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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-30 17:34:28 +01:00
io_scene_psk_psa/src/psa/data.py

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from typing import List
from ..data import *
class Psa(object):
class Bone(Structure):
_fields_ = [
('name', c_char * 64),
('flags', c_int32),
('children_count', c_int32),
('parent_index', c_int32),
('rotation', Quaternion),
('location', Vector3),
('padding', c_char * 16)
]
class Sequence(Structure):
_fields_ = [
('name', c_char * 64),
('group', c_char * 64),
('bone_count', c_int32),
('root_include', c_int32),
('compression_style', c_int32),
('key_quotum', c_int32), # what the fuck is a quotum
('key_reduction', c_float),
('track_time', c_float),
('fps', c_float),
('start_bone', c_int32),
('frame_start_index', c_int32),
('frame_count', c_int32)
]
class Key(Structure):
_fields_ = [
('location', Vector3),
('rotation', Quaternion),
('time', c_float)
]
def __init__(self):
self.bones: List[Psa.Bone] = []
self.sequences: List[Psa.Sequence] = []
self.keys: List[Psa.Key] = []