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https://github.com/DarklightGames/io_scene_psk_psa.git
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Added PSA resampling
Fixed PSA import resampling logic
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@ -2,7 +2,7 @@ import typing
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from typing import List, Optional
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from typing import List, Optional
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import bpy
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import bpy
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import numpy
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import numpy as np
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from bpy.types import FCurve, Object, Context
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from bpy.types import FCurve, Object, Context
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from mathutils import Vector, Quaternion
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from mathutils import Vector, Quaternion
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@ -80,6 +80,52 @@ def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_name
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return None
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return None
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def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, time_step: float = 1.0) -> np.ndarray:
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'''
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Resamples the sequence data matrix to the target frame count.
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@param sequence_data_matrix: FxBx7 matrix where F is the number of frames, B is the number of bones, and X is the
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number of data elements per bone.
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@param target_frame_count: The number of frames to resample to.
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@return: The resampled sequence data matrix, or sequence_data_matrix if no resampling is necessary.
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'''
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def get_sample_times(source_frame_count: int, time_step: float) -> typing.Iterable[float]:
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# TODO: for correctness, we should also emit the target frame time as well (because the last frame can be a
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# fractional frame).
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time = 0.0
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while time < source_frame_count - 1:
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yield time
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time += time_step
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yield source_frame_count - 1
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if time_step == 1.0:
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# No resampling is necessary.
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return sequence_data_matrix
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source_frame_count, bone_count = sequence_data_matrix.shape[:2]
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sample_times = list(get_sample_times(source_frame_count, time_step))
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target_frame_count = len(sample_times)
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resampled_sequence_data_matrix = np.zeros((target_frame_count, bone_count, 7), dtype=float)
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for sample_index, sample_time in enumerate(sample_times):
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frame_index = int(sample_time)
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if sample_time % 1.0 == 0.0:
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# Sample time has no fractional part, so just copy the frame.
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resampled_sequence_data_matrix[sample_index, :, :] = sequence_data_matrix[frame_index, :, :]
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else:
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# Sample time has a fractional part, so interpolate between two frames.
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next_frame_index = frame_index + 1
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for bone_index in range(bone_count):
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source_frame_1_data = sequence_data_matrix[frame_index, bone_index, :]
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source_frame_2_data = sequence_data_matrix[next_frame_index, bone_index, :]
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factor = sample_time - frame_index
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q = Quaternion((source_frame_1_data[:4])).slerp(Quaternion((source_frame_2_data[:4])), factor)
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q.normalize()
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l = Vector(source_frame_1_data[4:]).lerp(Vector(source_frame_2_data[4:]), factor)
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resampled_sequence_data_matrix[sample_index, bone_index, :] = q.w, q.x, q.y, q.z, l.x, l.y, l.z
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return resampled_sequence_data_matrix
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def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
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def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, options: PsaImportOptions) -> PsaImportResult:
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result = PsaImportResult()
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result = PsaImportResult()
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sequences = [psa_reader.sequences[x] for x in options.sequence_names]
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sequences = [psa_reader.sequences[x] for x in options.sequence_names]
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@ -187,12 +233,9 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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case _:
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case _:
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raise ValueError(f'Unknown FPS source: {options.fps_source}')
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raise ValueError(f'Unknown FPS source: {options.fps_source}')
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keyframe_time_dilation = target_fps / sequence.fps
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if options.should_write_keyframes:
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if options.should_write_keyframes:
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# Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2)
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# Remove existing f-curves.
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while len(action.fcurves) > 0:
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action.fcurves.clear()
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action.fcurves.remove(action.fcurves[-1])
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# Create f-curves for the rotation and location of each bone.
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# Create f-curves for the rotation and location of each bone.
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for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
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for psa_bone_index, armature_bone_index in psa_to_armature_bone_indices.items():
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@ -226,19 +269,25 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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# Calculate the local-space key data for the bone.
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# Calculate the local-space key data for the bone.
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sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
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sequence_data_matrix[frame_index, bone_index] = _calculate_fcurve_data(import_bone, key_data)
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# Write the keyframes out.
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# Resample the sequence data to the target FPS.
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fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float)
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# If the target frame count is the same as the source frame count, this will be a no-op.
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resampled_sequence_data_matrix = _resample_sequence_data_matrix(sequence_data_matrix,
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time_step=sequence.fps / target_fps)
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# Write the keyframes out.
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# Note that the f-curve data consists of alternating time and value data.
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target_frame_count = resampled_sequence_data_matrix.shape[0]
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fcurve_data = np.zeros(2 * target_frame_count, dtype=float)
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fcurve_data[0::2] = range(0, target_frame_count)
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# Populate the keyframe time data.
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fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)]
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for bone_index, import_bone in enumerate(import_bones):
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for bone_index, import_bone in enumerate(import_bones):
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if import_bone is None:
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if import_bone is None:
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continue
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continue
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for fcurve_index, fcurve in enumerate(import_bone.fcurves):
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for fcurve_index, fcurve in enumerate(import_bone.fcurves):
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if fcurve is None:
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if fcurve is None:
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continue
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continue
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fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index]
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fcurve_data[1::2] = resampled_sequence_data_matrix[:, bone_index, fcurve_index]
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fcurve.keyframe_points.add(sequence.frame_count)
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fcurve.keyframe_points.add(target_frame_count)
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fcurve.keyframe_points.foreach_set('co', fcurve_data)
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fcurve.keyframe_points.foreach_set('co', fcurve_data)
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for fcurve_keyframe in fcurve.keyframe_points:
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for fcurve_keyframe in fcurve.keyframe_points:
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fcurve_keyframe.interpolation = 'LINEAR'
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fcurve_keyframe.interpolation = 'LINEAR'
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