1
0
mirror of https://github.com/ocornut/imgui.git synced 2024-11-30 18:34:34 +01:00

Added links to MollyRocket archives

omar 2023-01-25 17:40:46 +01:00
parent aa8406ff84
commit b6fdab7f0c

@ -38,7 +38,7 @@ The acronym IMGUI was coined by Casey Muratori in this video in 2005:
_"Ive also seen lots of people getting into arguments about immediate-mode vs. retained-mode GUI APIs. I think this has something to do with how simple the IMGUI concept is, as it leads people to think they understand it, and then they proceed to get into heated arguments as if they actually know what theyre talking about. I rarely see this problem when Im talking about anything even mildly complicated, like quaternions."_
Casey's work on formulating and popularizing research on this topic has been pivotal and invaluable. His video and the forums that followed helped people gather around the concept and talk about it.
Casey's work on formulating and popularizing research on this topic has been pivotal and invaluable. His video and the forums that followed helped people gather around the concept and talk about it. Archive.org has a [2007 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20070824203105/http://www.mollyrocket.com/forums/viewforum.php?f=10&sid=9680eeedbe87034741d936cbfe319f57), including [first notable post by Casey on 2005-07-05](https://web.archive.org/web/20070824213736/http://www.mollyrocket.com/forums/viewtopic.php?t=134&start=0&sid=cb913629aa8310947c0476848a8824dd). Unfortunately the [2013 Mirror of Molly Rocket's IMGUI forums](https://web.archive.org/web/20131221233224/http://mollyrocket.com/forums/viewforum.php?f=10&sid=b7ce0b0de4493f63edd88d13c99501a9) has index but no actual posts.
The concept has been privately researched before and after. [Thierry Excoffier's Zero Memory Widget](https://web.archive.org/web/20220516003813/https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/) and his [research report](https://web.archive.org/web/20220516004122/https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/rr_2003_03_11.pdf) in 2003 are also very notable although they didn't reach the game development sphere back then.