mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2025-02-21 11:39:37 +01:00
Updated PSK and PSA export to use new Blender 4.0 bone collections instead of bone groups
This commit is contained in:
parent
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@ -12,7 +12,7 @@ This Blender add-on allows you to import and export meshes and animations to and
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* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
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* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
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* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
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* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
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* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
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* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
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* Manual re-ordering of material slots when exporting multiple mesh objects.
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@ -1,7 +1,6 @@
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import datetime
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import re
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import typing
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from collections import Counter
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from typing import List, Iterable
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import addon_utils
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@ -49,43 +48,46 @@ def get_nla_strips_in_timeframe(animation_data: AnimData, frame_min: float, fram
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return strips
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def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None:
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def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
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"""
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Updates the bone group collection.
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Updates the bone collections collection.
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Bone group selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all groups are selected by default.
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Bone collection selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all collections are selected by default.
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"""
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has_selected_groups = any([g.is_selected for g in bone_group_list])
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unassigned_group_is_selected, selected_assigned_group_names = True, []
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has_selected_collections = any([g.is_selected for g in bone_collection_list])
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unassigned_collection_is_selected, selected_assigned_collection_names = True, []
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if has_selected_groups:
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if has_selected_collections:
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# Preserve group selections before clearing the list.
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# We handle selections for the unassigned group separately to cover the edge case
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# where there might be an actual group with 'Unassigned' as its name.
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unassigned_group_idx, unassigned_group_is_selected = next(iter([
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(i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False))
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unassigned_collection_idx, unassigned_collection_is_selected = next(iter([
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(i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False))
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selected_assigned_group_names = [
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g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected]
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selected_assigned_collection_names = [
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g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected]
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bone_group_list.clear()
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bone_collection_list.clear()
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if armature_object and armature_object.pose:
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bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones))
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armature = armature_object.data
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item = bone_group_list.add()
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item.name = 'Unassigned'
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item.index = -1
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item.count = 0 if None not in bone_group_counts else bone_group_counts[None]
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item.is_selected = unassigned_group_is_selected
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if armature is None:
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return
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for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups):
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item = bone_group_list.add()
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item.name = bone_group.name
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item.index = bone_group_index
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item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group]
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item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True
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item = bone_collection_list.add()
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item.name = 'Unassigned'
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item.index = -1
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# Count the number of bones without an assigned bone collection
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item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones))
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item.is_selected = unassigned_collection_is_selected
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for bone_collection_index, bone_collection in enumerate(armature.collections):
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item = bone_collection_list.add()
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item.name = bone_collection.name
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item.index = bone_collection_index
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item.count = len(bone_collection.bones)
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item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True
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def check_bone_names(bone_names: Iterable[str]):
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@ -97,15 +99,15 @@ def check_bone_names(bone_names: Iterable[str]):
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f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.')
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]:
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
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"""
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups.
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
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Note that the ancestors of bones within the bone groups will also be present in the returned list.
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Note that the ancestors of bones within the bone collections will also be present in the returned list.
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:param armature_object: Blender object with type 'ARMATURE'
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:param bone_filter_mode: One of ['ALL', 'BONE_GROUPS']
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:param bone_group_indices: List of bone group indices to be exported.
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:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
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:param bone_collection_indices: List of bone collection indices to be exported.
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:return: A sorted list of bone indices that should be exported.
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"""
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if armature_object is None or armature_object.type != 'ARMATURE':
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@ -113,16 +115,21 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_g
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armature_data = typing.cast(bpy.types.Armature, armature_object.data)
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bones = armature_data.bones
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pose_bones = armature_object.pose.bones
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bone_names = [x.name for x in bones]
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# Get a list of the bone indices that we are explicitly including.
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bone_index_stack = []
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is_exporting_none_bone_groups = -1 in bone_group_indices
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for bone_index, pose_bone in enumerate(pose_bones):
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is_exporting_unassigned_bone_collections = -1 in bone_collection_indices
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bone_collections = list(armature_data.collections)
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for bone_index, bone in enumerate(bones):
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# Check if this bone is in any of the collections in the bone collection indices list.
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this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections)
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is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0
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if bone_filter_mode == 'ALL' or \
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(pose_bone.bone_group is None and is_exporting_none_bone_groups) or \
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(pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices):
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(len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \
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is_in_exported_bone_collections:
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bone_index_stack.append((bone_index, None))
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# For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of
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@ -26,7 +26,7 @@ class PsaBuildOptions:
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self.animation_data: Optional[AnimData] = None
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self.sequences: List[PsaBuildSequence] = []
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self.bone_filter_mode: str = 'ALL'
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self.bone_group_indices: List[int] = []
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self.bone_collection_indices: List[int] = []
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self.should_enforce_bone_name_restrictions: bool = False
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self.sequence_name_prefix: str = ''
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self.sequence_name_suffix: str = ''
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@ -73,7 +73,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
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pose_bones = [x[1] for x in pose_bones]
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# Get a list of all the bone indices and instigator bones for the bone filter settings.
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export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
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export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
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bone_indices = [bone_names.index(x) for x in export_bone_names]
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# Make the bone lists contain only the bones that are going to be exported.
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@ -11,7 +11,7 @@ from bpy_types import Operator
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from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
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from ..export.properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
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from ..writer import write_psa
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from ...helpers import populate_bone_group_list, get_nla_strips_in_timeframe
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from ...helpers import populate_bone_collection_list, get_nla_strips_in_timeframe
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def is_action_for_armature(armature: Armature, action: Action):
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@ -126,9 +126,9 @@ def get_animation_data_object(context: Context) -> Object:
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def is_bone_filter_mode_item_available(context, identifier):
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if identifier == 'BONE_GROUPS':
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obj = context.active_object
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if not obj.pose or not obj.pose.bone_groups:
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if identifier == 'BONE_COLLECTIONS':
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armature = context.active_object.data
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if len(armature.collections) == 0:
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return False
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return True
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@ -304,13 +304,13 @@ class PSA_OT_export(Operator, ExportHelper):
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row = layout.row(align=True)
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row.prop(pg, 'bone_filter_mode', text='Bones')
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if pg.bone_filter_mode == 'BONE_GROUPS':
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if pg.bone_filter_mode == 'BONE_COLLECTIONS':
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row = layout.row(align=True)
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row.label(text='Select')
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row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
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row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
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rows = max(3, min(len(pg.bone_group_list), 10))
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layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index',
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row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT')
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row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT')
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rows = max(3, min(len(pg.bone_collection_list), 10))
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layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index',
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rows=rows)
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layout.prop(pg, 'should_enforce_bone_name_restrictions')
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@ -345,8 +345,7 @@ class PSA_OT_export(Operator, ExportHelper):
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update_actions_and_timeline_markers(context, self.armature_object.data)
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# Populate bone groups list.
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populate_bone_group_list(self.armature_object, pg.bone_group_list)
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populate_bone_collection_list(self.armature_object, pg.bone_collection_list)
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context.window_manager.fileselect_add(self)
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@ -401,7 +400,7 @@ class PSA_OT_export(Operator, ExportHelper):
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options.animation_data = animation_data
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options.sequences = export_sequences
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options.bone_filter_mode = pg.bone_filter_mode
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options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
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options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
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options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
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options.sequence_name_prefix = pg.sequence_name_prefix
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options.sequence_name_suffix = pg.sequence_name_suffix
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@ -479,42 +478,42 @@ class PSA_OT_export_actions_deselect_all(Operator):
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return {'FINISHED'}
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class PSA_OT_export_bone_groups_select_all(Operator):
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bl_idname = 'psa_export.bone_groups_select_all'
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class PSA_OT_export_bone_collections_select_all(Operator):
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bl_idname = 'psa_export.bone_collections_select_all'
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bl_label = 'Select All'
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bl_description = 'Select all bone groups'
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bl_description = 'Select all bone collections'
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bl_options = {'INTERNAL'}
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@classmethod
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def poll(cls, context):
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pg = getattr(context.scene, 'psa_export')
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item_list = pg.bone_group_list
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item_list = pg.bone_collection_list
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has_unselected_items = any(map(lambda action: not action.is_selected, item_list))
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return len(item_list) > 0 and has_unselected_items
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def execute(self, context):
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pg = getattr(context.scene, 'psa_export')
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for item in pg.bone_group_list:
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for item in pg.bone_collection_list:
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item.is_selected = True
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return {'FINISHED'}
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class PSA_OT_export_bone_groups_deselect_all(Operator):
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bl_idname = 'psa_export.bone_groups_deselect_all'
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class PSA_OT_export_bone_collections_deselect_all(Operator):
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bl_idname = 'psa_export.bone_collections_deselect_all'
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bl_label = 'Deselect All'
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bl_description = 'Deselect all bone groups'
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bl_description = 'Deselect all bone collections'
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bl_options = {'INTERNAL'}
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@classmethod
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def poll(cls, context):
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pg = getattr(context.scene, 'psa_export')
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item_list = pg.bone_group_list
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item_list = pg.bone_collection_list
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has_selected_actions = any(map(lambda action: action.is_selected, item_list))
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return len(item_list) > 0 and has_selected_actions
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def execute(self, context):
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pg = getattr(context.scene, 'psa_export')
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for action in pg.bone_group_list:
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for action in pg.bone_collection_list:
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action.is_selected = False
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return {'FINISHED'}
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@ -523,6 +522,6 @@ classes = (
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PSA_OT_export,
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PSA_OT_export_actions_select_all,
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PSA_OT_export_actions_deselect_all,
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PSA_OT_export_bone_groups_select_all,
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PSA_OT_export_bone_groups_deselect_all,
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PSA_OT_export_bone_collections_select_all,
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PSA_OT_export_bone_collections_deselect_all,
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)
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@ -6,7 +6,7 @@ from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty
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StringProperty
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from bpy.types import PropertyGroup, Object, Action
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from ...types import PSX_PG_bone_group_list_item
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from ...types import PSX_PG_bone_collection_list_item
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def psa_export_property_group_animation_data_override_poll(_context, obj):
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@ -86,12 +86,12 @@ class PSA_PG_export(PropertyGroup):
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description='',
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items=(
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('ALL', 'All', 'All bones will be exported.'),
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('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will '
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'be exported.'),
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('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their '
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'ancestors will be exported.'),
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)
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)
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bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
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bone_group_list_index: IntProperty(default=0, name='', description='')
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bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
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bone_collection_list_index: IntProperty(default=0, name='', description='')
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should_enforce_bone_name_restrictions: BoolProperty(
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default=False,
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name='Enforce Bone Name Restrictions',
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@ -15,7 +15,7 @@ class PskInputObjects(object):
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class PskBuildOptions(object):
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def __init__(self):
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self.bone_filter_mode = 'ALL'
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self.bone_group_indices: List[int] = []
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self.bone_collection_indices: List[int] = []
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self.use_raw_mesh_data = True
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self.material_names: List[str] = []
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self.should_enforce_bone_name_restrictions = False
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@ -78,7 +78,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
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psk_bone.rotation = Quaternion.identity()
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psk.bones.append(psk_bone)
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else:
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bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
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bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices)
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armature_data = typing.cast(Armature, armature_object.data)
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bones = [armature_data.bones[bone_name] for bone_name in bone_names]
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@ -4,14 +4,14 @@ from bpy_extras.io_utils import ExportHelper
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from ..builder import build_psk, PskBuildOptions, get_psk_input_objects
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from ..writer import write_psk
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from ...helpers import populate_bone_group_list
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from ...helpers import populate_bone_collection_list
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def is_bone_filter_mode_item_available(context, identifier):
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input_objects = get_psk_input_objects(context)
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armature_object = input_objects.armature_object
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if identifier == 'BONE_GROUPS':
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if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups:
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if identifier == 'BONE_COLLECTIONS':
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if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0:
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return False
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# else if... you can set up other conditions if you add more options
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return True
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@ -94,8 +94,7 @@ class PSK_OT_export(Operator, ExportHelper):
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pg = getattr(context.scene, 'psk_export')
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# Populate bone groups list.
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populate_bone_group_list(input_objects.armature_object, pg.bone_group_list)
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populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list)
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try:
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populate_material_list(input_objects.mesh_objects, pg.material_list)
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@ -136,10 +135,10 @@ class PSK_OT_export(Operator, ExportHelper):
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item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier)
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item_layout.enabled = is_bone_filter_mode_item_available(context, identifier)
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if pg.bone_filter_mode == 'BONE_GROUPS':
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if pg.bone_filter_mode == 'BONE_COLLECTIONS':
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row = box.row()
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rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows)
|
||||
|
||||
box.prop(pg, 'should_enforce_bone_name_restrictions')
|
||||
|
||||
@ -147,7 +146,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
box = layout.box()
|
||||
box.label(text='Materials', icon='MATERIAL')
|
||||
row = box.row()
|
||||
rows = max(3, min(len(pg.bone_group_list), 10))
|
||||
rows = max(3, min(len(pg.bone_collection_list), 10))
|
||||
row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows)
|
||||
col = row.column(align=True)
|
||||
col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP')
|
||||
@ -157,7 +156,7 @@ class PSK_OT_export(Operator, ExportHelper):
|
||||
pg = context.scene.psk_export
|
||||
options = PskBuildOptions()
|
||||
options.bone_filter_mode = pg.bone_filter_mode
|
||||
options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected]
|
||||
options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected]
|
||||
options.use_raw_mesh_data = pg.use_raw_mesh_data
|
||||
options.material_names = [m.material_name for m in pg.material_list]
|
||||
options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions
|
||||
|
@ -1,7 +1,7 @@
|
||||
from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty
|
||||
from bpy.types import PropertyGroup
|
||||
|
||||
from ...types import PSX_PG_bone_group_list_item
|
||||
from ...types import PSX_PG_bone_collection_list_item
|
||||
|
||||
|
||||
class PSK_PG_material_list_item(PropertyGroup):
|
||||
@ -16,12 +16,12 @@ class PSK_PG_export(PropertyGroup):
|
||||
description='',
|
||||
items=(
|
||||
('ALL', 'All', 'All bones will be exported'),
|
||||
('BONE_GROUPS', 'Bone Groups',
|
||||
'Only bones belonging to the selected bone groups and their ancestors will be exported')
|
||||
('BONE_COLLECTIONS', 'Bone Collections',
|
||||
'Only bones belonging to the selected bone collections and their ancestors will be exported')
|
||||
)
|
||||
)
|
||||
bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
|
||||
bone_group_list_index: IntProperty(default=0)
|
||||
bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item)
|
||||
bone_collection_list_index: IntProperty(default=0)
|
||||
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh')
|
||||
material_list: CollectionProperty(type=PSK_PG_material_list_item)
|
||||
material_list_index: IntProperty(default=0)
|
||||
|
@ -2,7 +2,7 @@ from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty
|
||||
from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel
|
||||
|
||||
|
||||
class PSX_UL_bone_group_list(UIList):
|
||||
class PSX_UL_bone_collection_list(UIList):
|
||||
|
||||
def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int,
|
||||
active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0):
|
||||
@ -11,7 +11,7 @@ class PSX_UL_bone_group_list(UIList):
|
||||
row.label(text=str(getattr(item, 'count')), icon='BONE_DATA')
|
||||
|
||||
|
||||
class PSX_PG_bone_group_list_item(PropertyGroup):
|
||||
class PSX_PG_bone_collection_list_item(PropertyGroup):
|
||||
name: StringProperty()
|
||||
index: IntProperty()
|
||||
count: IntProperty()
|
||||
@ -44,7 +44,7 @@ class PSX_PT_action(Panel):
|
||||
|
||||
classes = (
|
||||
PSX_PG_action_export,
|
||||
PSX_PG_bone_group_list_item,
|
||||
PSX_UL_bone_group_list,
|
||||
PSX_PG_bone_collection_list_item,
|
||||
PSX_UL_bone_collection_list,
|
||||
PSX_PT_action
|
||||
)
|
||||
|
Loading…
x
Reference in New Issue
Block a user