mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-11-23 22:40:59 +01:00
Fixed is_bdk_addon_loaded
function
This commit is contained in:
parent
b5dba35ac4
commit
1c4967bd67
@ -131,7 +131,8 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
# Material does not yet exist, and we have the BDK addon installed.
|
||||
# Attempt to load it using BDK addon's operator.
|
||||
material_reference = psk.material_references[material_index]
|
||||
if material_reference and bpy.ops.bdk.link_material(reference=material_reference, repository_id=options.bdk_repository_id) == {'FINISHED'}:
|
||||
repository_id = options.bdk_repository_id if options.bdk_repository_id is not None else ''
|
||||
if material_reference and bpy.ops.bdk.link_material(reference=material_reference, repository_id=repository_id) == {'FINISHED'}:
|
||||
material = bpy.data.materials[material_name]
|
||||
else:
|
||||
# Just create a blank material.
|
||||
|
@ -163,7 +163,5 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
|
||||
return bone_names
|
||||
|
||||
|
||||
def is_bdk_addon_loaded():
|
||||
# TODO: this does not work anymore for *reasons*. Just check if bpy.ops.bdk.link_material exists.
|
||||
# return addon_utils.check('bdk_addon')[1]
|
||||
return bpy.ops.bdk.link_material is not None
|
||||
def is_bdk_addon_loaded() -> bool:
|
||||
return bpy.ops.bdk is not None and bpy.ops.bdk.link_material is not None
|
||||
|
Loading…
Reference in New Issue
Block a user