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Updated Getting Started (markdown)
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\* **This page is a proposal that has been given up on** \*
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\* Please refer to imgui.cpp and regular examples/ for up to date instructions \*
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This article will guide you through getting up and running using GLFW with as many assumptions about your system as possible. ImGui is completely hardware/library agnostic and runs on everything, you only need to feed it with inputs and render textured triangles as output. As such, GLFW is merely used a convenient example because it is simple to use and popular.
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
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