From 14f5b0424c3b689871f457c76ae8aae8fe1a66a1 Mon Sep 17 00:00:00 2001 From: Colin Basnett Date: Wed, 10 Jul 2024 01:34:24 -0700 Subject: [PATCH] Fixed README link to VTXNORMS UE Viewer PR --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index adc7e37..8887c66 100644 --- a/README.md +++ b/README.md @@ -78,4 +78,4 @@ If preserving the mesh normals of models is important for your workflow, it is * As a workaround, it is recommended to export [glTF](https://en.wikipedia.org/wiki/GlTF) meshes out of UE Viewer instead, since the glTF format has support for explicit normals and UE Viewer can correctly preserve the mesh normals on export. Note, however, that the imported glTF armature may have it's bones oriented incorrectly when imported into Blender. To mitigate this, you can combine the armature of PSK and the mesh of the glTF for best results. -There is also an open issue to add support for exporting explicit normals from UE Viewer in the future: [gildor-kh/UEViewer#1017] +There is also an open pull request to add support for exporting explicit normals from UE Viewer in the future: https://github.com/gildor2/UEViewer/pull/277.