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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fix for #83
Bones whose parents are not present in the PSA will now simply use the actual armature parent bone instead of failing the look-up and treating the bone as a root bone.
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@ -64,12 +64,12 @@ class PsaImportResult:
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def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
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'''
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"""
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@param psa_bone_name: The name of the PSA bone.
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@param armature_bone_names: The names of the bones in the armature.
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@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
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@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
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'''
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"""
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for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
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if bone_mapping_mode == 'CASE_INSENSITIVE':
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if armature_bone_name.lower() == psa_bone_name.lower():
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@ -173,7 +173,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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# Create intermediate bone data for import operations.
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import_bones = []
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import_bones_dict = dict()
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psa_bone_names_to_import_bones = dict()
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for (psa_bone_index, psa_bone), psa_bone_name in zip(enumerate(psa_reader.bones), psa_bone_names):
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if psa_bone_index not in psa_to_armature_bone_indices:
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@ -183,15 +183,22 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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import_bone = ImportBone(psa_bone)
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import_bone.armature_bone = armature_data.bones[psa_bone_name]
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import_bone.pose_bone = armature_object.pose.bones[psa_bone_name]
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import_bones_dict[psa_bone_name] = import_bone
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psa_bone_names_to_import_bones[psa_bone_name] = import_bone
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import_bones.append(import_bone)
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bones_with_missing_parents = []
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for import_bone in filter(lambda x: x is not None, import_bones):
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armature_bone = import_bone.armature_bone
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if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names:
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import_bone.parent = import_bones_dict[armature_bone.parent.name]
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has_parent = armature_bone.parent is not None
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if has_parent:
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if armature_bone.parent.name in psa_bone_names:
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import_bone.parent = psa_bone_names_to_import_bones[armature_bone.parent.name]
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else:
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# Add a warning if the parent bone is not in the PSA.
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bones_with_missing_parents.append(armature_bone)
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# Calculate the original location & rotation of each bone (in world-space maybe?)
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if import_bone.parent is not None:
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if has_parent:
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import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation
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import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated())
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import_bone.original_rotation = armature_bone.matrix_local.to_quaternion()
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@ -203,6 +210,12 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
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import_bone.post_rotation = import_bone.original_rotation.conjugated()
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# Warn about bones with missing parents.
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if len(bones_with_missing_parents) > 0:
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count = len(bones_with_missing_parents)
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message = f'{count} bone(s) have parents that are not present in the PSA:\n' + str([x.name for x in bones_with_missing_parents])
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result.warnings.append(message)
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context.window_manager.progress_begin(0, len(sequences))
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# Create and populate the data for new sequences.
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