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mirror of https://github.com/ocornut/imgui.git synced 2024-11-16 03:53:28 +01:00
imgui/examples/sdl_opengl2_example
2018-02-05 23:13:53 +01:00
..
build_win32.bat Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
imgui_impl_sdl_gl2.cpp Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 2018-02-05 23:13:53 +01:00
imgui_impl_sdl_gl2.h Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness. 2018-01-19 09:50:58 +01:00
main.cpp Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 2018-02-05 22:35:29 +01:00
README.md Fix sdl_opengl2_example filename in README.md's build instructions 2018-01-25 13:27:57 +01:00

How to Build

  • On Windows with Visual Studio's CLI
set SDL2DIR=path_to_your_sdl2_folder
cl /Zi /MD /I %SDL2DIR%\include /I ..\.. main.cpp imgui_impl_sdl_gl2.cpp ..\..\imgui*.cpp /link /LIBPATH:%SDL2DIR%\lib SDL2.lib SDL2main.lib opengl32.lib /subsystem:console
  • On Linux and similar Unixes
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -lGL -o sdl2example
  • On Mac OS X
brew install sdl2
c++ `sdl2-config --cflags` -I ../.. main.cpp imgui_impl_sdl_gl2.cpp ../../imgui*.cpp `sdl2-config --libs` -framework OpenGl -o sdl2example