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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed a bug where exported PSKs would always use the mesh data's material instead of the object's material
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@ -143,7 +143,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk:
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for input_mesh_object in input_objects.mesh_objects:
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# MATERIALS
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material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials]
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material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
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# MESH DATA
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if options.use_raw_mesh_data:
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@ -22,10 +22,11 @@ def populate_material_list(mesh_objects, material_list):
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material_names = []
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for mesh_object in mesh_objects:
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for i, material in enumerate(mesh_object.data.materials):
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for i, material_slot in enumerate(mesh_object.material_slots):
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material = material_slot.material
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# TODO: put this in the poll arg?
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if material is None:
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raise RuntimeError('Material cannot be empty (index ' + str(i) + ')')
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raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')')
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if material.name not in material_names:
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material_names.append(material.name)
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