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https://github.com/DarklightGames/io_scene_psk_psa.git
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Revert "PSA files now export actions with the frame-rate defined in the scene (previously defaulted to 30fps)"
This reverts commit e29f9e16dd
.
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e29f9e16dd
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58fb7a5dad
@ -159,9 +159,9 @@ class PskBuilder(object):
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for f in object.data.loop_triangles:
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face = Psk.Face()
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face.material_index = material_indices[f.material_index]
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face.wedge_indices[0] = f.loops[2] + wedge_offset
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face.wedge_indices[1] = f.loops[1] + wedge_offset
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face.wedge_indices[2] = f.loops[0] + wedge_offset
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face.wedge_index_1 = f.loops[2] + wedge_offset
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face.wedge_index_2 = f.loops[1] + wedge_offset
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face.wedge_index_3 = f.loops[0] + wedge_offset
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face.smoothing_groups = poly_groups[f.polygon_index]
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psk.faces.append(face)
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# update the material index of the wedges
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@ -174,11 +174,9 @@ class PskBuilder(object):
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armature = input_objects.armature_object.data
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bone_names = [x.name for x in armature.bones]
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vertex_group_names = [x.name for x in object.vertex_groups]
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bone_indices = [bone_names.index(name) if name in bone_names else None for name in vertex_group_names]
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bone_indices = [bone_names.index(name) for name in vertex_group_names]
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for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
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bone_index = bone_indices[vertex_group_index]
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if bone_index is None:
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continue
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for vertex_index in range(len(object.data.vertices)):
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try:
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weight = vertex_group.weight(vertex_index)
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