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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2025-01-31 11:53:47 +01:00
This code had been refactored but not tested with the no-armature workflow
This commit is contained in:
Colin Basnett 2023-09-05 23:35:39 -07:00
parent ea5d0c6ac2
commit 214f19ff8c

View File

@ -154,8 +154,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
# Temporarily force the armature into the rest position.
# We will undo this later.
old_pose_position = armature_object.data.pose_position
armature_object.data.pose_position = 'REST'
old_pose_position = None
if armature_object is not None:
old_pose_position = armature_object.data.pose_position
armature_object.data.pose_position = 'REST'
depsgraph = context.evaluated_depsgraph_get()
bm = bmesh.new()
@ -171,7 +173,8 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
mesh_object.vertex_groups.new(name=vertex_group.name)
# Restore the previous pose position on the armature.
armature_object.data.pose_position = old_pose_position
if old_pose_position is not None:
armature_object.data.pose_position = old_pose_position
vertex_offset = len(psk.points)