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Remove Loading from Memory section, as functions are now provided
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- [Example for SDL_Renderer users](#example-for-sdl_renderer-users)
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- [Example for SDL_Renderer users](#example-for-sdl_renderer-users)
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- [Example for Vulkan users](#example-for-vulkan-users)
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- [Example for Vulkan users](#example-for-vulkan-users)
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- [Example for WebGPU users](#example-for-webgpu-users)
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- [Example for WebGPU users](#example-for-webgpu-users)
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- [Loading from Memory](#loading-from-memory)
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- [About Texture Coordinates](#about-texture-coordinates)
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- [About Texture Coordinates](#about-texture-coordinates)
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## TL;DR;
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## TL;DR;
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@ -1073,16 +1072,6 @@ wgpuTextureRelease(my_texture);
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----
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----
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## Loading from Memory
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If instead of loading from a file you would like to load from memory, you can call `stbi_load_from_memory()` instead of `stbi_load()`.
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All `LoadTextureFromFile()` function could be reworked to call `LoadTextureFromMemory()` which contains most of the code.
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See our implementation of `LoadTextureFromFile()` for OpenGL, DX11, DX12 and WebGPU examples.
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##### [Return to Index](#index)
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----
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## About Texture Coordinates
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## About Texture Coordinates
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See e.g. http://wiki.polycount.com/wiki/Texture_Coordinates
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See e.g. http://wiki.polycount.com/wiki/Texture_Coordinates
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