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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
imgui_impl_allegro5.cpp
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
imgui_impl_allegro5.h
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
imgui_impl_android.cpp
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
imgui_impl_android.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx9.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx9.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx10.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx10.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx11.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx11.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_dx12.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_dx12.h
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Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594)
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2021-09-30 11:53:20 +02:00 |
imgui_impl_glfw.cpp
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
imgui_impl_glfw.h
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
imgui_impl_glut.cpp
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
imgui_impl_glut.h
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
imgui_impl_metal.h
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
imgui_impl_metal.mm
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
imgui_impl_opengl2.cpp
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Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:26:52 +01:00 |
imgui_impl_opengl2.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_opengl3_loader.h
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
imgui_impl_opengl3.cpp
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
imgui_impl_opengl3.h
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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2021-08-24 15:36:44 +02:00 |
imgui_impl_osx.h
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
imgui_impl_osx.mm
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
imgui_impl_sdl.cpp
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
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2022-01-10 15:12:58 +01:00 |
imgui_impl_sdl.h
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
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2022-01-10 15:12:58 +01:00 |
imgui_impl_sdlrenderer.cpp
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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2021-12-21 14:32:41 +01:00 |
imgui_impl_sdlrenderer.h
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Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. (#3926)
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2021-12-03 12:28:03 +01:00 |
imgui_impl_vulkan.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_vulkan.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_wgpu.cpp
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
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2021-11-30 21:48:29 +01:00 |
imgui_impl_wgpu.h
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
imgui_impl_win32.cpp
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
imgui_impl_win32.h
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |