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Updated documentation
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This Blender add-on allows you to import and export meshes and animations to the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats).
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This Blender add-on allows you to import and export meshes and animations to the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats). In addition, the non-standard PSKX format is also supported for import only.
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# Installation
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1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
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7. Enable the newly added "Import-Export: PSK/PSA Importer/Exporter" addon.
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# Usage
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## Exporting a PSK
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## Exporting a PSK/PSKX
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1. Select the mesh objects you wish to export.
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3. Navigate to File > Export > Unreal PSK (.psk)
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3. Navigate to File > Export > Unreal PSK (.psk/.pskx)
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4. Enter the file name and click "Export".
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## Importing a PSK
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class PskImportPropertyGroup(PropertyGroup):
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should_import_vertex_colors: BoolProperty(default=True, name='Vertex Colors')
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should_import_vertex_colors: BoolProperty(default=True, name='Vertex Colors', description='Import vertex colors from PSKX files, if available')
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vertex_color_space: EnumProperty(
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name='Vertex Color Space',
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description='',
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description='The source vertex color space',
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default='SRGBA',
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items=(
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('LINEAR', 'Linear', ''),
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('SRGBA', 'sRGBA', ''),
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)
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)
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should_import_vertex_normals: BoolProperty(default=True, name='Vertex Normals')
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should_import_extra_uvs: BoolProperty(default=True, name='Extra UVs')
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should_import_vertex_normals: BoolProperty(default=True, name='Vertex Normals', description='Import vertex normals from PSKX files, if available')
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should_import_extra_uvs: BoolProperty(default=True, name='Extra UVs', description='Import extra UV maps from PSKX files, if available')
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class PskImportOperator(Operator, ImportHelper):
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