gl3wGetError;
extern PFNGLGETFLOATVPROC gl3wGetFloatv;
extern PFNGLGETINTEGERVPROC gl3wGetIntegerv;
extern PFNGLGETSTRINGPROC gl3wGetString;
extern PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
extern PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
extern PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
extern PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
extern PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
extern PFNGLISENABLEDPROC gl3wIsEnabled;
extern PFNGLDEPTHRANGEPROC gl3wDepthRange;
extern PFNGLVIEWPORTPROC gl3wViewport;
extern PFNGLDRAWARRAYSPROC gl3wDrawArrays;
extern PFNGLDRAWELEMENTSPROC gl3wDrawElements;
extern PFNGLGETPOINTERVPROC gl3wGetPointerv;
extern PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
extern PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
extern PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
extern PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
extern PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
extern PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
extern PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
extern PFNGLBINDTEXTUREPROC gl3wBindTexture;
extern PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
extern PFNGLGENTEXTURESPROC gl3wGenTextures;
extern PFNGLISTEXTUREPROC gl3wIsTexture;
extern PFNGLBLENDCOLORPROC gl3wBlendColor;
extern PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
extern PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
extern PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
extern PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
extern PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
extern PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
extern PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
extern PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
extern PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
extern PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
extern PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
extern PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
extern PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
extern PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
extern PFNGLGENQUERIESPROC gl3wGenQueries;
extern PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
extern PFNGLISQUERYPROC gl3wIsQuery;
extern PFNGLBEGINQUERYPROC gl3wBeginQuery;
extern PFNGLENDQUERYPROC gl3wEndQuery;
extern PFNGLGETQUERYIVPROC gl3wGetQueryiv;
extern PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
extern PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
extern PFNGLBINDBUFFERPROC gl3wBindBuffer;
extern PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
extern PFNGLGENBUFFERSPROC gl3wGenBuffers;
extern PFNGLISBUFFERPROC gl3wIsBuffer;
extern PFNGLBUFFERDATAPROC gl3wBufferData;
extern PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
extern PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
extern PFNGLMAPBUFFERPROC gl3wMapBuffer;
extern PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
extern PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
extern PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
extern PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
extern PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
extern PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
extern PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
extern PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
extern PFNGLATTACHSHADERPROC gl3wAttachShader;
extern PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
extern PFNGLCOMPILESHADERPROC gl3wCompileShader;
extern PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
extern PFNGLCREATESHADERPROC gl3wCreateShader;
extern PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
extern PFNGLDELETESHADERPROC gl3wDeleteShader;
extern PFNGLDETACHSHADERPROC gl3wDetachShader;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
extern PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
extern PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
extern PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
extern PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
extern PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
extern PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
extern PFNGLGETSHADERIVPROC gl3wGetShaderiv;
extern PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
extern PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
extern PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
extern PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
extern PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
extern PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
extern PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
extern PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
extern PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
extern PFNGLISPROGRAMPROC gl3wIsProgram;
extern PFNGLISSHADERPROC gl3wIsShader;
extern PFNGLLINKPROGRAMPROC gl3wLinkProgram;
extern PFNGLSHADERSOURCEPROC gl3wShaderSource;
extern PFNGLUSEPROGRAMPROC gl3wUseProgram;
extern PFNGLUNIFORM1FPROC gl3wUniform1f;
extern PFNGLUNIFORM2FPROC gl3wUniform2f;
extern PFNGLUNIFORM3FPROC gl3wUniform3f;
extern PFNGLUNIFORM4FPROC gl3wUniform4f;
extern PFNGLUNIFORM1IPROC gl3wUniform1i;
extern PFNGLUNIFORM2IPROC gl3wUniform2i;
extern PFNGLUNIFORM3IPROC gl3wUniform3i;
extern PFNGLUNIFORM4IPROC gl3wUniform4i;
extern PFNGLUNIFORM1FVPROC gl3wUniform1fv;
extern PFNGLUNIFORM2FVPROC gl3wUniform2fv;
extern PFNGLUNIFORM3FVPROC gl3wUniform3fv;
extern PFNGLUNIFORM4FVPROC gl3wUniform4fv;
extern PFNGLUNIFORM1IVPROC gl3wUniform1iv;
extern PFNGLUNIFORM2IVPROC gl3wUniform2iv;
extern PFNGLUNIFORM3IVPROC gl3wUniform3iv;
extern PFNGLUNIFORM4IVPROC gl3wUniform4iv;
extern PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
extern PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
extern PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
extern PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
extern PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
extern PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
extern PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
extern PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
extern PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
extern PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
extern PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
extern PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
extern PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
extern PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
extern PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
extern PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
extern PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
extern PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
extern PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
extern PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
extern PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
extern PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
extern PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
extern PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
extern PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
extern PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
extern PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
extern PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
extern PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
extern PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
extern PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
extern PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
extern PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
extern PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
extern PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
extern PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
extern PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
extern PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
extern PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
extern PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
extern PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
extern PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
extern PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
extern PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
extern PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
extern PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
extern PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
extern PFNGLCOLORMASKIPROC gl3wColorMaski;
extern PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
extern PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
extern PFNGLENABLEIPROC gl3wEnablei;
extern PFNGLDISABLEIPROC gl3wDisablei;
extern PFNGLISENABLEDIPROC gl3wIsEnabledi;
extern PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
extern PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
extern PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
extern PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
extern PFNGLCLAMPCOLORPROC gl3wClampColor;
extern PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
extern PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
extern PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
extern PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
extern PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
extern PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
extern PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
extern PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
extern PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
extern PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
extern PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
extern PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
extern PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
extern PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
extern PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
extern PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
extern PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
extern PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
extern PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
extern PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
extern PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
extern PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
extern PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
extern PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
extern PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
extern PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
extern PFNGLUNIFORM1UIPROC gl3wUniform1ui;
extern PFNGLUNIFORM2UIPROC gl3wUniform2ui;
extern PFNGLUNIFORM3UIPROC gl3wUniform3ui;
extern PFNGLUNIFORM4UIPROC gl3wUniform4ui;
extern PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
extern PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
extern PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
extern PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
extern PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
extern PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
extern PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
extern PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
extern PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
extern PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
extern PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
extern PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
extern PFNGLGETSTRINGIPROC gl3wGetStringi;
extern PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
extern PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
extern PFNGLTEXBUFFERPROC gl3wTexBuffer;
extern PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
extern PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
extern PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
extern PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
extern PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
extern PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
extern PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
extern PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
extern PFNGLBLENDFUNCIPROC gl3wBlendFunci;
extern PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
extern PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
extern PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
extern PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
extern PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
extern PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
extern PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
extern PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
extern PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
extern PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
extern PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
extern PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
extern PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
extern PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
extern PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
extern PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
extern PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
extern PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
extern PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
extern PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
extern PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
extern PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
extern PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
extern PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
extern PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
extern PFNGLFENCESYNCPROC gl3wFenceSync;
extern PFNGLISSYNCPROC gl3wIsSync;
extern PFNGLDELETESYNCPROC gl3wDeleteSync;
extern PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
extern PFNGLWAITSYNCPROC gl3wWaitSync;
extern PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
extern PFNGLGETSYNCIVPROC gl3wGetSynciv;
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
extern PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
extern PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
extern PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
extern PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
extern PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
extern PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
extern PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
extern PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
extern PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
extern PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
extern PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
extern PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
extern PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
extern PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
extern PFNGLGENSAMPLERSPROC gl3wGenSamplers;
extern PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
extern PFNGLISSAMPLERPROC gl3wIsSampler;
extern PFNGLBINDSAMPLERPROC gl3wBindSampler;
extern PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
extern PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
extern PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
extern PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
extern PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
extern PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
extern PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
extern PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
extern PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
extern PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
extern PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
extern PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
extern PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
extern PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
extern PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
extern PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
extern PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
extern PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
extern PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
extern PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
extern PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
extern PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
extern PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
extern PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
extern PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
extern PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
extern PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
extern PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
extern PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
extern PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
extern PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
extern PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
extern PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
extern PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
extern PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
extern PFNGLNORMALP3UIPROC gl3wNormalP3ui;
extern PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
extern PFNGLCOLORP3UIPROC gl3wColorP3ui;
extern PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
extern PFNGLCOLORP4UIPROC gl3wColorP4ui;
extern PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
extern PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
extern PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
extern PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
extern PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
extern PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
extern PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
extern PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
extern PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
extern PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
extern PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
extern PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
extern PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
extern PFNGLUNIFORM1DPROC gl3wUniform1d;
extern PFNGLUNIFORM2DPROC gl3wUniform2d;
extern PFNGLUNIFORM3DPROC gl3wUniform3d;
extern PFNGLUNIFORM4DPROC gl3wUniform4d;
extern PFNGLUNIFORM1DVPROC gl3wUniform1dv;
extern PFNGLUNIFORM2DVPROC gl3wUniform2dv;
extern PFNGLUNIFORM3DVPROC gl3wUniform3dv;
extern PFNGLUNIFORM4DVPROC gl3wUniform4dv;
extern PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
extern PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
extern PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
extern PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
extern PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
extern PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
extern PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
extern PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
extern PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
extern PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
extern PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
extern PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
extern PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
extern PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
extern PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
extern PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
extern PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
extern PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
extern PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
extern PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
extern PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
extern PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
extern PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
extern PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
extern PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
extern PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
extern PFNGLSHADERBINARYPROC gl3wShaderBinary;
extern PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
extern PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
extern PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
extern PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
extern PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
extern PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
extern PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
extern PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
extern PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
extern PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
extern PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
extern PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
extern PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
extern PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
extern PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
extern PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
extern PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
extern PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
extern PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
extern PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
extern PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
extern PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
extern PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
extern PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
extern PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
extern PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
extern PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
extern PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
extern PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
extern PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
extern PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
extern PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
extern PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
extern PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
extern PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
extern PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
extern PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
extern PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
extern PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
extern PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
extern PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
extern PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
extern PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
extern PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
extern PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
extern PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
extern PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
extern PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
extern PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
extern PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
extern PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
extern PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
extern PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
extern PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
extern PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
extern PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
extern PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
extern PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
extern PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
extern PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
extern PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
extern PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
extern PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
extern PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
extern PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
extern PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
extern PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
extern PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
extern PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
extern PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
extern PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
extern PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
extern PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
extern PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
extern PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
extern PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
extern PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
extern PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
extern PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
extern PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
extern PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
extern PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
extern PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
extern PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
extern PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
extern PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
extern PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
extern PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
extern PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
extern PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
extern PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
extern PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
extern PFNGLOBJECTLABELPROC gl3wObjectLabel;
extern PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
extern PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
extern PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
extern PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
extern PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
extern PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
extern PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
extern PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
extern PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
extern PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
extern PFNGLTEXTUREVIEWPROC gl3wTextureView;
extern PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
extern PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
extern PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
extern PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
extern PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
extern PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
extern PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
extern PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
extern PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
extern PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
extern PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
extern PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
extern PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
extern PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
extern PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
extern PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
extern PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
extern PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
extern PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
extern PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
extern PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
extern PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
extern PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
extern PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
extern PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
extern PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
#define glCullFace gl3wCullFace
#define glFrontFace gl3wFrontFace
#define glHint gl3wHint
#define glLineWidth gl3wLineWidth
#define glPointSize gl3wPointSize
#define glPolygonMode gl3wPolygonMode
#define glScissor gl3wScissor
#define glTexParameterf gl3wTexParameterf
#define glTexParameterfv gl3wTexParameterfv
#define glTexParameteri gl3wTexParameteri
#define glTexParameteriv gl3wTexParameteriv
#define glTexImage1D gl3wTexImage1D
#define glTexImage2D gl3wTexImage2D
#define glDrawBuffer gl3wDrawBuffer
#define glClear gl3wClear
#define glClearColor gl3wClearColor
#define glClearStencil gl3wClearStencil
#define glClearDepth gl3wClearDepth
#define glStencilMask gl3wStencilMask
#define glColorMask gl3wColorMask
#define glDepthMask gl3wDepthMask
#define glDisable gl3wDisable
#define glEnable gl3wEnable
#define glFinish gl3wFinish
#define glFlush gl3wFlush
#define glBlendFunc gl3wBlendFunc
#define glLogicOp gl3wLogicOp
#define glStencilFunc gl3wStencilFunc
#define glStencilOp gl3wStencilOp
#define glDepthFunc gl3wDepthFunc
#define glPixelStoref gl3wPixelStoref
#define glPixelStorei gl3wPixelStorei
#define glReadBuffer gl3wReadBuffer
#define glReadPixels gl3wReadPixels
#define glGetBooleanv gl3wGetBooleanv
#define glGetDoublev gl3wGetDoublev
#define glGetError gl3wGetError
#define glGetFloatv gl3wGetFloatv
#define glGetIntegerv gl3wGetIntegerv
#define glGetString gl3wGetString
#define glGetTexImage gl3wGetTexImage
#define glGetTexParameterfv gl3wGetTexParameterfv
#define glGetTexParameteriv gl3wGetTexParameteriv
#define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv
#define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv
#define glIsEnabled gl3wIsEnabled
#define glDepthRange gl3wDepthRange
#define glViewport gl3wViewport
#define glDrawArrays gl3wDrawArrays
#define glDrawElements gl3wDrawElements
#define glGetPointerv gl3wGetPointerv
#define glPolygonOffset gl3wPolygonOffset
#define glCopyTexImage1D gl3wCopyTexImage1D
#define glCopyTexImage2D gl3wCopyTexImage2D
#define glCopyTexSubImage1D gl3wCopyTexSubImage1D
#define glCopyTexSubImage2D gl3wCopyTexSubImage2D
#define glTexSubImage1D gl3wTexSubImage1D
#define glTexSubImage2D gl3wTexSubImage2D
#define glBindTexture gl3wBindTexture
#define glDeleteTextures gl3wDeleteTextures
#define glGenTextures gl3wGenTextures
#define glIsTexture gl3wIsTexture
#define glBlendColor gl3wBlendColor
#define glBlendEquation gl3wBlendEquation
#define glDrawRangeElements gl3wDrawRangeElements
#define glTexImage3D gl3wTexImage3D
#define glTexSubImage3D gl3wTexSubImage3D
#define glCopyTexSubImage3D gl3wCopyTexSubImage3D
#define glActiveTexture gl3wActiveTexture
#define glSampleCoverage gl3wSampleCoverage
#define glCompressedTexImage3D gl3wCompressedTexImage3D
#define glCompressedTexImage2D gl3wCompressedTexImage2D
#define glCompressedTexImage1D gl3wCompressedTexImage1D
#define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D
#define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D
#define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D
#define glGetCompressedTexImage gl3wGetCompressedTexImage
#define glBlendFuncSeparate gl3wBlendFuncSeparate
#define glMultiDrawArrays gl3wMultiDrawArrays
#define glMultiDrawElements gl3wMultiDrawElements
#define glPointParameterf gl3wPointParameterf
#define glPointParameterfv gl3wPointParameterfv
#define glPointParameteri gl3wPointParameteri
#define glPointParameteriv gl3wPointParameteriv
#define glGenQueries gl3wGenQueries
#define glDeleteQueries gl3wDeleteQueries
#define glIsQuery gl3wIsQuery
#define glBeginQuery gl3wBeginQuery
#define glEndQuery gl3wEndQuery
#define glGetQueryiv gl3wGetQueryiv
#define glGetQueryObjectiv gl3wGetQueryObjectiv
#define glGetQueryObjectuiv gl3wGetQueryObjectuiv
#define glBindBuffer gl3wBindBuffer
#define glDeleteBuffers gl3wDeleteBuffers
#define glGenBuffers gl3wGenBuffers
#define glIsBuffer gl3wIsBuffer
#define glBufferData gl3wBufferData
#define glBufferSubData gl3wBufferSubData
#define glGetBufferSubData gl3wGetBufferSubData
#define glMapBuffer gl3wMapBuffer
#define glUnmapBuffer gl3wUnmapBuffer
#define glGetBufferParameteriv gl3wGetBufferParameteriv
#define glGetBufferPointerv gl3wGetBufferPointerv
#define glBlendEquationSeparate gl3wBlendEquationSeparate
#define glDrawBuffers gl3wDrawBuffers
#define glStencilOpSeparate gl3wStencilOpSeparate
#define glStencilFuncSeparate gl3wStencilFuncSeparate
#define glStencilMaskSeparate gl3wStencilMaskSeparate
#define glAttachShader gl3wAttachShader
#define glBindAttribLocation gl3wBindAttribLocation
#define glCompileShader gl3wCompileShader
#define glCreateProgram gl3wCreateProgram
#define glCreateShader gl3wCreateShader
#define glDeleteProgram gl3wDeleteProgram
#define glDeleteShader gl3wDeleteShader
#define glDetachShader gl3wDetachShader
#define glDisableVertexAttribArray gl3wDisableVertexAttribArray
#define glEnableVertexAttribArray gl3wEnableVertexAttribArray
#define glGetActiveAttrib gl3wGetActiveAttrib
#define glGetActiveUniform gl3wGetActiveUniform
#define glGetAttachedShaders gl3wGetAttachedShaders
#define glGetAttribLocation gl3wGetAttribLocation
#define glGetProgramiv gl3wGetProgramiv
#define glGetProgramInfoLog gl3wGetProgramInfoLog
#define glGetShaderiv gl3wGetShaderiv
#define glGetShaderInfoLog gl3wGetShaderInfoLog
#define glGetShaderSource gl3wGetShaderSource
#define glGetUniformLocation gl3wGetUniformLocation
#define glGetUniformfv gl3wGetUniformfv
#define glGetUniformiv gl3wGetUniformiv
#define glGetVertexAttribdv gl3wGetVertexAttribdv
#define glGetVertexAttribfv gl3wGetVertexAttribfv
#define glGetVertexAttribiv gl3wGetVertexAttribiv
#define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv
#define glIsProgram gl3wIsProgram
#define glIsShader gl3wIsShader
#define glLinkProgram gl3wLinkProgram
#define glShaderSource gl3wShaderSource
#define glUseProgram gl3wUseProgram
#define glUniform1f gl3wUniform1f
#define glUniform2f gl3wUniform2f
#define glUniform3f gl3wUniform3f
#define glUniform4f gl3wUniform4f
#define glUniform1i gl3wUniform1i
#define glUniform2i gl3wUniform2i
#define glUniform3i gl3wUniform3i
#define glUniform4i gl3wUniform4i
#define glUniform1fv gl3wUniform1fv
#define glUniform2fv gl3wUniform2fv
#define glUniform3fv gl3wUniform3fv
#define glUniform4fv gl3wUniform4fv
#define glUniform1iv gl3wUniform1iv
#define glUniform2iv gl3wUniform2iv
#define glUniform3iv gl3wUniform3iv
#define glUniform4iv gl3wUniform4iv
#define glUniformMatrix2fv gl3wUniformMatrix2fv
#define glUniformMatrix3fv gl3wUniformMatrix3fv
#define glUniformMatrix4fv gl3wUniformMatrix4fv
#define glValidateProgram gl3wValidateProgram
#define glVertexAttrib1d gl3wVertexAttrib1d
#define glVertexAttrib1dv gl3wVertexAttrib1dv
#define glVertexAttrib1f gl3wVertexAttrib1f
#define glVertexAttrib1fv gl3wVertexAttrib1fv
#define glVertexAttrib1s gl3wVertexAttrib1s
#define glVertexAttrib1sv gl3wVertexAttrib1sv
#define glVertexAttrib2d gl3wVertexAttrib2d
#define glVertexAttrib2dv gl3wVertexAttrib2dv
#define glVertexAttrib2f gl3wVertexAttrib2f
#define glVertexAttrib2fv gl3wVertexAttrib2fv
#define glVertexAttrib2s gl3wVertexAttrib2s
#define glVertexAttrib2sv gl3wVertexAttrib2sv
#define glVertexAttrib3d gl3wVertexAttrib3d
#define glVertexAttrib3dv gl3wVertexAttrib3dv
#define glVertexAttrib3f gl3wVertexAttrib3f
#define glVertexAttrib3fv gl3wVertexAttrib3fv
#define glVertexAttrib3s gl3wVertexAttrib3s
#define glVertexAttrib3sv gl3wVertexAttrib3sv
#define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv
#define glVertexAttrib4Niv gl3wVertexAttrib4Niv
#define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv
#define glVertexAttrib4Nub gl3wVertexAttrib4Nub
#define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv
#define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv
#define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv
#define glVertexAttrib4bv gl3wVertexAttrib4bv
#define glVertexAttrib4d gl3wVertexAttrib4d
#define glVertexAttrib4dv gl3wVertexAttrib4dv
#define glVertexAttrib4f gl3wVertexAttrib4f
#define glVertexAttrib4fv gl3wVertexAttrib4fv
#define glVertexAttrib4iv gl3wVertexAttrib4iv
#define glVertexAttrib4s gl3wVertexAttrib4s
#define glVertexAttrib4sv gl3wVertexAttrib4sv
#define glVertexAttrib4ubv gl3wVertexAttrib4ubv
#define glVertexAttrib4uiv gl3wVertexAttrib4uiv
#define glVertexAttrib4usv gl3wVertexAttrib4usv
#define glVertexAttribPointer gl3wVertexAttribPointer
#define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv
#define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv
#define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv
#define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv
#define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv
#define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv
#define glColorMaski gl3wColorMaski
#define glGetBooleani_v gl3wGetBooleani_v
#define glGetIntegeri_v gl3wGetIntegeri_v
#define glEnablei gl3wEnablei
#define glDisablei gl3wDisablei
#define glIsEnabledi gl3wIsEnabledi
#define glBeginTransformFeedback gl3wBeginTransformFeedback
#define glEndTransformFeedback gl3wEndTransformFeedback
#define glBindBufferRange gl3wBindBufferRange
#define glBindBufferBase gl3wBindBufferBase
#define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings
#define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying
#define glClampColor gl3wClampColor
#define glBeginConditionalRender gl3wBeginConditionalRender
#define glEndConditionalRender gl3wEndConditionalRender
#define glVertexAttribIPointer gl3wVertexAttribIPointer
#define glGetVertexAttribIiv gl3wGetVertexAttribIiv
#define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv
#define glVertexAttribI1i gl3wVertexAttribI1i
#define glVertexAttribI2i gl3wVertexAttribI2i
#define glVertexAttribI3i gl3wVertexAttribI3i
#define glVertexAttribI4i gl3wVertexAttribI4i
#define glVertexAttribI1ui gl3wVertexAttribI1ui
#define glVertexAttribI2ui gl3wVertexAttribI2ui
#define glVertexAttribI3ui gl3wVertexAttribI3ui
#define glVertexAttribI4ui gl3wVertexAttribI4ui
#define glVertexAttribI1iv gl3wVertexAttribI1iv
#define glVertexAttribI2iv gl3wVertexAttribI2iv
#define glVertexAttribI3iv gl3wVertexAttribI3iv
#define glVertexAttribI4iv gl3wVertexAttribI4iv
#define glVertexAttribI1uiv gl3wVertexAttribI1uiv
#define glVertexAttribI2uiv gl3wVertexAttribI2uiv
#define glVertexAttribI3uiv gl3wVertexAttribI3uiv
#define glVertexAttribI4uiv gl3wVertexAttribI4uiv
#define glVertexAttribI4bv gl3wVertexAttribI4bv
#define glVertexAttribI4sv gl3wVertexAttribI4sv
#define glVertexAttribI4ubv gl3wVertexAttribI4ubv
#define glVertexAttribI4usv gl3wVertexAttribI4usv
#define glGetUniformuiv gl3wGetUniformuiv
#define glBindFragDataLocation gl3wBindFragDataLocation
#define glGetFragDataLocation gl3wGetFragDataLocation
#define glUniform1ui gl3wUniform1ui
#define glUniform2ui gl3wUniform2ui
#define glUniform3ui gl3wUniform3ui
#define glUniform4ui gl3wUniform4ui
#define glUniform1uiv gl3wUniform1uiv
#define glUniform2uiv gl3wUniform2uiv
#define glUniform3uiv gl3wUniform3uiv
#define glUniform4uiv gl3wUniform4uiv
#define glTexParameterIiv gl3wTexParameterIiv
#define glTexParameterIuiv gl3wTexParameterIuiv
#define glGetTexParameterIiv gl3wGetTexParameterIiv
#define glGetTexParameterIuiv gl3wGetTexParameterIuiv
#define glClearBufferiv gl3wClearBufferiv
#define glClearBufferuiv gl3wClearBufferuiv
#define glClearBufferfv gl3wClearBufferfv
#define glClearBufferfi gl3wClearBufferfi
#define glGetStringi gl3wGetStringi
#define glDrawArraysInstanced gl3wDrawArraysInstanced
#define glDrawElementsInstanced gl3wDrawElementsInstanced
#define glTexBuffer gl3wTexBuffer
#define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex
#define glGetInteger64i_v gl3wGetInteger64i_v
#define glGetBufferParameteri64v gl3wGetBufferParameteri64v
#define glFramebufferTexture gl3wFramebufferTexture
#define glVertexAttribDivisor gl3wVertexAttribDivisor
#define glMinSampleShading gl3wMinSampleShading
#define glBlendEquationi gl3wBlendEquationi
#define glBlendEquationSeparatei gl3wBlendEquationSeparatei
#define glBlendFunci gl3wBlendFunci
#define glBlendFuncSeparatei gl3wBlendFuncSeparatei
#define glIsRenderbuffer gl3wIsRenderbuffer
#define glBindRenderbuffer gl3wBindRenderbuffer
#define glDeleteRenderbuffers gl3wDeleteRenderbuffers
#define glGenRenderbuffers gl3wGenRenderbuffers
#define glRenderbufferStorage gl3wRenderbufferStorage
#define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv
#define glIsFramebuffer gl3wIsFramebuffer
#define glBindFramebuffer gl3wBindFramebuffer
#define glDeleteFramebuffers gl3wDeleteFramebuffers
#define glGenFramebuffers gl3wGenFramebuffers
#define glCheckFramebufferStatus gl3wCheckFramebufferStatus
#define glFramebufferTexture1D gl3wFramebufferTexture1D
#define glFramebufferTexture2D gl3wFramebufferTexture2D
#define glFramebufferTexture3D gl3wFramebufferTexture3D
#define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer
#define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv
#define glGenerateMipmap gl3wGenerateMipmap
#define glBlitFramebuffer gl3wBlitFramebuffer
#define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample
#define glFramebufferTextureLayer gl3wFramebufferTextureLayer
#define glMapBufferRange gl3wMapBufferRange
#define glFlushMappedBufferRange gl3wFlushMappedBufferRange
#define glBindVertexArray gl3wBindVertexArray
#define glDeleteVertexArrays gl3wDeleteVertexArrays
#define glGenVertexArrays gl3wGenVertexArrays
#define glIsVertexArray gl3wIsVertexArray
#define glGetUniformIndices gl3wGetUniformIndices
#define glGetActiveUniformsiv gl3wGetActiveUniformsiv
#define glGetActiveUniformName gl3wGetActiveUniformName
#define glGetUniformBlockIndex gl3wGetUniformBlockIndex
#define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv
#define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName
#define glUniformBlockBinding gl3wUniformBlockBinding
#define glCopyBufferSubData gl3wCopyBufferSubData
#define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex
#define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex
#define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex
#define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex
#define glProvokingVertex gl3wProvokingVertex
#define glFenceSync gl3wFenceSync
#define glIsSync gl3wIsSync
#define glDeleteSync gl3wDeleteSync
#define glClientWaitSync gl3wClientWaitSync
#define glWaitSync gl3wWaitSync
#define glGetInteger64v gl3wGetInteger64v
#define glGetSynciv gl3wGetSynciv
#define glTexImage2DMultisample gl3wTexImage2DMultisample
#define glTexImage3DMultisample gl3wTexImage3DMultisample
#define glGetMultisamplefv gl3wGetMultisamplefv
#define glSampleMaski gl3wSampleMaski
#define glBlendEquationiARB gl3wBlendEquationiARB
#define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB
#define glBlendFunciARB gl3wBlendFunciARB
#define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB
#define glMinSampleShadingARB gl3wMinSampleShadingARB
#define glNamedStringARB gl3wNamedStringARB
#define glDeleteNamedStringARB gl3wDeleteNamedStringARB
#define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB
#define glIsNamedStringARB gl3wIsNamedStringARB
#define glGetNamedStringARB gl3wGetNamedStringARB
#define glGetNamedStringivARB gl3wGetNamedStringivARB
#define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed
#define glGetFragDataIndex gl3wGetFragDataIndex
#define glGenSamplers gl3wGenSamplers
#define glDeleteSamplers gl3wDeleteSamplers
#define glIsSampler gl3wIsSampler
#define glBindSampler gl3wBindSampler
#define glSamplerParameteri gl3wSamplerParameteri
#define glSamplerParameteriv gl3wSamplerParameteriv
#define glSamplerParameterf gl3wSamplerParameterf
#define glSamplerParameterfv gl3wSamplerParameterfv
#define glSamplerParameterIiv gl3wSamplerParameterIiv
#define glSamplerParameterIuiv gl3wSamplerParameterIuiv
#define glGetSamplerParameteriv gl3wGetSamplerParameteriv
#define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv
#define glGetSamplerParameterfv gl3wGetSamplerParameterfv
#define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv
#define glQueryCounter gl3wQueryCounter
#define glGetQueryObjecti64v gl3wGetQueryObjecti64v
#define glGetQueryObjectui64v gl3wGetQueryObjectui64v
#define glVertexP2ui gl3wVertexP2ui
#define glVertexP2uiv gl3wVertexP2uiv
#define glVertexP3ui gl3wVertexP3ui
#define glVertexP3uiv gl3wVertexP3uiv
#define glVertexP4ui gl3wVertexP4ui
#define glVertexP4uiv gl3wVertexP4uiv
#define glTexCoordP1ui gl3wTexCoordP1ui
#define glTexCoordP1uiv gl3wTexCoordP1uiv
#define glTexCoordP2ui gl3wTexCoordP2ui
#define glTexCoordP2uiv gl3wTexCoordP2uiv
#define glTexCoordP3ui gl3wTexCoordP3ui
#define glTexCoordP3uiv gl3wTexCoordP3uiv
#define glTexCoordP4ui gl3wTexCoordP4ui
#define glTexCoordP4uiv gl3wTexCoordP4uiv
#define glMultiTexCoordP1ui gl3wMultiTexCoordP1ui
#define glMultiTexCoordP1uiv gl3wMultiTexCoordP1uiv
#define glMultiTexCoordP2ui gl3wMultiTexCoordP2ui
#define glMultiTexCoordP2uiv gl3wMultiTexCoordP2uiv
#define glMultiTexCoordP3ui gl3wMultiTexCoordP3ui
#define glMultiTexCoordP3uiv gl3wMultiTexCoordP3uiv
#define glMultiTexCoordP4ui gl3wMultiTexCoordP4ui
#define glMultiTexCoordP4uiv gl3wMultiTexCoordP4uiv
#define glNormalP3ui gl3wNormalP3ui
#define glNormalP3uiv gl3wNormalP3uiv
#define glColorP3ui gl3wColorP3ui
#define glColorP3uiv gl3wColorP3uiv
#define glColorP4ui gl3wColorP4ui
#define glColorP4uiv gl3wColorP4uiv
#define glSecondaryColorP3ui gl3wSecondaryColorP3ui
#define glSecondaryColorP3uiv gl3wSecondaryColorP3uiv
#define glVertexAttribP1ui gl3wVertexAttribP1ui
#define glVertexAttribP1uiv gl3wVertexAttribP1uiv
#define glVertexAttribP2ui gl3wVertexAttribP2ui
#define glVertexAttribP2uiv gl3wVertexAttribP2uiv
#define glVertexAttribP3ui gl3wVertexAttribP3ui
#define glVertexAttribP3uiv gl3wVertexAttribP3uiv
#define glVertexAttribP4ui gl3wVertexAttribP4ui
#define glVertexAttribP4uiv gl3wVertexAttribP4uiv
#define glDrawArraysIndirect gl3wDrawArraysIndirect
#define glDrawElementsIndirect gl3wDrawElementsIndirect
#define glUniform1d gl3wUniform1d
#define glUniform2d gl3wUniform2d
#define glUniform3d gl3wUniform3d
#define glUniform4d gl3wUniform4d
#define glUniform1dv gl3wUniform1dv
#define glUniform2dv gl3wUniform2dv
#define glUniform3dv gl3wUniform3dv
#define glUniform4dv gl3wUniform4dv
#define glUniformMatrix2dv gl3wUniformMatrix2dv
#define glUniformMatrix3dv gl3wUniformMatrix3dv
#define glUniformMatrix4dv gl3wUniformMatrix4dv
#define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv
#define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv
#define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv
#define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv
#define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv
#define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv
#define glGetUniformdv gl3wGetUniformdv
#define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation
#define glGetSubroutineIndex gl3wGetSubroutineIndex
#define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv
#define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName
#define glGetActiveSubroutineName gl3wGetActiveSubroutineName
#define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv
#define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv
#define glGetProgramStageiv gl3wGetProgramStageiv
#define glPatchParameteri gl3wPatchParameteri
#define glPatchParameterfv gl3wPatchParameterfv
#define glBindTransformFeedback gl3wBindTransformFeedback
#define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks
#define glGenTransformFeedbacks gl3wGenTransformFeedbacks
#define glIsTransformFeedback gl3wIsTransformFeedback
#define glPauseTransformFeedback gl3wPauseTransformFeedback
#define glResumeTransformFeedback gl3wResumeTransformFeedback
#define glDrawTransformFeedback gl3wDrawTransformFeedback
#define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream
#define glBeginQueryIndexed gl3wBeginQueryIndexed
#define glEndQueryIndexed gl3wEndQueryIndexed
#define glGetQueryIndexediv gl3wGetQueryIndexediv
#define glReleaseShaderCompiler gl3wReleaseShaderCompiler
#define glShaderBinary gl3wShaderBinary
#define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat
#define glDepthRangef gl3wDepthRangef
#define glClearDepthf gl3wClearDepthf
#define glGetProgramBinary gl3wGetProgramBinary
#define glProgramBinary gl3wProgramBinary
#define glProgramParameteri gl3wProgramParameteri
#define glUseProgramStages gl3wUseProgramStages
#define glActiveShaderProgram gl3wActiveShaderProgram
#define glCreateShaderProgramv gl3wCreateShaderProgramv
#define glBindProgramPipeline gl3wBindProgramPipeline
#define glDeleteProgramPipelines gl3wDeleteProgramPipelines
#define glGenProgramPipelines gl3wGenProgramPipelines
#define glIsProgramPipeline gl3wIsProgramPipeline
#define glGetProgramPipelineiv gl3wGetProgramPipelineiv
#define glProgramUniform1i gl3wProgramUniform1i
#define glProgramUniform1iv gl3wProgramUniform1iv
#define glProgramUniform1f gl3wProgramUniform1f
#define glProgramUniform1fv gl3wProgramUniform1fv
#define glProgramUniform1d gl3wProgramUniform1d
#define glProgramUniform1dv gl3wProgramUniform1dv
#define glProgramUniform1ui gl3wProgramUniform1ui
#define glProgramUniform1uiv gl3wProgramUniform1uiv
#define glProgramUniform2i gl3wProgramUniform2i
#define glProgramUniform2iv gl3wProgramUniform2iv
#define glProgramUniform2f gl3wProgramUniform2f
#define glProgramUniform2fv gl3wProgramUniform2fv
#define glProgramUniform2d gl3wProgramUniform2d
#define glProgramUniform2dv gl3wProgramUniform2dv
#define glProgramUniform2ui gl3wProgramUniform2ui
#define glProgramUniform2uiv gl3wProgramUniform2uiv
#define glProgramUniform3i gl3wProgramUniform3i
#define glProgramUniform3iv gl3wProgramUniform3iv
#define glProgramUniform3f gl3wProgramUniform3f
#define glProgramUniform3fv gl3wProgramUniform3fv
#define glProgramUniform3d gl3wProgramUniform3d
#define glProgramUniform3dv gl3wProgramUniform3dv
#define glProgramUniform3ui gl3wProgramUniform3ui
#define glProgramUniform3uiv gl3wProgramUniform3uiv
#define glProgramUniform4i gl3wProgramUniform4i
#define glProgramUniform4iv gl3wProgramUniform4iv
#define glProgramUniform4f gl3wProgramUniform4f
#define glProgramUniform4fv gl3wProgramUniform4fv
#define glProgramUniform4d gl3wProgramUniform4d
#define glProgramUniform4dv gl3wProgramUniform4dv
#define glProgramUniform4ui gl3wProgramUniform4ui
#define glProgramUniform4uiv gl3wProgramUniform4uiv
#define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv
#define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv
#define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv
#define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv
#define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv
#define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv
#define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv
#define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv
#define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv
#define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv
#define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv
#define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv
#define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv
#define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv
#define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv
#define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv
#define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv
#define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv
#define glValidateProgramPipeline gl3wValidateProgramPipeline
#define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog
#define glVertexAttribL1d gl3wVertexAttribL1d
#define glVertexAttribL2d gl3wVertexAttribL2d
#define glVertexAttribL3d gl3wVertexAttribL3d
#define glVertexAttribL4d gl3wVertexAttribL4d
#define glVertexAttribL1dv gl3wVertexAttribL1dv
#define glVertexAttribL2dv gl3wVertexAttribL2dv
#define glVertexAttribL3dv gl3wVertexAttribL3dv
#define glVertexAttribL4dv gl3wVertexAttribL4dv
#define glVertexAttribLPointer gl3wVertexAttribLPointer
#define glGetVertexAttribLdv gl3wGetVertexAttribLdv
#define glViewportArrayv gl3wViewportArrayv
#define glViewportIndexedf gl3wViewportIndexedf
#define glViewportIndexedfv gl3wViewportIndexedfv
#define glScissorArrayv gl3wScissorArrayv
#define glScissorIndexed gl3wScissorIndexed
#define glScissorIndexedv gl3wScissorIndexedv
#define glDepthRangeArrayv gl3wDepthRangeArrayv
#define glDepthRangeIndexed gl3wDepthRangeIndexed
#define glGetFloati_v gl3wGetFloati_v
#define glGetDoublei_v gl3wGetDoublei_v
#define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB
#define glDebugMessageControlARB gl3wDebugMessageControlARB
#define glDebugMessageInsertARB gl3wDebugMessageInsertARB
#define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB
#define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB
#define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB
#define glGetnTexImageARB gl3wGetnTexImageARB
#define glReadnPixelsARB gl3wReadnPixelsARB
#define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB
#define glGetnUniformfvARB gl3wGetnUniformfvARB
#define glGetnUniformivARB gl3wGetnUniformivARB
#define glGetnUniformuivARB gl3wGetnUniformuivARB
#define glGetnUniformdvARB gl3wGetnUniformdvARB
#define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance
#define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance
#define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced
#define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced
#define glGetInternalformativ gl3wGetInternalformativ
#define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv
#define glBindImageTexture gl3wBindImageTexture
#define glMemoryBarrier gl3wMemoryBarrier
#define glTexStorage1D gl3wTexStorage1D
#define glTexStorage2D gl3wTexStorage2D
#define glTexStorage3D gl3wTexStorage3D
#define glTextureStorage1DEXT gl3wTextureStorage1DEXT
#define glTextureStorage2DEXT gl3wTextureStorage2DEXT
#define glTextureStorage3DEXT gl3wTextureStorage3DEXT
#define glDebugMessageControl gl3wDebugMessageControl
#define glDebugMessageInsert gl3wDebugMessageInsert
#define glDebugMessageCallback gl3wDebugMessageCallback
#define glGetDebugMessageLog gl3wGetDebugMessageLog
#define glPushDebugGroup gl3wPushDebugGroup
#define glPopDebugGroup gl3wPopDebugGroup
#define glObjectLabel gl3wObjectLabel
#define glGetObjectLabel gl3wGetObjectLabel
#define glObjectPtrLabel gl3wObjectPtrLabel
#define glGetObjectPtrLabel gl3wGetObjectPtrLabel
#define glClearBufferData gl3wClearBufferData
#define glClearBufferSubData gl3wClearBufferSubData
#define glClearNamedBufferDataEXT gl3wClearNamedBufferDataEXT
#define glClearNamedBufferSubDataEXT gl3wClearNamedBufferSubDataEXT
#define glDispatchCompute gl3wDispatchCompute
#define glDispatchComputeIndirect gl3wDispatchComputeIndirect
#define glCopyImageSubData gl3wCopyImageSubData
#define glTextureView gl3wTextureView
#define glBindVertexBuffer gl3wBindVertexBuffer
#define glVertexAttribFormat gl3wVertexAttribFormat
#define glVertexAttribIFormat gl3wVertexAttribIFormat
#define glVertexAttribLFormat gl3wVertexAttribLFormat
#define glVertexAttribBinding gl3wVertexAttribBinding
#define glVertexBindingDivisor gl3wVertexBindingDivisor
#define glVertexArrayBindVertexBufferEXT gl3wVertexArrayBindVertexBufferEXT
#define glVertexArrayVertexAttribFormatEXT gl3wVertexArrayVertexAttribFormatEXT
#define glVertexArrayVertexAttribIFormatEXT gl3wVertexArrayVertexAttribIFormatEXT
#define glVertexArrayVertexAttribLFormatEXT gl3wVertexArrayVertexAttribLFormatEXT
#define glVertexArrayVertexAttribBindingEXT gl3wVertexArrayVertexAttribBindingEXT
#define glVertexArrayVertexBindingDivisorEXT gl3wVertexArrayVertexBindingDivisorEXT
#define glFramebufferParameteri gl3wFramebufferParameteri
#define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv
#define glNamedFramebufferParameteriEXT gl3wNamedFramebufferParameteriEXT
#define glGetNamedFramebufferParameterivEXT gl3wGetNamedFramebufferParameterivEXT
#define glGetInternalformati64v gl3wGetInternalformati64v
#define glInvalidateTexSubImage gl3wInvalidateTexSubImage
#define glInvalidateTexImage gl3wInvalidateTexImage
#define glInvalidateBufferSubData gl3wInvalidateBufferSubData
#define glInvalidateBufferData gl3wInvalidateBufferData
#define glInvalidateFramebuffer gl3wInvalidateFramebuffer
#define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer
#define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect
#define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect
#define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv
#define glGetProgramResourceIndex gl3wGetProgramResourceIndex
#define glGetProgramResourceName gl3wGetProgramResourceName
#define glGetProgramResourceiv gl3wGetProgramResourceiv
#define glGetProgramResourceLocation gl3wGetProgramResourceLocation
#define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex
#define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding
#define glTexBufferRange gl3wTexBufferRange
#define glTextureBufferRangeEXT gl3wTextureBufferRangeEXT
#define glTexStorage2DMultisample gl3wTexStorage2DMultisample
#define glTexStorage3DMultisample gl3wTexStorage3DMultisample
#define glTextureStorage2DMultisampleEXT gl3wTextureStorage2DMultisampleEXT
#define glTextureStorage3DMultisampleEXT gl3wTextureStorage3DMultisampleEXT
#ifdef __cplusplus
}
#endif
#endif