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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fix for #47
This code had been refactored but not tested with the no-armature workflow
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@ -154,6 +154,8 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
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# Temporarily force the armature into the rest position.
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# Temporarily force the armature into the rest position.
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# We will undo this later.
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# We will undo this later.
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old_pose_position = None
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if armature_object is not None:
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old_pose_position = armature_object.data.pose_position
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old_pose_position = armature_object.data.pose_position
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armature_object.data.pose_position = 'REST'
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armature_object.data.pose_position = 'REST'
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@ -171,6 +173,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
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mesh_object.vertex_groups.new(name=vertex_group.name)
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mesh_object.vertex_groups.new(name=vertex_group.name)
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# Restore the previous pose position on the armature.
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# Restore the previous pose position on the armature.
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if old_pose_position is not None:
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armature_object.data.pose_position = old_pose_position
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armature_object.data.pose_position = old_pose_position
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vertex_offset = len(psk.points)
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vertex_offset = len(psk.points)
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