From 0c11b326afb70444aa610b036e10a3626a8cae9e Mon Sep 17 00:00:00 2001 From: Colin Basnett Date: Tue, 16 Jan 2024 20:21:12 -0800 Subject: [PATCH] Update README.md --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 99782e2..a60f3f0 100644 --- a/README.md +++ b/README.md @@ -57,6 +57,12 @@ Bug fixes will be issued for legacy addon versions that are under [Blender's LTS > Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors. # FAQ + +## Why can't I see the animations imported from my PSA? +Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to. + +The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html). + ## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)? If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.