From 48b28680f1b6a681113d09c0ef177515b0366e2a Mon Sep 17 00:00:00 2001 From: omar Date: Wed, 10 Oct 2018 09:15:35 +0200 Subject: [PATCH] Updated Home (markdown) --- Home.md | 29 ++++++++++++++--------------- 1 file changed, 14 insertions(+), 15 deletions(-) diff --git a/Home.md b/Home.md index eb78738..1544f67 100644 --- a/Home.md +++ b/Home.md @@ -16,6 +16,20 @@ Feel free to edit and contribute! - [[Developer tips|Developer-Tips]] (for people working _on_ dear imgui) - [[Tips|Tips]] (for people working _with_ dear imgui) +## Articles, Video, Talks + +- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k +- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62 +- TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw +- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY) +- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6 +- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) +- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p) +- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156 +- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd +- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535 +- (Korean) GLFW 사용 방법 정리 (Windows 10, Visual Studio 2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html + ## Code ### imgui_club @@ -89,18 +103,3 @@ Feel free to edit and contribute! - Starter project for portable app with optional GUI (GLFW/ImGui) https://github.com/abdes/asap - Starter dear-imgui GLFW/OpenGL 3 based CMake C++ project: https://github.com/urddru/imgui-glfw - Bimpy: bundled imgui for python: https://github.com/podgorskiy/bimpy - -## Articles, Video, Talks - -- CppCon 2016: Nicolas Guillemot “Dear imgui," https://www.youtube.com/watch?v=LSRJ1jZq90k -- Why I think Immediate Mode GUI is way to go for GameDev tools https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62 -- Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) -- TheChernoProject: ImGui in OpenGL https://www.youtube.com/watch?v=nVaQuNXueFw -- C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY) -- Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6 -- (Polish) Szkolenie 30.01.2018 z biblioteki dear imgui [Video Part 1](https://www.youtube.com/watch?v=TOop9EGngKY) [2](https://www.youtube.com/watch?v=fh6uOdherYw) [3](https://www.youtube.com/watch?v=bF2eOvsX7kY) [4](https://www.youtube.com/watch?v=rcCReEX6h-M) [5](https://www.youtube.com/watch?v=N2Jan6IizbA) [6](https://www.youtube.com/watch?v=70A0YH9h3Ek) [7](https://www.youtube.com/watch?v=0JRaThBx9Ww) [8](https://www.youtube.com/watch?v=O7PVZ6OKDtI) [9](https://www.youtube.com/watch?v=uIp7tLqFzKo), [Slide](https://docs.google.com/presentation/d/1F3jkWkRGCNrCAKi34KXvrkZ9luhS_7RUwHwdYDTFEiY/preview#slide=id.p) -- (Japanese) OpenGLやDirectXなGUIにimguiが最強すぎる https://qiita.com/Ushio/items/446d78c881334919e156 -- (Japanese) 最強すぎるGUIことImGuiの見た目もイイ感じにする https://qiita.com/izumin5210/items/26eaed69eea2c4318fcd -- (Japanese) ImGuiでデバッグツール http://hikita12312.hatenablog.com/entry/2018/03/17/100535 -- (Korean) GLFW 사용 방법 정리 (Windows 10, Visual Studio 2017) https://3dshovel.blogspot.fr/2018/01/glfw-windows-10-visual-studio-2017.html -