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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed is_bdk_addon_loaded
function
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b5dba35ac4
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@ -131,7 +131,8 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
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# Material does not yet exist, and we have the BDK addon installed.
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# Attempt to load it using BDK addon's operator.
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material_reference = psk.material_references[material_index]
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if material_reference and bpy.ops.bdk.link_material(reference=material_reference, repository_id=options.bdk_repository_id) == {'FINISHED'}:
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repository_id = options.bdk_repository_id if options.bdk_repository_id is not None else ''
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if material_reference and bpy.ops.bdk.link_material(reference=material_reference, repository_id=repository_id) == {'FINISHED'}:
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material = bpy.data.materials[material_name]
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else:
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# Just create a blank material.
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@ -163,7 +163,5 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
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return bone_names
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def is_bdk_addon_loaded():
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# TODO: this does not work anymore for *reasons*. Just check if bpy.ops.bdk.link_material exists.
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# return addon_utils.check('bdk_addon')[1]
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return bpy.ops.bdk.link_material is not None
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def is_bdk_addon_loaded() -> bool:
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return bpy.ops.bdk is not None and bpy.ops.bdk.link_material is not None
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