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https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-11-23 22:40:59 +01:00
Updated BDK repository support to match bdk_addon
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@ -101,6 +101,12 @@ class PSK_OT_import(Operator, ImportHelper):
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default=1.0,
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soft_min=0.0,
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)
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bdk_repository_id: StringProperty(
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name='BDK Repository ID',
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default='',
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options=empty_set,
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description='The ID of the BDK repository to use for loading materials'
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)
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def execute(self, context):
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psk = read_psk(self.filepath)
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@ -118,6 +124,9 @@ class PSK_OT_import(Operator, ImportHelper):
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options.should_import_shape_keys = self.should_import_shape_keys
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options.scale = self.scale
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if self.bdk_repository_id:
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options.bdk_repository_id = self.bdk_repository_id
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if not options.should_import_mesh and not options.should_import_skeleton:
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self.report({'ERROR'}, 'Nothing to import')
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return {'CANCELLED'}
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@ -25,6 +25,7 @@ class PskImportOptions:
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self.bone_length = 1.0
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self.should_import_materials = True
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self.scale = 1.0
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self.bdk_repository_id = None
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class ImportBone:
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@ -130,7 +131,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
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# Material does not yet exist, and we have the BDK addon installed.
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# Attempt to load it using BDK addon's operator.
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material_reference = psk.material_references[material_index]
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if material_reference and bpy.ops.bdk.link_material(reference=material_reference) == {'FINISHED'}:
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if material_reference and bpy.ops.bdk.link_material(reference=material_reference, repository_id=options.bdk_repository_id) == {'FINISHED'}:
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material = bpy.data.materials[material_name]
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else:
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# Just create a blank material.
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@ -2,7 +2,6 @@ import re
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import typing
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from typing import List, Iterable
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import addon_utils
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import bpy.types
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from bpy.types import NlaStrip, Object, AnimData
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@ -165,4 +164,6 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
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def is_bdk_addon_loaded():
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return addon_utils.check('bdk_addon')[1]
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# TODO: this does not work anymore for *reasons*. Just check if bpy.ops.bdk.link_material exists.
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# return addon_utils.check('bdk_addon')[1]
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return bpy.ops.bdk.link_material is not None
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