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Updated Bindings (markdown)
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Bindings.md
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Bindings.md
@ -246,7 +246,7 @@ Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12,
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- **imgui_impl_raytrace**: https://github.com/syoyo/imgui/tree/nanort/examples/raytrace_example
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### nCine
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- nCine Out-of-the-box integration**: https://github.com/nCine/nCine and [example 1](https://github.com/nCine/nCine/blob/master/tests/apptest_scene.cpp), [example 2](https://github.com/nCine/nCine/blob/master/tests/apptest_simdbench.cpp)
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- **nCine Out-of-the-box integration**: https://github.com/nCine/nCine and [example 1](https://github.com/nCine/nCine/blob/master/tests/apptest_scene.cpp), [example 2](https://github.com/nCine/nCine/blob/master/tests/apptest_simdbench.cpp)
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### Nim Game Lib
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- **NimGL**: https://github.com/nimgl/nimgl
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@ -273,20 +273,22 @@ Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12,
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- **ImGuiOrx**: https://github.com/thegwydd/ImGuiOrx (was [#1843](https://github.com/ocornut/imgui/pull/1843))
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### Photoshop
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- **Recipe: Custom UI for plug-ins using Dear ImGui**: https://sonictk.github.io/ps_cpp_recipes/#recipe:customuiforplug-insusingimgui<br>https://github.com/sonictk/ps_cpp_recipes
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- **Recipe: Custom UI for plug-ins using Dear ImGui**: https://sonictk.github.io/ps_cpp_recipes/#recipe:customuiforplug-insusingimgui, https://github.com/sonictk/ps_cpp_recipes
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### px_render
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- **px_render_imgui.h**: https://github.com/pplux/px/blob/master/px_render_imgui.h (was [#1935](https://github.com/ocornut/imgui/pull/1935)) |
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- **px_render_imgui.h**: https://github.com/pplux/px/blob/master/px_render_imgui.h (was [#1935](https://github.com/ocornut/imgui/pull/1935))
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### raylib
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- **rlImGui**: https://github.com/raylib-extras/rlImGui</br> |
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- **rlImGui**: https://github.com/raylib-extras/rlImGui
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### RGFW
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- **imgui_imp_rgfw.h**: https://github.com/ColleagueRiley/imgui_imp_rgfw.h/
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- **imgui_imp_rgfw.h**: https://github.com/ColleagueRiley/imgui_imp_rgfw.h
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### Qt
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- **imgui-qt3d**: https://github.com/alpqr/imgui-qt3d
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- **QQuickItem (qrhiimgui2)**: Qt >= 6.4 https://github.com/alpqr/qrhiimgui2<br>Has a sample to integrate it in a QWindow if not using QtQuick. Supports imgui 1.87+<br><br>**QQuickItem (qrhiimgui)**:<br>Qt >= 6 https://github.com/alpqr/qrhiimgui<br>Has a sample to integrate it in a QWindow if not using QtQuick.<br>_IMPORTANT: Requires a patch merged in a newer version of Qt 6 in order to use it in QML. Consider using qrhiimgui2 instead._<br><br>**QQuickItem (imgui-qtquick)**:<br>(OpenGL only, Qt 5+) https://github.com/alpqr/imgui-qtquick
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- **QQuickItem (qrhiimgui2)**: Qt >= 6.4 https://github.com/alpqr/qrhiimgui2<br>Has a sample to integrate it in a QWindow if not using QtQuick. Supports imgui 1.87+
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- **QQuickItem (qrhiimgui)**: Qt >= 6 https://github.com/alpqr/qrhiimgui<br>Has a sample to integrate it in a QWindow if not using QtQuick.<br>_IMPORTANT: Requires a patch merged in a newer version of Qt 6 in order to use it in QML. Consider using qrhiimgui2 instead._
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- **QQuickItem (imgui-qtquick)**: OpenGL only, Qt 5+: https://github.com/alpqr/imgui-qtquick
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- **QOpenGLWindow (qtimgui)**: https://github.com/seanchas116/qtimgui
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- **QtDirect3D**: https://github.com/giladreich/QtDirect3D
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@ -302,7 +304,7 @@ Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12,
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### Unity
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- **dear-imgui-unity**: https://github.com/realgamessoftware/dear-imgui-unity
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- **uimgui**:<br>https://github.com/psydack/uimgui
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- **uimgui**: https://github.com/psydack/uimgui
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### Unreal Engine
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@ -328,7 +330,7 @@ Main repository include examples for DirectX9, DirectX10, DirectX11, DirectX12,
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- **vsgImGui**: https://github.com/vsg-dev/vsgImGui
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### vvvv
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- **VL.ImGui**: https://github.com/vvvv/VL.StandardLibs/tree/main/VL.ImGui<br>(Shipping with vvvv out-of-the-box)
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- **VL.ImGui**: https://github.com/vvvv/VL.StandardLibs/tree/main/VL.ImGui (shipping with vvvv out-of-the-box)
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### Win32 GDI renderer
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- **imgui_impl_gdi**: Unmerged PR: [#2724](https://github.com/ocornut/imgui/pull/2724)
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