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https://github.com/DarklightGames/io_scene_psk_psa.git
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Merge pull request #19 from DarklightGames/fix-psa-export-sequence-filtering
[PSA Export] Fixed a number of bugs with the sequence filter
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commit
4a6f47b11a
@ -128,10 +128,21 @@ class PsaExportPropertyGroup(PropertyGroup):
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)
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sequence_name_prefix: StringProperty(name='Prefix', options=set())
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sequence_name_suffix: StringProperty(name='Suffix', options=set())
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sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
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sequence_use_filter_invert: BoolProperty(default=False, options=set())
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sequence_filter_asset: BoolProperty(default=False, name='Show assets',
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description='Show actions that belong to an asset library', options=set())
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sequence_filter_name: StringProperty(
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default='',
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name='Filter by Name',
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options={'TEXTEDIT_UPDATE'},
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description='Only show items matching this name (use \'*\' as wildcard)')
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sequence_use_filter_invert: BoolProperty(
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default=False,
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name='Invert',
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options=set(),
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description='Invert filtering (show hidden items, and vice versa)')
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sequence_filter_asset: BoolProperty(
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default=False,
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name='Show assets',
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options=set(),
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description='Show actions that belong to an asset library')
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sequence_use_filter_sort_reverse: BoolProperty(default=True, options=set())
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@ -193,7 +204,7 @@ class PsaExportOperator(Operator, ExportHelper):
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if pg.sequence_source == 'ACTIONS':
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rows = max(3, min(len(pg.action_list), 10))
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layout.template_list('PSA_UL_ExportActionList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
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layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
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col = layout.column()
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col.use_property_split = True
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@ -204,7 +215,7 @@ class PsaExportOperator(Operator, ExportHelper):
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elif pg.sequence_source == 'TIMELINE_MARKERS':
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rows = max(3, min(len(pg.marker_list), 10))
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layout.template_list('PSA_UL_ExportTimelineMarkerList', '', pg, 'marker_list', pg, 'marker_list_index',
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layout.template_list('PSA_UL_ExportSequenceList', '', pg, 'marker_list', pg, 'marker_list_index',
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rows=rows)
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col = layout.column()
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@ -334,38 +345,26 @@ class PsaExportOperator(Operator, ExportHelper):
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return {'FINISHED'}
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class PSA_UL_ExportTimelineMarkerList(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.prop(item, 'is_selected', icon_only=True, text=item.name)
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def filter_items(self, context, data, property):
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pg = context.scene.psa_export
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sequences = getattr(data, property)
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flt_flags = filter_sequences(pg, sequences)
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flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'name')
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return flt_flags, flt_neworder
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def filter_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
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bitflag_filter_item = 1 << 30
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flt_flags = [bitflag_filter_item] * len(sequences)
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if pg.sequence_filter_name is not None:
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if pg.sequence_filter_name:
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# Filter name is non-empty.
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for i, sequence in enumerate(sequences):
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if not fnmatch.fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
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flt_flags[i] &= ~bitflag_filter_item
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# Invert filter flags for all items.
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if pg.sequence_use_filter_invert:
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for i, sequence in enumerate(sequences):
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flt_flags[i] ^= bitflag_filter_item
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if not pg.sequence_filter_asset:
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for i, sequence in enumerate(sequences):
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if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
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flt_flags[i] &= ~bitflag_filter_item
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if pg.sequence_use_filter_invert:
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# Invert filter flags for all items.
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for i, sequence in enumerate(sequences):
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flt_flags[i] ^= bitflag_filter_item
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return flt_flags
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@ -378,16 +377,16 @@ def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_p
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return visible_sequences
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class PSA_UL_ExportActionList(UIList):
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class PSA_UL_ExportSequenceList(UIList):
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def __init__(self):
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super(PSA_UL_ExportActionList, self).__init__()
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super(PSA_UL_ExportSequenceList, self).__init__()
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# Show the filtering options by default.
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self.use_filter_show = True
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.prop(item, 'is_selected', icon_only=True, text=item.name)
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if item.action.asset_data is not None:
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if hasattr(item, 'action') and item.action.asset_data is not None:
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layout.label(text='', icon='ASSET_MANAGER')
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def draw_filter(self, context, layout):
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@ -396,9 +395,12 @@ class PSA_UL_ExportActionList(UIList):
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_name', text="")
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subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
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# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
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if pg.sequence_source == 'ACTIONS':
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
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# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
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def filter_items(self, context, data, property):
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pg = context.scene.psa_export
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@ -513,8 +515,7 @@ classes = (
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PsaExportTimelineMarkerListItem,
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PsaExportPropertyGroup,
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PsaExportOperator,
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PSA_UL_ExportActionList,
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PSA_UL_ExportTimelineMarkerList,
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PSA_UL_ExportSequenceList,
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PsaExportActionsSelectAll,
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PsaExportActionsDeselectAll,
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PsaExportBoneGroupsSelectAll,
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