mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-11-15 02:37:39 +01:00
Merge branch 'feature-psk-mesh-wysiwyg'
This commit is contained in:
commit
07f1c45000
@ -1,5 +1,6 @@
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import datetime
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from collections import Counter
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import re
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from typing import List, Iterable
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from bpy.types import NlaStrip, Object
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@ -31,22 +32,11 @@ def rgb_to_srgb(c):
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return 12.92 * c
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def get_nla_strips_ending_at_frame(object, frame) -> List[NlaStrip]:
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if object is None or object.animation_data is None:
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def get_nla_strips_in_timeframe(animation_data, frame_min, frame_max) -> List[NlaStrip]:
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if animation_data is None:
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return []
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strips = []
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for nla_track in object.animation_data.nla_tracks:
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for strip in nla_track.strips:
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if strip.frame_end == frame:
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strips.append(strip)
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return strips
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def get_nla_strips_in_timeframe(object, frame_min, frame_max) -> List[NlaStrip]:
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if object is None or object.animation_data is None:
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return []
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strips = []
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for nla_track in object.animation_data.nla_tracks:
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for nla_track in animation_data.nla_tracks:
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if nla_track.mute:
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continue
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for strip in nla_track.strips:
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@ -103,6 +93,14 @@ def get_psa_sequence_name(action, should_use_original_sequence_name):
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return action.name
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def check_bone_names(bone_names: Iterable[str]):
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pattern = re.compile(r'^[a-zA-Z0-9_ ]+$')
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invalid_bone_names = [x for x in bone_names if pattern.match(x) is None]
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if len(invalid_bone_names) > 0:
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raise RuntimeError(f'The following bone names are invalid: {invalid_bone_names}.\n'
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f'Bone names must only contain letters, numbers, spaces, and underscores.')
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def get_export_bone_names(armature_object, bone_filter_mode, bone_group_indices: List[int]) -> List[str]:
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"""
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
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|
@ -1,14 +1,15 @@
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from typing import Dict, Iterable
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from bpy.types import Action
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from mathutils import Matrix
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from .data import *
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from ..helpers import *
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class PsaBuilderOptions(object):
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class PsaBuildOptions(object):
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def __init__(self):
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self.should_override_animation_data = False
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self.animation_data_override = None
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self.fps_source = 'SCENE'
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self.fps_custom = 30.0
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self.sequence_source = 'ACTIONS'
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@ -23,257 +24,259 @@ class PsaBuilderOptions(object):
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self.root_motion = False
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class PsaBuilder(object):
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def __init__(self):
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pass
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def get_sequence_fps(self, context, options: PsaBuilderOptions, actions: Iterable[Action]) -> float:
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if options.fps_source == 'SCENE':
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def get_sequence_fps(context, options: PsaBuildOptions, actions: Iterable[Action]) -> float:
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if options.fps_source == 'SCENE':
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return context.scene.render.fps
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if options.fps_source == 'CUSTOM':
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return options.fps_custom
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elif options.fps_source == 'ACTION_METADATA':
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# Get the minimum value of action metadata FPS values.
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fps_list = []
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for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
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fps = action['psa_sequence_fps']
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if type(fps) == int or type(fps) == float:
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fps_list.append(fps)
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if len(fps_list) > 0:
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return min(fps_list)
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else:
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# No valid action metadata to use, fallback to scene FPS
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return context.scene.render.fps
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if options.fps_source == 'CUSTOM':
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return options.fps_custom
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elif options.fps_source == 'ACTION_METADATA':
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# Get the minimum value of action metadata FPS values.
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fps_list = []
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for action in filter(lambda x: 'psa_sequence_fps' in x, actions):
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fps = action['psa_sequence_fps']
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if type(fps) == int or type(fps) == float:
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fps_list.append(fps)
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if len(fps_list) > 0:
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return min(fps_list)
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else:
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# No valid action metadata to use, fallback to scene FPS
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return context.scene.render.fps
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else:
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raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
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def get_timeline_marker_sequence_frame_ranges(animation_data, context, options: PsaBuildOptions) -> Dict:
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# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
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sequence_frame_ranges = dict()
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sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
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sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
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for marker_name in options.marker_names:
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marker = context.scene.timeline_markers[marker_name]
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frame_min = marker.frame
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# Determine the final frame of the sequence based on the next marker.
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# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
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marker_index = sorted_timeline_marker_names.index(marker_name)
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next_marker_index = marker_index + 1
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frame_max = 0
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if next_marker_index < len(sorted_timeline_markers):
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# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
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frame_max = sorted_timeline_markers[next_marker_index].frame
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if options.should_trim_timeline_marker_sequences:
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nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_max)
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if len(nla_strips) > 0:
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frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
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frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
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else:
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# No strips in between this marker and the next, just export this as a one-frame animation.
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frame_max = frame_min
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else:
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raise RuntimeError(f'Invalid FPS source "{options.fps_source}"')
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def build(self, context, options: PsaBuilderOptions) -> Psa:
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active_object = context.view_layer.objects.active
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if active_object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
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armature = active_object
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if armature.animation_data is None:
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raise RuntimeError('No animation data for armature')
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# Ensure that we actually have items that we are going to be exporting.
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if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
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raise RuntimeError('No actions were selected for export')
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elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
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raise RuntimeError('No timeline markers were selected for export')
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psa = Psa()
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bones = list(armature.data.bones)
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# The order of the armature bones and the pose bones is not guaranteed to be the same.
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# As as a result, we need to reconstruct the list of pose bones in the same order as the
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# armature bones.
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bone_names = [x.name for x in bones]
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pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
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pose_bones.sort(key=lambda x: x[0])
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pose_bones = [x[1] for x in pose_bones]
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# Get a list of all the bone indices and instigator bones for the bone filter settings.
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export_bone_names = get_export_bone_names(armature, options.bone_filter_mode, options.bone_group_indices)
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bone_indices = [bone_names.index(x) for x in export_bone_names]
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# Make the bone lists contain only the bones that are going to be exported.
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bones = [bones[bone_index] for bone_index in bone_indices]
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pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
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# No bones are going to be exported.
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if len(bones) == 0:
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raise RuntimeError('No bones available for export')
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# Build list of PSA bones.
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for bone in bones:
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psa_bone = Psa.Bone()
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psa_bone.name = bytes(bone.name, encoding='utf-8')
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try:
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parent_index = bones.index(bone.parent)
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psa_bone.parent_index = parent_index
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psa.bones[parent_index].children_count += 1
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except ValueError:
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psa_bone.parent_index = -1
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if bone.parent is not None:
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rotation = bone.matrix.to_quaternion()
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rotation.x = -rotation.x
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rotation.y = -rotation.y
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rotation.z = -rotation.z
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quat_parent = bone.parent.matrix.to_quaternion().inverted()
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parent_head = quat_parent @ bone.parent.head
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parent_tail = quat_parent @ bone.parent.tail
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location = (parent_tail - parent_head) + bone.head
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else:
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location = armature.matrix_local @ bone.head
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rot_matrix = bone.matrix @ armature.matrix_local.to_3x3()
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rotation = rot_matrix.to_quaternion()
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psa_bone.location.x = location.x
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psa_bone.location.y = location.y
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psa_bone.location.z = location.z
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psa_bone.rotation.x = rotation.x
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psa_bone.rotation.y = rotation.y
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psa_bone.rotation.z = rotation.z
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psa_bone.rotation.w = rotation.w
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psa.bones.append(psa_bone)
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# Populate the export sequence list.
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class NlaState:
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def __init__(self):
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self.frame_min = 0
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self.frame_max = 0
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self.action = None
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class ExportSequence:
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def __init__(self):
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self.name = ''
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self.nla_state = NlaState()
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self.fps = 30.0
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export_sequences = []
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if options.sequence_source == 'ACTIONS':
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for action in options.actions:
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if len(action.fcurves) == 0:
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# There is no next marker.
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# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
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for nla_track in animation_data.nla_tracks:
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if nla_track.mute:
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continue
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export_sequence = ExportSequence()
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export_sequence.nla_state.action = action
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export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
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frame_min, frame_max = [int(x) for x in action.frame_range]
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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export_sequence.fps = self.get_sequence_fps(context, options, [action])
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export_sequences.append(export_sequence)
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pass
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elif options.sequence_source == 'TIMELINE_MARKERS':
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sequence_frame_ranges = self.get_timeline_marker_sequence_frame_ranges(armature, context, options)
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for strip in nla_track.strips:
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frame_max = max(frame_max, strip.frame_end)
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for name, (frame_min, frame_max) in sequence_frame_ranges.items():
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export_sequence = ExportSequence()
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export_sequence.name = name
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export_sequence.nla_state.action = None
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export_sequence.nla_state.frame_min = frame_min
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||||
export_sequence.nla_state.frame_max = frame_max
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||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_timeframe(active_object, frame_min, frame_max)))
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export_sequence.fps = self.get_sequence_fps(context, options, nla_strips_actions)
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||||
export_sequences.append(export_sequence)
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if frame_min > frame_max:
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continue
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sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
|
||||
|
||||
return sequence_frame_ranges
|
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||||
|
||||
def build_psa(context, options: PsaBuildOptions) -> Psa:
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active_object = context.view_layer.objects.active
|
||||
|
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if active_object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
|
||||
|
||||
if options.should_override_animation_data:
|
||||
animation_data_object = options.animation_data_override
|
||||
else:
|
||||
animation_data_object = active_object
|
||||
|
||||
animation_data = animation_data_object.animation_data
|
||||
|
||||
if animation_data is None:
|
||||
raise RuntimeError(f'No animation data for object \'{animation_data_object.name}\'')
|
||||
|
||||
# Ensure that we actually have items that we are going to be exporting.
|
||||
if options.sequence_source == 'ACTIONS' and len(options.actions) == 0:
|
||||
raise RuntimeError('No actions were selected for export')
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS' and len(options.marker_names) == 0:
|
||||
raise RuntimeError('No timeline markers were selected for export')
|
||||
|
||||
psa = Psa()
|
||||
|
||||
armature = active_object
|
||||
bones = list(armature.data.bones)
|
||||
|
||||
# The order of the armature bones and the pose bones is not guaranteed to be the same.
|
||||
# As a result, we need to reconstruct the list of pose bones in the same order as the
|
||||
# armature bones.
|
||||
bone_names = [x.name for x in bones]
|
||||
pose_bones = [(bone_names.index(bone.name), bone) for bone in armature.pose.bones]
|
||||
pose_bones.sort(key=lambda x: x[0])
|
||||
pose_bones = [x[1] for x in pose_bones]
|
||||
|
||||
# Get a list of all the bone indices and instigator bones for the bone filter settings.
|
||||
export_bone_names = get_export_bone_names(armature, options.bone_filter_mode, options.bone_group_indices)
|
||||
bone_indices = [bone_names.index(x) for x in export_bone_names]
|
||||
|
||||
# Make the bone lists contain only the bones that are going to be exported.
|
||||
bones = [bones[bone_index] for bone_index in bone_indices]
|
||||
pose_bones = [pose_bones[bone_index] for bone_index in bone_indices]
|
||||
|
||||
# No bones are going to be exported.
|
||||
if len(bones) == 0:
|
||||
raise RuntimeError('No bones available for export')
|
||||
|
||||
# Check that all bone names are valid.
|
||||
check_bone_names(map(lambda bone: bone.name, bones))
|
||||
|
||||
# Build list of PSA bones.
|
||||
for bone in bones:
|
||||
psa_bone = Psa.Bone()
|
||||
psa_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
|
||||
try:
|
||||
parent_index = bones.index(bone.parent)
|
||||
psa_bone.parent_index = parent_index
|
||||
psa.bones[parent_index].children_count += 1
|
||||
except ValueError:
|
||||
psa_bone.parent_index = -1
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
inverse_parent_rotation = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = inverse_parent_rotation @ bone.parent.head
|
||||
parent_tail = inverse_parent_rotation @ bone.parent.tail
|
||||
location = (parent_tail - parent_head) + bone.head
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
|
||||
location = armature.matrix_local @ bone.head
|
||||
rot_matrix = bone.matrix @ armature.matrix_local.to_3x3()
|
||||
rotation = rot_matrix.to_quaternion()
|
||||
|
||||
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
|
||||
for export_sequence in export_sequences:
|
||||
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'.strip()
|
||||
psa_bone.location.x = location.x
|
||||
psa_bone.location.y = location.y
|
||||
psa_bone.location.z = location.z
|
||||
|
||||
# Now build the PSA sequences.
|
||||
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
|
||||
frame_start_index = 0
|
||||
psa_bone.rotation.x = rotation.x
|
||||
psa_bone.rotation.y = rotation.y
|
||||
psa_bone.rotation.z = rotation.z
|
||||
psa_bone.rotation.w = rotation.w
|
||||
|
||||
for export_sequence in export_sequences:
|
||||
armature.animation_data.action = export_sequence.nla_state.action
|
||||
context.view_layer.update()
|
||||
psa.bones.append(psa_bone)
|
||||
|
||||
psa_sequence = Psa.Sequence()
|
||||
# Populate the export sequence list.
|
||||
class NlaState:
|
||||
def __init__(self):
|
||||
self.frame_min = 0
|
||||
self.frame_max = 0
|
||||
self.action = None
|
||||
|
||||
frame_min = export_sequence.nla_state.frame_min
|
||||
frame_max = export_sequence.nla_state.frame_max
|
||||
frame_count = frame_max - frame_min + 1
|
||||
class ExportSequence:
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.nla_state = NlaState()
|
||||
self.fps = 30.0
|
||||
|
||||
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||
psa_sequence.frame_count = frame_count
|
||||
psa_sequence.frame_start_index = frame_start_index
|
||||
psa_sequence.fps = export_sequence.fps
|
||||
export_sequences = []
|
||||
|
||||
frame_count = frame_max - frame_min + 1
|
||||
|
||||
for frame in range(frame_count):
|
||||
context.scene.frame_set(frame_min + frame)
|
||||
|
||||
for pose_bone in pose_bones:
|
||||
key = Psa.Key()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
if options.root_motion:
|
||||
# Export root motion
|
||||
pose_bone_matrix = armature.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
key.location.x = location.x
|
||||
key.location.y = location.y
|
||||
key.location.z = location.z
|
||||
key.rotation.x = rotation.x
|
||||
key.rotation.y = rotation.y
|
||||
key.rotation.z = rotation.z
|
||||
key.rotation.w = rotation.w
|
||||
key.time = 1.0 / psa_sequence.fps
|
||||
|
||||
psa.keys.append(key)
|
||||
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
|
||||
frame_start_index += frame_count
|
||||
|
||||
psa.sequences[export_sequence.name] = psa_sequence
|
||||
|
||||
return psa
|
||||
|
||||
def get_timeline_marker_sequence_frame_ranges(self, object, context, options: PsaBuilderOptions) -> Dict:
|
||||
# Timeline markers need to be sorted so that we can determine the sequence start and end positions.
|
||||
sequence_frame_ranges = dict()
|
||||
sorted_timeline_markers = list(sorted(context.scene.timeline_markers, key=lambda x: x.frame))
|
||||
sorted_timeline_marker_names = list(map(lambda x: x.name, sorted_timeline_markers))
|
||||
|
||||
for marker_name in options.marker_names:
|
||||
marker = context.scene.timeline_markers[marker_name]
|
||||
frame_min = marker.frame
|
||||
# Determine the final frame of the sequence based on the next marker.
|
||||
# If no subsequent marker exists, use the maximum frame_end from all NLA strips.
|
||||
marker_index = sorted_timeline_marker_names.index(marker_name)
|
||||
next_marker_index = marker_index + 1
|
||||
frame_max = 0
|
||||
if next_marker_index < len(sorted_timeline_markers):
|
||||
# There is a next marker. Use that next marker's frame position as the last frame of this sequence.
|
||||
frame_max = sorted_timeline_markers[next_marker_index].frame
|
||||
if options.should_trim_timeline_marker_sequences:
|
||||
nla_strips = get_nla_strips_in_timeframe(object, marker.frame, frame_max)
|
||||
if len(nla_strips) > 0:
|
||||
frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
|
||||
frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
|
||||
else:
|
||||
# No strips in between this marker and the next, just export this as a one-frame animation.
|
||||
frame_max = frame_min
|
||||
else:
|
||||
# There is no next marker.
|
||||
# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
|
||||
for nla_track in object.animation_data.nla_tracks:
|
||||
if nla_track.mute:
|
||||
continue
|
||||
for strip in nla_track.strips:
|
||||
frame_max = max(frame_max, strip.frame_end)
|
||||
|
||||
if frame_min == frame_max:
|
||||
if options.sequence_source == 'ACTIONS':
|
||||
for action in options.actions:
|
||||
if len(action.fcurves) == 0:
|
||||
continue
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.nla_state.action = action
|
||||
export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
|
||||
frame_min, frame_max = [int(x) for x in action.frame_range]
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
export_sequence.fps = get_sequence_fps(context, options, [action])
|
||||
export_sequences.append(export_sequence)
|
||||
pass
|
||||
elif options.sequence_source == 'TIMELINE_MARKERS':
|
||||
sequence_frame_ranges = get_timeline_marker_sequence_frame_ranges(animation_data, context, options)
|
||||
|
||||
sequence_frame_ranges[marker_name] = int(frame_min), int(frame_max)
|
||||
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
|
||||
export_sequence = ExportSequence()
|
||||
export_sequence.name = name
|
||||
export_sequence.nla_state.action = None
|
||||
export_sequence.nla_state.frame_min = frame_min
|
||||
export_sequence.nla_state.frame_max = frame_max
|
||||
nla_strips_actions = set(
|
||||
map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, frame_min, frame_max)))
|
||||
export_sequence.fps = get_sequence_fps(context, options, nla_strips_actions)
|
||||
export_sequences.append(export_sequence)
|
||||
else:
|
||||
raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
|
||||
|
||||
return sequence_frame_ranges
|
||||
# Add prefixes and suffices to the names of the export sequences and strip whitespace.
|
||||
for export_sequence in export_sequences:
|
||||
export_sequence.name = f'{options.sequence_name_prefix}{export_sequence.name}{options.sequence_name_suffix}'.strip()
|
||||
|
||||
# Now build the PSA sequences.
|
||||
# We actually alter the timeline frame and simply record the resultant pose bone matrices.
|
||||
frame_start_index = 0
|
||||
|
||||
for export_sequence in export_sequences:
|
||||
# Link the action to the animation data and update view layer.
|
||||
animation_data.action = export_sequence.nla_state.action
|
||||
context.view_layer.update()
|
||||
|
||||
frame_min = export_sequence.nla_state.frame_min
|
||||
frame_max = export_sequence.nla_state.frame_max
|
||||
frame_count = frame_max - frame_min + 1
|
||||
|
||||
psa_sequence = Psa.Sequence()
|
||||
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
|
||||
psa_sequence.frame_count = frame_count
|
||||
psa_sequence.frame_start_index = frame_start_index
|
||||
psa_sequence.fps = export_sequence.fps
|
||||
|
||||
for frame in range(frame_count):
|
||||
context.scene.frame_set(frame_min + frame)
|
||||
|
||||
for pose_bone in pose_bones:
|
||||
key = Psa.Key()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
pose_bone_parent_matrix = pose_bone.parent.matrix
|
||||
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
|
||||
else:
|
||||
if options.root_motion:
|
||||
# Export root motion
|
||||
pose_bone_matrix = armature.matrix_world @ pose_bone.matrix
|
||||
else:
|
||||
pose_bone_matrix = pose_bone.matrix
|
||||
|
||||
location = pose_bone_matrix.to_translation()
|
||||
rotation = pose_bone_matrix.to_quaternion().normalized()
|
||||
|
||||
if pose_bone.parent is not None:
|
||||
rotation.conjugate()
|
||||
|
||||
key.location.x = location.x
|
||||
key.location.y = location.y
|
||||
key.location.z = location.z
|
||||
key.rotation.x = rotation.x
|
||||
key.rotation.y = rotation.y
|
||||
key.rotation.z = rotation.z
|
||||
key.rotation.w = rotation.w
|
||||
key.time = 1.0 / psa_sequence.fps
|
||||
|
||||
psa.keys.append(key)
|
||||
|
||||
psa_sequence.bone_count = len(pose_bones)
|
||||
psa_sequence.track_time = frame_count
|
||||
|
||||
frame_start_index += frame_count
|
||||
|
||||
psa.sequences[export_sequence.name] = psa_sequence
|
||||
|
||||
return psa
|
||||
|
@ -10,18 +10,13 @@ from bpy.props import BoolProperty, CollectionProperty, EnumProperty, FloatPrope
|
||||
from bpy.types import Action, Operator, PropertyGroup, UIList
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import PsaBuilder, PsaBuilderOptions
|
||||
from .builder import PsaBuildOptions, build_psa
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
from ..types import BoneGroupListItem
|
||||
|
||||
|
||||
class PsaExporter(object):
|
||||
def __init__(self, psa: Psa):
|
||||
self.psa: Psa = psa
|
||||
|
||||
# This method is shared by both PSA/K file formats, move this?
|
||||
@staticmethod
|
||||
def export_psa(psa: Psa, path: str):
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
@ -32,13 +27,11 @@ class PsaExporter(object):
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
def export(self, path: str):
|
||||
with open(path, 'wb') as fp:
|
||||
self.write_section(fp, b'ANIMHEAD')
|
||||
self.write_section(fp, b'BONENAMES', Psa.Bone, self.psa.bones)
|
||||
self.write_section(fp, b'ANIMINFO', Psa.Sequence, list(self.psa.sequences.values()))
|
||||
self.write_section(fp, b'ANIMKEYS', Psa.Key, self.psa.keys)
|
||||
with open(path, 'wb') as fp:
|
||||
write_section(fp, b'ANIMHEAD')
|
||||
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
|
||||
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
|
||||
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
|
||||
|
||||
|
||||
class PsaExportActionListItem(PropertyGroup):
|
||||
@ -64,12 +57,26 @@ def should_use_original_sequence_names_updated(_, context):
|
||||
update_action_names(context)
|
||||
|
||||
|
||||
def psa_export_property_group_animation_data_override_poll(_context, obj):
|
||||
return obj.animation_data is not None
|
||||
|
||||
|
||||
class PsaExportPropertyGroup(PropertyGroup):
|
||||
root_motion: BoolProperty(
|
||||
name='Root Motion',
|
||||
options=set(),
|
||||
default=False,
|
||||
description='When set, the root bone will be transformed as it appears in the scene',
|
||||
description='The root bone will be transformed as it appears in the scene',
|
||||
)
|
||||
should_override_animation_data: BoolProperty(
|
||||
name='Override Animation Data',
|
||||
options=set(),
|
||||
default=False,
|
||||
description='Use the animation data from a different object instead of the selected object'
|
||||
)
|
||||
animation_data_override: PointerProperty(
|
||||
type=bpy.types.Object,
|
||||
poll=psa_export_property_group_animation_data_override_poll
|
||||
)
|
||||
sequence_source: EnumProperty(
|
||||
name='Source',
|
||||
@ -191,8 +198,11 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
# SOURCE
|
||||
layout.prop(pg, 'sequence_source', text='Source')
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
if pg.sequence_source == 'TIMELINE_MARKERS':
|
||||
# ANIMDATA SOURCE
|
||||
layout.prop(pg, 'should_override_animation_data')
|
||||
if pg.should_override_animation_data:
|
||||
layout.prop(pg, 'animation_data_override', text='')
|
||||
|
||||
# SELECT ALL/NONE
|
||||
row = layout.row(align=True)
|
||||
@ -249,15 +259,17 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
layout.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
|
||||
rows=rows)
|
||||
|
||||
def should_action_be_selected_by_default(self, action):
|
||||
return action is not None and action.asset_data is None
|
||||
layout.separator()
|
||||
|
||||
# ROOT MOTION
|
||||
layout.prop(pg, 'root_motion', text='Root Motion')
|
||||
|
||||
def is_action_for_armature(self, action):
|
||||
if len(action.fcurves) == 0:
|
||||
return False
|
||||
bone_names = set([x.name for x in self.armature.data.bones])
|
||||
for fcurve in action.fcurves:
|
||||
match = re.match(r'pose\.bones\["(.+)"\].\w+', fcurve.data_path)
|
||||
match = re.match(r'pose\.bones\["(.+)"].\w+', fcurve.data_path)
|
||||
if not match:
|
||||
continue
|
||||
bone_name = match.group(1)
|
||||
@ -273,7 +285,7 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
if context.view_layer.objects.active.type != 'ARMATURE':
|
||||
raise RuntimeError('The selected object must be an armature')
|
||||
|
||||
def invoke(self, context, event):
|
||||
def invoke(self, context, _event):
|
||||
try:
|
||||
self._check_context(context)
|
||||
except RuntimeError as e:
|
||||
@ -290,7 +302,7 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
item = pg.action_list.add()
|
||||
item.action = action
|
||||
item.name = action.name
|
||||
item.is_selected = self.should_action_be_selected_by_default(action)
|
||||
item.is_selected = False
|
||||
|
||||
update_action_names(context)
|
||||
|
||||
@ -299,6 +311,7 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
for marker in context.scene.timeline_markers:
|
||||
item = pg.marker_list.add()
|
||||
item.name = marker.name
|
||||
item.is_selected = False
|
||||
|
||||
if len(pg.action_list) == 0 and len(pg.marker_list) == 0:
|
||||
# If there are no actions at all, we have nothing to export, so just cancel the operation.
|
||||
@ -318,7 +331,9 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
actions = [x.action for x in pg.action_list if x.is_selected]
|
||||
marker_names = [x.name for x in pg.marker_list if x.is_selected]
|
||||
|
||||
options = PsaBuilderOptions()
|
||||
options = PsaBuildOptions()
|
||||
options.should_override_animation_data = pg.should_override_animation_data
|
||||
options.animation_data_override = pg.animation_data_override
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
options.sequence_source = pg.sequence_source
|
||||
@ -332,16 +347,14 @@ class PsaExportOperator(Operator, ExportHelper):
|
||||
options.sequence_name_suffix = pg.sequence_name_suffix
|
||||
options.root_motion = pg.root_motion
|
||||
|
||||
builder = PsaBuilder()
|
||||
|
||||
try:
|
||||
psa = builder.build(context, options)
|
||||
psa = build_psa(context, options)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
|
||||
exporter = PsaExporter(psa)
|
||||
exporter.export(self.filepath)
|
||||
export_psa(psa, self.filepath)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
@ -368,8 +381,7 @@ def filter_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_c
|
||||
return flt_flags
|
||||
|
||||
|
||||
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[
|
||||
PsaExportActionListItem]:
|
||||
def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[PsaExportActionListItem]:
|
||||
visible_sequences = []
|
||||
for i, flag in enumerate(filter_sequences(pg, sequences)):
|
||||
if bool(flag & (1 << 30)):
|
||||
@ -401,10 +413,9 @@ class PSA_UL_ExportSequenceList(UIList):
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
|
||||
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
def filter_items(self, context, data, prop):
|
||||
pg = context.scene.psa_export
|
||||
actions = getattr(data, property)
|
||||
actions = getattr(data, prop)
|
||||
flt_flags = filter_sequences(pg, actions)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
|
||||
return flt_flags, flt_neworder
|
||||
|
@ -26,198 +26,195 @@ class PsaImportOptions(object):
|
||||
self.action_name_prefix = ''
|
||||
|
||||
|
||||
class PsaImporter(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
def import_psa(psa_reader: PsaReader, armature_object, options: PsaImportOptions):
|
||||
sequences = map(lambda x: psa_reader.sequences[x], options.sequence_names)
|
||||
armature_data = armature_object.data
|
||||
|
||||
def import_psa(self, psa_reader: PsaReader, armature_object, options: PsaImportOptions):
|
||||
sequences = map(lambda x: psa_reader.sequences[x], options.sequence_names)
|
||||
armature_data = armature_object.data
|
||||
class ImportBone(object):
|
||||
def __init__(self, psa_bone: Psa.Bone):
|
||||
self.psa_bone: Psa.Bone = psa_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.fcurves = []
|
||||
|
||||
class ImportBone(object):
|
||||
def __init__(self, psa_bone: Psa.Bone):
|
||||
self.psa_bone: Psa.Bone = psa_bone
|
||||
self.parent: Optional[ImportBone] = None
|
||||
self.armature_bone = None
|
||||
self.pose_bone = None
|
||||
self.orig_loc: Vector = Vector()
|
||||
self.orig_quat: Quaternion = Quaternion()
|
||||
self.post_quat: Quaternion = Quaternion()
|
||||
self.fcurves = []
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: []):
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_quat.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
|
||||
def calculate_fcurve_data(import_bone: ImportBone, key_data: []):
|
||||
# Convert world-space transforms to local-space transforms.
|
||||
key_rotation = Quaternion(key_data[0:4])
|
||||
key_location = Vector(key_data[4:])
|
||||
q = import_bone.post_quat.copy()
|
||||
q.rotate(import_bone.orig_quat)
|
||||
quat = q
|
||||
q = import_bone.post_quat.copy()
|
||||
if import_bone.parent is None:
|
||||
q.rotate(key_rotation.conjugated())
|
||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||
psa_to_armature_bone_indices = {}
|
||||
armature_bone_names = [x.name for x in armature_data.bones]
|
||||
psa_bone_names = []
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
psa_bone_name = psa_bone.name.decode('windows-1252')
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
try:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
except ValueError:
|
||||
pass
|
||||
|
||||
# Report if there are missing bones in the target armature.
|
||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||
if len(missing_bone_names) > 0:
|
||||
print(
|
||||
f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
|
||||
print(list(sorted(missing_bone_names)))
|
||||
del armature_bone_names
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
bone_name = psa_bone.name.decode('windows-1252')
|
||||
if psa_bone_index not in psa_to_armature_bone_indices: # TODO: replace with bone_name in armature_data.bones
|
||||
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
||||
import_bones.append(None)
|
||||
continue
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[bone_name]
|
||||
import_bones_dict[bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect
|
||||
# (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
else:
|
||||
q.rotate(key_rotation)
|
||||
quat.rotate(q.conjugated())
|
||||
loc = key_location - import_bone.orig_loc
|
||||
loc.rotate(import_bone.post_quat.conjugated())
|
||||
return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
|
||||
# Create an index mapping from bones in the PSA to bones in the target armature.
|
||||
psa_to_armature_bone_indices = {}
|
||||
armature_bone_names = [x.name for x in armature_data.bones]
|
||||
psa_bone_names = []
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
psa_bone_name = psa_bone.name.decode('windows-1252')
|
||||
psa_bone_names.append(psa_bone_name)
|
||||
try:
|
||||
psa_to_armature_bone_indices[psa_bone_index] = armature_bone_names.index(psa_bone_name)
|
||||
except ValueError:
|
||||
pass
|
||||
# Create and populate the data for new sequences.
|
||||
actions = []
|
||||
for sequence in sequences:
|
||||
# Add the action.
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
action_name = options.action_name_prefix + sequence_name
|
||||
|
||||
# Report if there are missing bones in the target armature.
|
||||
missing_bone_names = set(psa_bone_names).difference(set(armature_bone_names))
|
||||
if len(missing_bone_names) > 0:
|
||||
print(
|
||||
f'The armature object \'{armature_object.name}\' is missing the following bones that exist in the PSA:')
|
||||
print(list(sorted(missing_bone_names)))
|
||||
del armature_bone_names
|
||||
if options.should_overwrite and action_name in bpy.data.actions:
|
||||
action = bpy.data.actions[action_name]
|
||||
else:
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Create intermediate bone data for import operations.
|
||||
import_bones = []
|
||||
import_bones_dict = dict()
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
action.fcurves.remove(action.fcurves[-1])
|
||||
|
||||
for psa_bone_index, psa_bone in enumerate(psa_reader.bones):
|
||||
bone_name = psa_bone.name.decode('windows-1252')
|
||||
if psa_bone_index not in psa_to_armature_bone_indices: # TODO: replace with bone_name in armature_data.bones
|
||||
# PSA bone does not map to armature bone, skip it and leave an empty bone in its place.
|
||||
import_bones.append(None)
|
||||
continue
|
||||
import_bone = ImportBone(psa_bone)
|
||||
import_bone.armature_bone = armature_data.bones[bone_name]
|
||||
import_bone.pose_bone = armature_object.pose.bones[bone_name]
|
||||
import_bones_dict[bone_name] = import_bone
|
||||
import_bones.append(import_bone)
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||
]
|
||||
|
||||
for import_bone in filter(lambda x: x is not None, import_bones):
|
||||
armature_bone = import_bone.armature_bone
|
||||
if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
|
||||
import_bone.parent = import_bones_dict[armature_bone.parent.name]
|
||||
# Calculate the original location & rotation of each bone (in world-space maybe?)
|
||||
if armature_bone.get('orig_quat') is not None:
|
||||
# TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect (animations are flipped 180 around Z)
|
||||
import_bone.orig_quat = Quaternion(armature_bone['orig_quat'])
|
||||
import_bone.orig_loc = Vector(armature_bone['orig_loc'])
|
||||
import_bone.post_quat = Quaternion(armature_bone['post_quat'])
|
||||
else:
|
||||
if import_bone.parent is not None:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
|
||||
import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
|
||||
import_bone.orig_quat.conjugate()
|
||||
else:
|
||||
import_bone.orig_loc = armature_bone.matrix_local.translation.copy()
|
||||
import_bone.orig_quat = armature_bone.matrix_local.to_quaternion()
|
||||
import_bone.post_quat = import_bone.orig_quat.conjugated()
|
||||
# Read the sequence data matrix from the PSA.
|
||||
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
||||
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
|
||||
|
||||
# Create and populate the data for new sequences.
|
||||
actions = []
|
||||
for sequence in sequences:
|
||||
# Add the action.
|
||||
sequence_name = sequence.name.decode('windows-1252')
|
||||
action_name = options.action_name_prefix + sequence_name
|
||||
# Convert the sequence's data from world-space to local-space.
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for frame_index in range(sequence.frame_count):
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data)
|
||||
|
||||
if options.should_overwrite and action_name in bpy.data.actions:
|
||||
action = bpy.data.actions[action_name]
|
||||
else:
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
if options.should_write_keyframes:
|
||||
# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
|
||||
while len(action.fcurves) > 0:
|
||||
action.fcurves.remove(action.fcurves[-1])
|
||||
|
||||
# Create f-curves for the rotation and location of each bone.
|
||||
for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
|
||||
import_bone = import_bones[psa_bone_index]
|
||||
pose_bone = import_bone.pose_bone
|
||||
rotation_data_path = pose_bone.path_from_id('rotation_quaternion')
|
||||
location_data_path = pose_bone.path_from_id('location')
|
||||
import_bone.fcurves = [
|
||||
action.fcurves.new(rotation_data_path, index=0, action_group=pose_bone.name), # Qw
|
||||
action.fcurves.new(rotation_data_path, index=1, action_group=pose_bone.name), # Qx
|
||||
action.fcurves.new(rotation_data_path, index=2, action_group=pose_bone.name), # Qy
|
||||
action.fcurves.new(rotation_data_path, index=3, action_group=pose_bone.name), # Qz
|
||||
action.fcurves.new(location_data_path, index=0, action_group=pose_bone.name), # Lx
|
||||
action.fcurves.new(location_data_path, index=1, action_group=pose_bone.name), # Ly
|
||||
action.fcurves.new(location_data_path, index=2, action_group=pose_bone.name), # Lz
|
||||
]
|
||||
|
||||
# Read the sequence data matrix from the PSA.
|
||||
sequence_data_matrix = psa_reader.read_sequence_data_matrix(sequence_name)
|
||||
keyframe_write_matrix = np.ones(sequence_data_matrix.shape, dtype=np.int8)
|
||||
|
||||
# Convert the sequence's data from world-space to local-space.
|
||||
# Clean the keyframe data. This is accomplished by writing zeroes to the write matrix when there is an
|
||||
# insufficiently large change in the data from the last written frame.
|
||||
if options.should_clean_keys:
|
||||
threshold = 0.001
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for fcurve_index in range(len(import_bone.fcurves)):
|
||||
# Get all the keyframe data for the bone's f-curve data from the sequence data matrix.
|
||||
fcurve_frame_data = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
last_written_datum = 0
|
||||
for frame_index, datum in enumerate(fcurve_frame_data):
|
||||
# If the f-curve data is not different enough to the last written frame, un-mark this data for writing.
|
||||
if frame_index > 0 and abs(datum - last_written_datum) < threshold:
|
||||
keyframe_write_matrix[frame_index, bone_index, fcurve_index] = 0
|
||||
else:
|
||||
last_written_datum = datum
|
||||
|
||||
# Write the keyframes out!
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
bone_has_writeable_keyframes = any(keyframe_write_matrix[frame_index, bone_index])
|
||||
if bone_has_writeable_keyframes:
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
# Calculate the local-space key data for the bone.
|
||||
sequence_data_matrix[frame_index, bone_index] = calculate_fcurve_data(import_bone, key_data)
|
||||
for fcurve, should_write, datum in zip(import_bone.fcurves,
|
||||
keyframe_write_matrix[frame_index, bone_index],
|
||||
key_data):
|
||||
if should_write:
|
||||
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
|
||||
|
||||
# Clean the keyframe data. This is accomplished by writing zeroes to the write matrix when there is an
|
||||
# insufficiently large change in the data from the last written frame.
|
||||
if options.should_clean_keys:
|
||||
threshold = 0.001
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
for fcurve_index in range(len(import_bone.fcurves)):
|
||||
# Get all the keyframe data for the bone's f-curve data from the sequence data matrix.
|
||||
fcurve_frame_data = sequence_data_matrix[:, bone_index, fcurve_index]
|
||||
last_written_datum = 0
|
||||
for frame_index, datum in enumerate(fcurve_frame_data):
|
||||
# If the f-curve data is not different enough to the last written frame, un-mark this data for writing.
|
||||
if frame_index > 0 and abs(datum - last_written_datum) < threshold:
|
||||
keyframe_write_matrix[frame_index, bone_index, fcurve_index] = 0
|
||||
else:
|
||||
last_written_datum = datum
|
||||
# Write
|
||||
if options.should_write_metadata:
|
||||
action['psa_sequence_name'] = sequence_name
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
|
||||
# Write the keyframes out!
|
||||
for frame_index in range(sequence.frame_count):
|
||||
for bone_index, import_bone in enumerate(import_bones):
|
||||
if import_bone is None:
|
||||
continue
|
||||
bone_has_writeable_keyframes = any(keyframe_write_matrix[frame_index, bone_index])
|
||||
if bone_has_writeable_keyframes:
|
||||
# This bone has writeable keyframes for this frame.
|
||||
key_data = sequence_data_matrix[frame_index, bone_index]
|
||||
for fcurve, should_write, datum in zip(import_bone.fcurves,
|
||||
keyframe_write_matrix[frame_index, bone_index],
|
||||
key_data):
|
||||
if should_write:
|
||||
fcurve.keyframe_points.insert(frame_index, datum, options={'FAST'})
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
|
||||
# Write
|
||||
if options.should_write_metadata:
|
||||
action['psa_sequence_name'] = sequence_name
|
||||
action['psa_sequence_fps'] = sequence.fps
|
||||
actions.append(action)
|
||||
|
||||
action.use_fake_user = options.should_use_fake_user
|
||||
|
||||
actions.append(action)
|
||||
|
||||
# If the user specifies, store the new animations as strips on a non-contributing NLA track.
|
||||
if options.should_stash:
|
||||
if armature_object.animation_data is None:
|
||||
armature_object.animation_data_create()
|
||||
for action in actions:
|
||||
nla_track = armature_object.animation_data.nla_tracks.new()
|
||||
nla_track.name = action.name
|
||||
nla_track.mute = True
|
||||
nla_track.strips.new(name=action.name, start=0, action=action)
|
||||
# If the user specifies, store the new animations as strips on a non-contributing NLA track.
|
||||
if options.should_stash:
|
||||
if armature_object.animation_data is None:
|
||||
armature_object.animation_data_create()
|
||||
for action in actions:
|
||||
nla_track = armature_object.animation_data.nla_tracks.new()
|
||||
nla_track.name = action.name
|
||||
nla_track.mute = True
|
||||
nla_track.strips.new(name=action.name, start=0, action=action)
|
||||
|
||||
|
||||
class PsaImportActionListItem(PropertyGroup):
|
||||
@ -389,6 +386,9 @@ class PsaImportSequencesFromText(Operator):
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
if pg.select_text is None:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No text block selected')
|
||||
return {'CANCELLED'}
|
||||
contents = pg.select_text.as_string()
|
||||
count = 0
|
||||
for line in contents.split('\n'):
|
||||
@ -403,7 +403,7 @@ class PsaImportSequencesFromText(Operator):
|
||||
class PsaImportSequencesSelectAll(Operator):
|
||||
bl_idname = 'psa_import.sequences_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all visible sequences'
|
||||
bl_description = 'Select all sequences'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
@ -589,7 +589,7 @@ class PsaImportOperator(Operator):
|
||||
options.should_write_metadata = pg.should_write_metadata
|
||||
options.should_write_keyframes = pg.should_write_keyframes
|
||||
|
||||
PsaImporter().import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
|
||||
|
@ -7,8 +7,8 @@ from .data import *
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
This class reads the sequences and bone information immediately upon instantiation and hold onto a file handle.
|
||||
The key data is not read into memory upon instantiation due to it's potentially very large size.
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
The keyframe data is not read into memory upon instantiation due to it's potentially very large size.
|
||||
To read the key data for a particular sequence, call `read_sequence_keys`.
|
||||
"""
|
||||
|
||||
|
@ -1,7 +1,10 @@
|
||||
from collections import OrderedDict
|
||||
from typing import Dict, List
|
||||
|
||||
from .data import *
|
||||
from ..helpers import *
|
||||
import bmesh
|
||||
import bpy
|
||||
|
||||
|
||||
class PskInputObjects(object):
|
||||
@ -10,227 +13,253 @@ class PskInputObjects(object):
|
||||
self.armature_object = None
|
||||
|
||||
|
||||
class PskBuilderOptions(object):
|
||||
class PskBuildOptions(object):
|
||||
def __init__(self):
|
||||
self.bone_filter_mode = 'ALL'
|
||||
self.bone_group_indices = []
|
||||
self.bone_group_indices: List[int] = []
|
||||
self.use_raw_mesh_data = True
|
||||
self.material_names: List[str] = []
|
||||
|
||||
|
||||
class PskBuilder(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
def get_psk_input_objects(context) -> PskInputObjects:
|
||||
input_objects = PskInputObjects()
|
||||
for selected_object in context.view_layer.objects.selected:
|
||||
if selected_object.type != 'MESH':
|
||||
raise RuntimeError(f'Selected object "{selected_object.name}" is not a mesh')
|
||||
|
||||
@staticmethod
|
||||
def get_input_objects(context) -> PskInputObjects:
|
||||
input_objects = PskInputObjects()
|
||||
for obj in context.view_layer.objects.selected:
|
||||
if obj.type != 'MESH':
|
||||
raise RuntimeError(f'Selected object "{obj.name}" is not a mesh')
|
||||
input_objects.mesh_objects = context.view_layer.objects.selected
|
||||
|
||||
input_objects.mesh_objects = context.view_layer.objects.selected
|
||||
if len(input_objects.mesh_objects) == 0:
|
||||
raise RuntimeError('At least one mesh must be selected')
|
||||
|
||||
if len(input_objects.mesh_objects) == 0:
|
||||
raise RuntimeError('At least one mesh must be selected')
|
||||
for mesh_object in input_objects.mesh_objects:
|
||||
if len(mesh_object.data.materials) == 0:
|
||||
raise RuntimeError(f'Mesh "{mesh_object.name}" must have at least one material')
|
||||
|
||||
for obj in input_objects.mesh_objects:
|
||||
if len(obj.data.materials) == 0:
|
||||
raise RuntimeError(f'Mesh "{obj.name}" must have at least one material')
|
||||
# Ensure that there are either no armature modifiers (static mesh)
|
||||
# or that there is exactly one armature modifier object shared between
|
||||
# all selected meshes
|
||||
armature_modifier_objects = set()
|
||||
|
||||
# Ensure that there are either no armature modifiers (static mesh)
|
||||
# or that there is exactly one armature modifier object shared between
|
||||
# all selected meshes
|
||||
armature_modifier_objects = set()
|
||||
for mesh_object in input_objects.mesh_objects:
|
||||
modifiers = [x for x in mesh_object.modifiers if x.type == 'ARMATURE']
|
||||
if len(modifiers) == 0:
|
||||
continue
|
||||
elif len(modifiers) > 1:
|
||||
raise RuntimeError(f'Mesh "{mesh_object.name}" must have only one armature modifier')
|
||||
armature_modifier_objects.add(modifiers[0].object)
|
||||
|
||||
for obj in input_objects.mesh_objects:
|
||||
modifiers = [x for x in obj.modifiers if x.type == 'ARMATURE']
|
||||
if len(modifiers) == 0:
|
||||
continue
|
||||
elif len(modifiers) > 1:
|
||||
raise RuntimeError(f'Mesh "{obj.name}" must have only one armature modifier')
|
||||
armature_modifier_objects.add(modifiers[0].object)
|
||||
if len(armature_modifier_objects) > 1:
|
||||
raise RuntimeError('All selected meshes must have the same armature modifier')
|
||||
elif len(armature_modifier_objects) == 1:
|
||||
input_objects.armature_object = list(armature_modifier_objects)[0]
|
||||
|
||||
if len(armature_modifier_objects) > 1:
|
||||
raise RuntimeError('All selected meshes must have the same armature modifier')
|
||||
elif len(armature_modifier_objects) == 1:
|
||||
input_objects.armature_object = list(armature_modifier_objects)[0]
|
||||
return input_objects
|
||||
|
||||
return input_objects
|
||||
|
||||
def build(self, context, options: PskBuilderOptions) -> Psk:
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
def build_psk(context, options: PskBuildOptions) -> Psk:
|
||||
input_objects = get_psk_input_objects(context)
|
||||
|
||||
armature_object = input_objects.armature_object
|
||||
armature_object = input_objects.armature_object
|
||||
|
||||
psk = Psk()
|
||||
bones = []
|
||||
materials = OrderedDict()
|
||||
psk = Psk()
|
||||
bones = []
|
||||
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
if armature_object is None:
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
psk_bone.children_count = 0
|
||||
psk_bone.parent_index = 0
|
||||
psk_bone.location = Vector3.zero()
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bones = [armature_object.data.bones[bone_name] for bone_name in bone_names]
|
||||
|
||||
# Check that all bone names are valid.
|
||||
check_bone_names(map(lambda x: x.name, bones))
|
||||
|
||||
for bone in bones:
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
psk_bone.children_count = 0
|
||||
psk_bone.parent_index = 0
|
||||
psk_bone.location = Vector3.zero()
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
|
||||
try:
|
||||
parent_index = bones.index(bone.parent)
|
||||
psk_bone.parent_index = parent_index
|
||||
psk.bones[parent_index].children_count += 1
|
||||
except ValueError:
|
||||
psk_bone.parent_index = -1
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion().conjugated()
|
||||
quat_parent = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = quat_parent @ bone.parent.head
|
||||
parent_tail = quat_parent @ bone.parent.tail
|
||||
location = (parent_tail - parent_head) + bone.head
|
||||
else:
|
||||
local_matrix = armature_object.matrix_local
|
||||
location = local_matrix @ bone.head
|
||||
rot_matrix = bone.matrix @ local_matrix.to_3x3()
|
||||
rotation = rot_matrix.to_quaternion()
|
||||
|
||||
psk_bone.location.x = location.x
|
||||
psk_bone.location.y = location.y
|
||||
psk_bone.location.z = location.z
|
||||
|
||||
psk_bone.rotation.w = rotation.w
|
||||
psk_bone.rotation.x = rotation.x
|
||||
psk_bone.rotation.y = rotation.y
|
||||
psk_bone.rotation.z = rotation.z
|
||||
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
# MATERIALS
|
||||
material_names = options.material_names
|
||||
|
||||
for material_name in material_names:
|
||||
psk_material = Psk.Material()
|
||||
psk_material.name = bytes(material_name, encoding='windows-1252')
|
||||
psk_material.texture_index = len(psk.materials)
|
||||
psk.materials.append(psk_material)
|
||||
|
||||
for input_mesh_object in input_objects.mesh_objects:
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials]
|
||||
|
||||
if options.use_raw_mesh_data:
|
||||
mesh_object = input_mesh_object
|
||||
mesh_data = input_mesh_object.data
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
bones = [armature_object.data.bones[bone_name] for bone_name in bone_names]
|
||||
# Create a copy of the mesh object after non-armature modifiers are applied.
|
||||
|
||||
for bone in bones:
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes(bone.name, encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
psk_bone.children_count = 0
|
||||
# Temporarily deactivate any armature modifiers on the input mesh object.
|
||||
active_armature_modifiers = [x for x in filter(lambda x: x.type == 'ARMATURE' and x.is_active, input_mesh_object.modifiers)]
|
||||
for modifier in active_armature_modifiers:
|
||||
modifier.show_viewport = False
|
||||
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
bm = bmesh.new()
|
||||
bm.from_object(input_mesh_object, depsgraph)
|
||||
mesh_data = bpy.data.meshes.new('')
|
||||
bm.to_mesh(mesh_data)
|
||||
del bm
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
mesh_object.vertex_groups.new(name=vertex_group.name)
|
||||
|
||||
# Reactivate previously active armature modifiers
|
||||
for modifier in active_armature_modifiers:
|
||||
modifier.show_viewport = True
|
||||
|
||||
vertex_offset = len(psk.points)
|
||||
|
||||
# VERTICES
|
||||
for vertex in mesh_data.vertices:
|
||||
point = Vector3()
|
||||
v = mesh_object.matrix_world @ vertex.co
|
||||
point.x = v.x
|
||||
point.y = v.y
|
||||
point.z = v.z
|
||||
psk.points.append(point)
|
||||
|
||||
uv_layer = mesh_data.uv_layers.active.data
|
||||
|
||||
# WEDGES
|
||||
mesh_data.calc_loop_triangles()
|
||||
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
for loop_index in triangle.loops:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
loop_wedge_indices[loop_index] = wedge_indices[wedge_hash]
|
||||
else:
|
||||
wedge_index = len(psk.wedges)
|
||||
wedge_indices[wedge_hash] = wedge_index
|
||||
psk.wedges.append(wedge)
|
||||
loop_wedge_indices[loop_index] = wedge_index
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
face.wedge_indices[0] = loop_wedge_indices[f.loops[2]]
|
||||
face.wedge_indices[1] = loop_wedge_indices[f.loops[1]]
|
||||
face.wedge_indices[2] = loop_wedge_indices[f.loops[0]]
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
# Because the vertex groups may contain entries for which there is no matching bone in the armature,
|
||||
# we must filter them out and not export any weights for these vertex groups.
|
||||
bone_names = [x.name for x in bones]
|
||||
vertex_group_names = [x.name for x in mesh_object.vertex_groups]
|
||||
vertex_group_bone_indices = dict()
|
||||
for vertex_group_index, vertex_group_name in enumerate(vertex_group_names):
|
||||
try:
|
||||
parent_index = bones.index(bone.parent)
|
||||
psk_bone.parent_index = parent_index
|
||||
psk.bones[parent_index].children_count += 1
|
||||
vertex_group_bone_indices[vertex_group_index] = bone_names.index(vertex_group_name)
|
||||
except ValueError:
|
||||
psk_bone.parent_index = 0
|
||||
|
||||
if bone.parent is not None:
|
||||
rotation = bone.matrix.to_quaternion()
|
||||
rotation.x = -rotation.x
|
||||
rotation.y = -rotation.y
|
||||
rotation.z = -rotation.z
|
||||
quat_parent = bone.parent.matrix.to_quaternion().inverted()
|
||||
parent_head = quat_parent @ bone.parent.head
|
||||
parent_tail = quat_parent @ bone.parent.tail
|
||||
location = (parent_tail - parent_head) + bone.head
|
||||
else:
|
||||
location = armature_object.matrix_local @ bone.head
|
||||
rot_matrix = bone.matrix @ armature_object.matrix_local.to_3x3()
|
||||
rotation = rot_matrix.to_quaternion()
|
||||
|
||||
psk_bone.location.x = location.x
|
||||
psk_bone.location.y = location.y
|
||||
psk_bone.location.z = location.z
|
||||
|
||||
psk_bone.rotation.x = rotation.x
|
||||
psk_bone.rotation.y = rotation.y
|
||||
psk_bone.rotation.z = rotation.z
|
||||
psk_bone.rotation.w = rotation.w
|
||||
|
||||
psk.bones.append(psk_bone)
|
||||
|
||||
for object in input_objects.mesh_objects:
|
||||
vertex_offset = len(psk.points)
|
||||
|
||||
# VERTICES
|
||||
for vertex in object.data.vertices:
|
||||
point = Vector3()
|
||||
v = object.matrix_world @ vertex.co
|
||||
point.x = v.x
|
||||
point.y = v.y
|
||||
point.z = v.z
|
||||
psk.points.append(point)
|
||||
|
||||
uv_layer = object.data.uv_layers.active.data
|
||||
|
||||
# MATERIALS
|
||||
material_indices = []
|
||||
for i, m in enumerate(object.data.materials):
|
||||
if m is None:
|
||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||
if m.name in materials:
|
||||
# Material already evaluated, just get its index.
|
||||
material_index = list(materials.keys()).index(m.name)
|
||||
else:
|
||||
# New material.
|
||||
material = Psk.Material()
|
||||
material.name = bytes(m.name, encoding='utf-8')
|
||||
material.texture_index = len(psk.materials)
|
||||
psk.materials.append(material)
|
||||
materials[m.name] = m
|
||||
material_index = material.texture_index
|
||||
material_indices.append(material_index)
|
||||
|
||||
# WEDGES
|
||||
object.data.calc_loop_triangles()
|
||||
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(object.data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in object.data.loop_triangles:
|
||||
for loop_index in triangle.loops:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(object.data.loops)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
loop_wedge_indices[loop_index] = wedge_indices[wedge_hash]
|
||||
else:
|
||||
wedge_index = len(psk.wedges)
|
||||
wedge_indices[wedge_hash] = wedge_index
|
||||
psk.wedges.append(wedge)
|
||||
loop_wedge_indices[loop_index] = wedge_index
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = object.data.calc_smooth_groups(use_bitflags=True)
|
||||
for f in object.data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
face.wedge_indices[0] = loop_wedge_indices[f.loops[2]]
|
||||
face.wedge_indices[1] = loop_wedge_indices[f.loops[1]]
|
||||
face.wedge_indices[2] = loop_wedge_indices[f.loops[0]]
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
# Because the vertex groups may contain entries for which there is no matching bone in the armature,
|
||||
# we must filter them out and not export any weights for these vertex groups.
|
||||
bone_names = [x.name for x in bones]
|
||||
vertex_group_names = [x.name for x in object.vertex_groups]
|
||||
vertex_group_bone_indices = dict()
|
||||
for vertex_group_index, vertex_group_name in enumerate(vertex_group_names):
|
||||
# The vertex group does not have a matching bone in the list of bones to be exported.
|
||||
# Check to see if there is an associated bone for this vertex group that exists in the armature.
|
||||
# If there is, we can traverse the ancestors of that bone to find an alternate bone to use for
|
||||
# weighting the vertices belonging to this vertex group.
|
||||
if vertex_group_name in armature_object.data.bones:
|
||||
bone = armature_object.data.bones[vertex_group_name]
|
||||
while bone is not None:
|
||||
try:
|
||||
bone_index = bone_names.index(bone.name)
|
||||
vertex_group_bone_indices[vertex_group_index] = bone_index
|
||||
break
|
||||
except ValueError:
|
||||
bone = bone.parent
|
||||
for vertex_group_index, vertex_group in enumerate(mesh_object.vertex_groups):
|
||||
if vertex_group_index not in vertex_group_bone_indices:
|
||||
# Vertex group has no associated bone, skip it.
|
||||
continue
|
||||
bone_index = vertex_group_bone_indices[vertex_group_index]
|
||||
for vertex_index in range(len(mesh_data.vertices)):
|
||||
try:
|
||||
vertex_group_bone_indices[vertex_group_index] = bone_names.index(vertex_group_name)
|
||||
except ValueError:
|
||||
# The vertex group does not have a matching bone in the list of bones to be exported.
|
||||
# Check to see if there is an associated bone for this vertex group that exists in the armature.
|
||||
# If there is, we can traverse the ancestors of that bone to find an alternate bone to use for
|
||||
# weighting the vertices belonging to this vertex group.
|
||||
if vertex_group_name in armature_object.data.bones:
|
||||
bone = armature_object.data.bones[vertex_group_name]
|
||||
while bone is not None:
|
||||
try:
|
||||
bone_index = bone_names.index(bone.name)
|
||||
vertex_group_bone_indices[vertex_group_index] = bone_index
|
||||
break
|
||||
except ValueError:
|
||||
bone = bone.parent
|
||||
for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
|
||||
if vertex_group_index not in vertex_group_bone_indices:
|
||||
# Vertex group has no associated bone, skip it.
|
||||
weight = vertex_group.weight(vertex_index)
|
||||
except RuntimeError:
|
||||
continue
|
||||
bone_index = vertex_group_bone_indices[vertex_group_index]
|
||||
for vertex_index in range(len(object.data.vertices)):
|
||||
try:
|
||||
weight = vertex_group.weight(vertex_index)
|
||||
except RuntimeError:
|
||||
continue
|
||||
if weight == 0.0:
|
||||
continue
|
||||
w = Psk.Weight()
|
||||
w.bone_index = bone_index
|
||||
w.point_index = vertex_offset + vertex_index
|
||||
w.weight = weight
|
||||
psk.weights.append(w)
|
||||
if weight == 0.0:
|
||||
continue
|
||||
w = Psk.Weight()
|
||||
w.bone_index = bone_index
|
||||
w.point_index = vertex_offset + vertex_index
|
||||
w.weight = weight
|
||||
psk.weights.append(w)
|
||||
|
||||
return psk
|
||||
if not options.use_raw_mesh_data:
|
||||
bpy.data.objects.remove(mesh_object)
|
||||
bpy.data.meshes.remove(mesh_data)
|
||||
del mesh_data
|
||||
|
||||
return psk
|
||||
|
@ -1,10 +1,10 @@
|
||||
from typing import Type
|
||||
|
||||
from bpy.props import StringProperty, CollectionProperty, IntProperty, EnumProperty
|
||||
from bpy.types import Operator, PropertyGroup
|
||||
from bpy.props import BoolProperty, StringProperty, CollectionProperty, IntProperty, EnumProperty, PointerProperty
|
||||
from bpy.types import Operator, PropertyGroup, UIList, Material
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
|
||||
from .builder import PskBuilder, PskBuilderOptions
|
||||
from .builder import build_psk, PskBuildOptions, get_psk_input_objects
|
||||
from .data import *
|
||||
from ..helpers import populate_bone_group_list
|
||||
from ..types import BoneGroupListItem
|
||||
@ -15,55 +15,50 @@ MAX_BONE_COUNT = 256
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
class PskExporter(object):
|
||||
def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
|
||||
def __init__(self, psk: Psk):
|
||||
self.psk: Psk = psk
|
||||
|
||||
@staticmethod
|
||||
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
|
||||
section = Section()
|
||||
section.name = name
|
||||
if data_type is not None and data is not None:
|
||||
section.data_size = sizeof(data_type)
|
||||
section.data_count = len(data)
|
||||
fp.write(section)
|
||||
if data is not None:
|
||||
for datum in data:
|
||||
fp.write(datum)
|
||||
def export_psk(psk: Psk, path: str):
|
||||
if len(psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
if len(psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
|
||||
def export(self, path: str):
|
||||
if len(self.psk.wedges) > MAX_WEDGE_COUNT:
|
||||
raise RuntimeError(f'Number of wedges ({len(self.psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
|
||||
if len(self.psk.bones) > MAX_BONE_COUNT:
|
||||
raise RuntimeError(f'Number of bones ({len(self.psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
|
||||
if len(self.psk.points) > MAX_POINT_COUNT:
|
||||
raise RuntimeError(f'Numbers of vertices ({len(self.psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
|
||||
if len(self.psk.materials) > MAX_MATERIAL_COUNT:
|
||||
raise RuntimeError(f'Number of materials ({len(self.psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
|
||||
with open(path, 'wb') as fp:
|
||||
_write_section(fp, b'ACTRHEAD')
|
||||
_write_section(fp, b'PNTS0000', Vector3, psk.points)
|
||||
|
||||
with open(path, 'wb') as fp:
|
||||
self.write_section(fp, b'ACTRHEAD')
|
||||
self.write_section(fp, b'PNTS0000', Vector3, self.psk.points)
|
||||
wedges = []
|
||||
for index, w in enumerate(psk.wedges):
|
||||
wedge = Psk.Wedge16()
|
||||
wedge.material_index = w.material_index
|
||||
wedge.u = w.u
|
||||
wedge.v = w.v
|
||||
wedge.point_index = w.point_index
|
||||
wedges.append(wedge)
|
||||
|
||||
wedges = []
|
||||
for index, w in enumerate(self.psk.wedges):
|
||||
wedge = Psk.Wedge16()
|
||||
wedge.material_index = w.material_index
|
||||
wedge.u = w.u
|
||||
wedge.v = w.v
|
||||
wedge.point_index = w.point_index
|
||||
wedges.append(wedge)
|
||||
|
||||
self.write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
self.write_section(fp, b'FACE0000', Psk.Face, self.psk.faces)
|
||||
self.write_section(fp, b'MATT0000', Psk.Material, self.psk.materials)
|
||||
self.write_section(fp, b'REFSKELT', Psk.Bone, self.psk.bones)
|
||||
self.write_section(fp, b'RAWWEIGHTS', Psk.Weight, self.psk.weights)
|
||||
_write_section(fp, b'VTXW0000', Psk.Wedge16, wedges)
|
||||
_write_section(fp, b'FACE0000', Psk.Face, psk.faces)
|
||||
_write_section(fp, b'MATT0000', Psk.Material, psk.materials)
|
||||
_write_section(fp, b'REFSKELT', Psk.Bone, psk.bones)
|
||||
_write_section(fp, b'RAWWEIGHTS', Psk.Weight, psk.weights)
|
||||
|
||||
|
||||
def is_bone_filter_mode_item_available(context, identifier):
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
input_objects = get_psk_input_objects(context)
|
||||
armature_object = input_objects.armature_object
|
||||
if identifier == 'BONE_GROUPS':
|
||||
if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
|
||||
@ -72,6 +67,75 @@ def is_bone_filter_mode_item_available(context, identifier):
|
||||
return True
|
||||
|
||||
|
||||
class PSK_UL_MaterialList(UIList):
|
||||
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||||
row = layout.row()
|
||||
row.label(text=str(item.material_name), icon='MATERIAL')
|
||||
|
||||
|
||||
class MaterialListItem(PropertyGroup):
|
||||
material_name: StringProperty()
|
||||
index: IntProperty()
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.material_name
|
||||
|
||||
|
||||
def populate_material_list(mesh_objects, material_list):
|
||||
material_list.clear()
|
||||
|
||||
material_names = []
|
||||
for mesh_object in mesh_objects:
|
||||
for i, material in enumerate(mesh_object.data.materials):
|
||||
# TODO: put this in the poll arg?
|
||||
if material is None:
|
||||
raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
|
||||
if material.name not in material_names:
|
||||
material_names.append(material.name)
|
||||
|
||||
for index, material_name in enumerate(material_names):
|
||||
m = material_list.add()
|
||||
m.material_name = material_name
|
||||
m.index = index
|
||||
|
||||
|
||||
class PskMaterialListItemMoveUp(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_up'
|
||||
bl_label = 'Move Up'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material up one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psk_export
|
||||
return pg.material_list_index > 0
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskMaterialListItemMoveDown(Operator):
|
||||
bl_idname = 'psk_export.material_list_item_move_down'
|
||||
bl_label = 'Move Down'
|
||||
bl_options = {'INTERNAL'}
|
||||
bl_description = 'Move the selected material down one slot'
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psk_export
|
||||
return pg.material_list_index < len(pg.material_list) - 1
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
|
||||
|
||||
class PskExportOperator(Operator, ExportHelper):
|
||||
bl_idname = 'export.psk'
|
||||
bl_label = 'Export'
|
||||
@ -88,7 +152,7 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
|
||||
def invoke(self, context, event):
|
||||
try:
|
||||
input_objects = PskBuilder.get_input_objects(context)
|
||||
input_objects = get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
@ -97,6 +161,7 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
|
||||
# Populate bone groups list.
|
||||
populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
|
||||
populate_material_list(input_objects.mesh_objects, pg.material_list)
|
||||
|
||||
context.window_manager.fileselect_add(self)
|
||||
|
||||
@ -105,7 +170,7 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
try:
|
||||
PskBuilder.get_input_objects(context)
|
||||
get_psk_input_objects(context)
|
||||
except RuntimeError as e:
|
||||
cls.poll_message_set(str(e))
|
||||
return False
|
||||
@ -116,11 +181,12 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
scene = context.scene
|
||||
pg = scene.psk_export
|
||||
|
||||
layout.prop(pg, 'use_raw_mesh_data')
|
||||
|
||||
# BONES
|
||||
box = layout.box()
|
||||
box.label(text='Bones', icon='BONE_DATA')
|
||||
layout.label(text='Bones', icon='BONE_DATA')
|
||||
bone_filter_mode_items = pg.bl_rna.properties['bone_filter_mode'].enum_items_static
|
||||
row = box.row(align=True)
|
||||
row = layout.row(align=True)
|
||||
for item in bone_filter_mode_items:
|
||||
identifier = item.identifier
|
||||
item_layout = row.row(align=True)
|
||||
@ -128,20 +194,32 @@ class PskExportOperator(Operator, ExportHelper):
|
||||
item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
|
||||
|
||||
if pg.bone_filter_mode == 'BONE_GROUPS':
|
||||
row = box.row()
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
|
||||
layout.separator()
|
||||
|
||||
# MATERIALS
|
||||
layout.label(text='Materials', icon='MATERIAL')
|
||||
row = layout.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSK_UL_MaterialList', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PskMaterialListItemMoveUp.bl_idname, text='', icon='TRIA_UP')
|
||||
col.operator(PskMaterialListItemMoveDown.bl_idname, text='', icon='TRIA_DOWN')
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_export
|
||||
builder = PskBuilder()
|
||||
options = PskBuilderOptions()
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
|
||||
try:
|
||||
psk = builder.build(context, options)
|
||||
exporter = PskExporter(psk)
|
||||
exporter.export(self.filepath)
|
||||
psk = build_psk(context, options)
|
||||
export_psk(psk, self.filepath)
|
||||
except RuntimeError as e:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, str(e))
|
||||
return {'CANCELLED'}
|
||||
@ -161,9 +239,16 @@ class PskExportPropertyGroup(PropertyGroup):
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=BoneGroupListItem)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=MaterialListItem)
|
||||
material_list_index: IntProperty(default=0)
|
||||
|
||||
|
||||
classes = (
|
||||
MaterialListItem,
|
||||
PSK_UL_MaterialList,
|
||||
PskMaterialListItemMoveUp,
|
||||
PskMaterialListItemMoveDown,
|
||||
PskExportOperator,
|
||||
PskExportPropertyGroup
|
||||
PskExportPropertyGroup,
|
||||
)
|
||||
|
@ -12,25 +12,26 @@ from bpy_extras.io_utils import ImportHelper
|
||||
from mathutils import Quaternion, Vector, Matrix
|
||||
|
||||
from .data import Psk
|
||||
from .reader import PskReader
|
||||
from .reader import read_psk
|
||||
from ..helpers import rgb_to_srgb
|
||||
|
||||
|
||||
class PskImportOptions(object):
|
||||
def __init__(self):
|
||||
self.name = ''
|
||||
self.should_import_mesh = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.bone_length = 1.0
|
||||
|
||||
|
||||
class PskImporter(object):
|
||||
def __init__(self):
|
||||
pass
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions):
|
||||
armature_object = None
|
||||
|
||||
def import_psk(self, psk: Psk, context, options: PskImportOptions):
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
armature_data = bpy.data.armatures.new(options.name)
|
||||
armature_object = bpy.data.objects.new(options.name, armature_data)
|
||||
@ -109,7 +110,8 @@ class PskImporter(object):
|
||||
edit_bone['orig_loc'] = import_bone.local_translation
|
||||
edit_bone['post_quat'] = import_bone.local_rotation.conjugated()
|
||||
|
||||
# MESH
|
||||
# MESH
|
||||
if options.should_import_mesh:
|
||||
mesh_data = bpy.data.meshes.new(options.name)
|
||||
mesh_object = bpy.data.objects.new(options.name, mesh_data)
|
||||
|
||||
@ -211,24 +213,25 @@ class PskImporter(object):
|
||||
|
||||
# Get a list of all bones that have weights associated with them.
|
||||
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
|
||||
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
|
||||
import_bone.vertex_group = mesh_object.vertex_groups.new(
|
||||
name=import_bone.psk_bone.name.decode('windows-1252'))
|
||||
vertex_groups = [None] * len(psk.bones)
|
||||
for bone_index, psk_bone in map(lambda x: (x, psk.bones[x]), vertex_group_bone_indices):
|
||||
vertex_groups[bone_index] = mesh_object.vertex_groups.new(name=psk_bone.name.decode('windows-1252'))
|
||||
|
||||
for weight in psk.weights:
|
||||
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')
|
||||
|
||||
# Add armature modifier to our mesh object.
|
||||
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
vertex_groups[weight.bone_index].add((weight.point_index,), weight.weight, 'ADD')
|
||||
|
||||
context.scene.collection.objects.link(mesh_object)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
pass
|
||||
# Add armature modifier to our mesh object.
|
||||
if options.should_import_skeleton:
|
||||
armature_modifier = mesh_object.modifiers.new(name='Armature', type='ARMATURE')
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
class PskImportPropertyGroup(PropertyGroup):
|
||||
@ -260,6 +263,18 @@ class PskImportPropertyGroup(PropertyGroup):
|
||||
options=set(),
|
||||
description='Import extra UV maps from PSKX files, if available'
|
||||
)
|
||||
should_import_mesh: BoolProperty(
|
||||
default=True,
|
||||
name='Import Mesh',
|
||||
options=set(),
|
||||
description='Import mesh'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
options=set(),
|
||||
description='Import skeleton'
|
||||
)
|
||||
bone_length: FloatProperty(
|
||||
default=1.0,
|
||||
min=sys.float_info.epsilon,
|
||||
@ -273,7 +288,7 @@ class PskImportPropertyGroup(PropertyGroup):
|
||||
|
||||
class PskImportOperator(Operator, ImportHelper):
|
||||
bl_idname = 'import.psk'
|
||||
bl_label = 'Export'
|
||||
bl_label = 'Import'
|
||||
bl_options = {'INTERNAL', 'UNDO'}
|
||||
__doc__ = 'Load a PSK file'
|
||||
filename_ext = '.psk'
|
||||
@ -286,29 +301,42 @@ class PskImportOperator(Operator, ImportHelper):
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psk_import
|
||||
reader = PskReader()
|
||||
psk = reader.read(self.filepath)
|
||||
|
||||
psk = read_psk(self.filepath)
|
||||
|
||||
options = PskImportOptions()
|
||||
options.name = os.path.splitext(os.path.basename(self.filepath))[0]
|
||||
options.should_import_mesh = pg.should_import_mesh
|
||||
options.should_import_extra_uvs = pg.should_import_extra_uvs
|
||||
options.should_import_vertex_colors = pg.should_import_vertex_colors
|
||||
options.should_import_vertex_normals = pg.should_import_vertex_normals
|
||||
options.vertex_color_space = pg.vertex_color_space
|
||||
options.should_import_skeleton = pg.should_import_skeleton
|
||||
options.bone_length = pg.bone_length
|
||||
PskImporter().import_psk(psk, context, options)
|
||||
|
||||
import_psk(psk, context, options)
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
pg = context.scene.psk_import
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
layout.prop(pg, 'should_import_vertex_normals')
|
||||
layout.prop(pg, 'should_import_extra_uvs')
|
||||
layout.prop(pg, 'should_import_vertex_colors')
|
||||
if pg.should_import_vertex_colors:
|
||||
layout.prop(pg, 'vertex_color_space')
|
||||
layout.prop(pg, 'bone_length')
|
||||
layout.prop(pg, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if pg.should_import_mesh:
|
||||
row.prop(pg, 'should_import_vertex_normals')
|
||||
row.prop(pg, 'should_import_extra_uvs')
|
||||
row.prop(pg, 'should_import_vertex_colors')
|
||||
if pg.should_import_vertex_colors:
|
||||
row.prop(pg, 'vertex_color_space')
|
||||
layout.prop(pg, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if pg.should_import_skeleton:
|
||||
row.prop(pg, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
|
@ -3,53 +3,48 @@ import ctypes
|
||||
from .data import *
|
||||
|
||||
|
||||
class PskReader(object):
|
||||
def _read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
||||
buffer_length = section.data_size * section.data_count
|
||||
buffer = fp.read(buffer_length)
|
||||
offset = 0
|
||||
for _ in range(section.data_count):
|
||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||
offset += section.data_size
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def read_types(fp, data_class: ctypes.Structure, section: Section, data):
|
||||
buffer_length = section.data_size * section.data_count
|
||||
buffer = fp.read(buffer_length)
|
||||
offset = 0
|
||||
for _ in range(section.data_count):
|
||||
data.append(data_class.from_buffer_copy(buffer, offset))
|
||||
offset += section.data_size
|
||||
|
||||
def read(self, path) -> Psk:
|
||||
psk = Psk()
|
||||
with open(path, 'rb') as fp:
|
||||
while fp.read(1):
|
||||
fp.seek(-1, 1)
|
||||
section = Section.from_buffer_copy(fp.read(ctypes.sizeof(Section)))
|
||||
if section.name == b'ACTRHEAD':
|
||||
pass
|
||||
elif section.name == b'PNTS0000':
|
||||
PskReader.read_types(fp, Vector3, section, psk.points)
|
||||
elif section.name == b'VTXW0000':
|
||||
if section.data_size == ctypes.sizeof(Psk.Wedge16):
|
||||
PskReader.read_types(fp, Psk.Wedge16, section, psk.wedges)
|
||||
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
|
||||
PskReader.read_types(fp, Psk.Wedge32, section, psk.wedges)
|
||||
else:
|
||||
raise RuntimeError('Unrecognized wedge format')
|
||||
elif section.name == b'FACE0000':
|
||||
PskReader.read_types(fp, Psk.Face, section, psk.faces)
|
||||
elif section.name == b'MATT0000':
|
||||
PskReader.read_types(fp, Psk.Material, section, psk.materials)
|
||||
elif section.name == b'REFSKELT':
|
||||
PskReader.read_types(fp, Psk.Bone, section, psk.bones)
|
||||
elif section.name == b'RAWWEIGHTS':
|
||||
PskReader.read_types(fp, Psk.Weight, section, psk.weights)
|
||||
elif section.name == b'FACE3200':
|
||||
PskReader.read_types(fp, Psk.Face32, section, psk.faces)
|
||||
elif section.name == b'VERTEXCOLOR':
|
||||
PskReader.read_types(fp, Color, section, psk.vertex_colors)
|
||||
elif section.name.startswith(b'EXTRAUVS'):
|
||||
PskReader.read_types(fp, Vector2, section, psk.extra_uvs)
|
||||
elif section.name == b'VTXNORMS':
|
||||
PskReader.read_types(fp, Vector3, section, psk.vertex_normals)
|
||||
def read_psk(path) -> Psk:
|
||||
psk = Psk()
|
||||
with open(path, 'rb') as fp:
|
||||
while fp.read(1):
|
||||
fp.seek(-1, 1)
|
||||
section = Section.from_buffer_copy(fp.read(ctypes.sizeof(Section)))
|
||||
if section.name == b'ACTRHEAD':
|
||||
pass
|
||||
elif section.name == b'PNTS0000':
|
||||
_read_types(fp, Vector3, section, psk.points)
|
||||
elif section.name == b'VTXW0000':
|
||||
if section.data_size == ctypes.sizeof(Psk.Wedge16):
|
||||
_read_types(fp, Psk.Wedge16, section, psk.wedges)
|
||||
elif section.data_size == ctypes.sizeof(Psk.Wedge32):
|
||||
_read_types(fp, Psk.Wedge32, section, psk.wedges)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name} at position {15:fp.tell()}"')
|
||||
return psk
|
||||
raise RuntimeError('Unrecognized wedge format')
|
||||
elif section.name == b'FACE0000':
|
||||
_read_types(fp, Psk.Face, section, psk.faces)
|
||||
elif section.name == b'MATT0000':
|
||||
_read_types(fp, Psk.Material, section, psk.materials)
|
||||
elif section.name == b'REFSKELT':
|
||||
_read_types(fp, Psk.Bone, section, psk.bones)
|
||||
elif section.name == b'RAWWEIGHTS':
|
||||
_read_types(fp, Psk.Weight, section, psk.weights)
|
||||
elif section.name == b'FACE3200':
|
||||
_read_types(fp, Psk.Face32, section, psk.faces)
|
||||
elif section.name == b'VERTEXCOLOR':
|
||||
_read_types(fp, Color, section, psk.vertex_colors)
|
||||
elif section.name.startswith(b'EXTRAUVS'):
|
||||
_read_types(fp, Vector2, section, psk.extra_uvs)
|
||||
elif section.name == b'VTXNORMS':
|
||||
_read_types(fp, Vector3, section, psk.vertex_normals)
|
||||
else:
|
||||
raise RuntimeError(f'Unrecognized section "{section.name} at position {15:fp.tell()}"')
|
||||
return psk
|
||||
|
@ -15,10 +15,6 @@ class BoneGroupListItem(PropertyGroup):
|
||||
count: IntProperty()
|
||||
is_selected: BoolProperty(default=False)
|
||||
|
||||
@property
|
||||
def name(self):
|
||||
return self.name
|
||||
|
||||
|
||||
classes = (
|
||||
BoneGroupListItem,
|
||||
|
Loading…
Reference in New Issue
Block a user