mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-22 12:35:59 +01:00
26 lines
454 B
GLSL
26 lines
454 B
GLSL
#version 450 core
|
|
layout(location = 0) in vec2 aPos;
|
|
layout(location = 1) in vec2 aUV;
|
|
layout(location = 2) in vec4 aColor;
|
|
|
|
layout(push_constant) uniform uPushConstant {
|
|
vec2 uScale;
|
|
vec2 uTranslate;
|
|
} pc;
|
|
|
|
out gl_PerVertex {
|
|
vec4 gl_Position;
|
|
};
|
|
|
|
layout(location = 0) out struct {
|
|
vec4 Color;
|
|
vec2 UV;
|
|
} Out;
|
|
|
|
void main()
|
|
{
|
|
Out.Color = aColor;
|
|
Out.UV = aUV;
|
|
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
|
|
}
|