diff --git a/README.md b/README.md index 2e17c48..5eabf8b 100644 --- a/README.md +++ b/README.md @@ -16,13 +16,23 @@ This Blender add-on allows you to import and export meshes and animations to and * Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys). * Fine-grained PSA sequence importing for efficient workflow when working with large PSA files. * PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export. -* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers). -* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences. +* Specific bone collections can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers). +* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html) or NLA track strips, allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences. * Manual re-ordering of material slots when exporting multiple mesh objects. +## Compatibility + +| Blender Version | Addon Version | LTS Support | +|--------------------------------------------------------------|--------------------------------------------------------------------------------|-------------------| +| 4.0+ | [latest](https://github.com/DarklightGames/io_scene_psk_psa/releases/latest) | TBD | +| [3.4 - 3.6](https://www.blender.org/download/lts/3-6/) | [5.0.5](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/5.0.5) | ✅️ June 2025 | +| [2.93 - 3.3](https://www.blender.org/download/releases/3-3/) | [4.3.0](https://github.com/DarklightGames/io_scene_psk_psa/releases/tag/4.3.0) | ✅️ September 2024 | + +Bug fixes will be issued for legacy addon versions that are under [Blender's LTS maintenance period](https://www.blender.org/download/lts/). Once the LTS period has ended, legacy addon-on versions will no longer be supported by the maintainers of this repository, although we will accept pull requests for bug fixes. + # Installation 1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page. -2. Open Blender 3.4.0 or later. +2. Open Blender 4.0.0 or later. 3. Navigate to the Blender Preferences (`Edit` > `Preferences`). 4. Select the `Add-ons` tab. 5. Click the `Install...` button. diff --git a/io_scene_psk_psa/__init__.py b/io_scene_psk_psa/__init__.py index 3e4774d..f9d5968 100644 --- a/io_scene_psk_psa/__init__.py +++ b/io_scene_psk_psa/__init__.py @@ -1,8 +1,10 @@ +from bpy.app.handlers import persistent + bl_info = { "name": "PSK/PSA Importer/Exporter", "author": "Colin Basnett, Yurii Ti", - "version": (5, 0, 6), - "blender": (3, 4, 0), + "version": (6, 0, 0), + "blender": (4, 0, 0), "description": "PSK/PSA Import/Export (.psk/.psa)", "warning": "", "doc_url": "https://github.com/DarklightGames/io_scene_psk_psa", @@ -124,3 +126,16 @@ def unregister(): if __name__ == '__main__': register() + + +@persistent +def load_handler(dummy): + # Convert old `psa_sequence_fps` property to new `psa_export.fps` property. + # This is only needed for backwards compatibility with files that may have used older versions of the addon. + for action in bpy.data.actions: + if 'psa_sequence_fps' in action: + action.psa_export.fps = action['psa_sequence_fps'] + del action['psa_sequence_fps'] + + +bpy.app.handlers.load_post.append(load_handler) diff --git a/io_scene_psk_psa/helpers.py b/io_scene_psk_psa/helpers.py index 9f70ee8..f778e1e 100644 --- a/io_scene_psk_psa/helpers.py +++ b/io_scene_psk_psa/helpers.py @@ -1,7 +1,5 @@ -import datetime import re import typing -from collections import Counter from typing import List, Iterable import addon_utils @@ -9,24 +7,6 @@ import bpy.types from bpy.types import NlaStrip, Object, AnimData -class Timer: - def __enter__(self): - self.start = datetime.datetime.now() - self.interval = None - return self - - def __exit__(self, *args): - self.end = datetime.datetime.now() - self.interval = self.end - self.start - - @property - def duration(self): - if self.interval is not None: - return self.interval - else: - return datetime.datetime.now() - self.start - - def rgb_to_srgb(c: float): if c > 0.0031308: return 1.055 * (pow(c, (1.0 / 2.4))) - 0.055 @@ -34,7 +14,7 @@ def rgb_to_srgb(c: float): return 12.92 * c -def get_nla_strips_in_timeframe(animation_data: AnimData, frame_min: float, frame_max: float) -> List[NlaStrip]: +def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, frame_max: float) -> List[NlaStrip]: if animation_data is None: return [] strips = [] @@ -49,46 +29,49 @@ def get_nla_strips_in_timeframe(animation_data: AnimData, frame_min: float, fram return strips -def populate_bone_group_list(armature_object: Object, bone_group_list: bpy.props.CollectionProperty) -> None: +def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None: """ - Updates the bone group collection. + Updates the bone collections collection. - Bone group selections are preserved between updates unless none of the groups were previously selected; - otherwise, all groups are selected by default. + Bone collection selections are preserved between updates unless none of the groups were previously selected; + otherwise, all collections are selected by default. """ - has_selected_groups = any([g.is_selected for g in bone_group_list]) - unassigned_group_is_selected, selected_assigned_group_names = True, [] + has_selected_collections = any([g.is_selected for g in bone_collection_list]) + unassigned_collection_is_selected, selected_assigned_collection_names = True, [] if armature_object is None: return - if has_selected_groups: + if has_selected_collections: # Preserve group selections before clearing the list. # We handle selections for the unassigned group separately to cover the edge case # where there might be an actual group with 'Unassigned' as its name. - unassigned_group_idx, unassigned_group_is_selected = next(iter([ - (i, g.is_selected) for i, g in enumerate(bone_group_list) if g.index == -1]), (-1, False)) + unassigned_collection_idx, unassigned_collection_is_selected = next(iter([ + (i, g.is_selected) for i, g in enumerate(bone_collection_list) if g.index == -1]), (-1, False)) - selected_assigned_group_names = [ - g.name for i, g in enumerate(bone_group_list) if i != unassigned_group_idx and g.is_selected] + selected_assigned_collection_names = [ + g.name for i, g in enumerate(bone_collection_list) if i != unassigned_collection_idx and g.is_selected] - bone_group_list.clear() + bone_collection_list.clear() - if armature_object and armature_object.pose: - bone_group_counts = Counter(map(lambda x: x.bone_group, armature_object.pose.bones)) + armature = armature_object.data - item = bone_group_list.add() - item.name = 'Unassigned' - item.index = -1 - item.count = 0 if None not in bone_group_counts else bone_group_counts[None] - item.is_selected = unassigned_group_is_selected + if armature is None: + return - for bone_group_index, bone_group in enumerate(armature_object.pose.bone_groups): - item = bone_group_list.add() - item.name = bone_group.name - item.index = bone_group_index - item.count = 0 if bone_group not in bone_group_counts else bone_group_counts[bone_group] - item.is_selected = bone_group.name in selected_assigned_group_names if has_selected_groups else True + item = bone_collection_list.add() + item.name = 'Unassigned' + item.index = -1 + # Count the number of bones without an assigned bone collection + item.count = sum(map(lambda bone: 1 if len(bone.collections) == 0 else 0, armature.bones)) + item.is_selected = unassigned_collection_is_selected + + for bone_collection_index, bone_collection in enumerate(armature.collections): + item = bone_collection_list.add() + item.name = bone_collection.name + item.index = bone_collection_index + item.count = len(bone_collection.bones) + item.is_selected = bone_collection.name in selected_assigned_collection_names if has_selected_collections else True def check_bone_names(bone_names: Iterable[str]): @@ -100,15 +83,15 @@ def check_bone_names(bone_names: Iterable[str]): f'You can bypass this by disabling "Enforce Bone Name Restrictions" in the export settings.') -def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_group_indices: List[int]) -> List[str]: +def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]: """ - Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone groups. + Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections. - Note that the ancestors of bones within the bone groups will also be present in the returned list. + Note that the ancestors of bones within the bone collections will also be present in the returned list. :param armature_object: Blender object with type 'ARMATURE' - :param bone_filter_mode: One of ['ALL', 'BONE_GROUPS'] - :param bone_group_indices: List of bone group indices to be exported. + :param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS'] + :param bone_collection_indices: List of bone collection indices to be exported. :return: A sorted list of bone indices that should be exported. """ if armature_object is None or armature_object.type != 'ARMATURE': @@ -116,16 +99,21 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_g armature_data = typing.cast(bpy.types.Armature, armature_object.data) bones = armature_data.bones - pose_bones = armature_object.pose.bones bone_names = [x.name for x in bones] # Get a list of the bone indices that we are explicitly including. bone_index_stack = [] - is_exporting_none_bone_groups = -1 in bone_group_indices - for bone_index, pose_bone in enumerate(pose_bones): + is_exporting_unassigned_bone_collections = -1 in bone_collection_indices + bone_collections = list(armature_data.collections) + + for bone_index, bone in enumerate(bones): + # Check if this bone is in any of the collections in the bone collection indices list. + this_bone_collection_indices = set(bone_collections.index(x) for x in bone.collections) + is_in_exported_bone_collections = len(set(bone_collection_indices).intersection(this_bone_collection_indices)) > 0 + if bone_filter_mode == 'ALL' or \ - (pose_bone.bone_group is None and is_exporting_none_bone_groups) or \ - (pose_bone.bone_group is not None and pose_bone.bone_group_index in bone_group_indices): + (len(bone.collections) == 0 and is_exporting_unassigned_bone_collections) or \ + is_in_exported_bone_collections: bone_index_stack.append((bone_index, None)) # For each bone that is explicitly being added, recursively walk up the hierarchy and ensure that all of @@ -146,7 +134,7 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_g # Split out the bone indices and the instigator bone names into separate lists. # We use the bone names for the return values because the bone name is a more universal way of referencing them. - # For example, users of this function may modify bone lists, which would invalidate the indices and require a + # For example, users of this function may modify bone lists, which would invalidate the indices and require an # index mapping scheme to resolve it. Using strings is more comfy and results in less code downstream. instigator_bone_names = [bones[x[1]].name if x[1] is not None else None for x in bone_indices] bone_names = [bones[x[0]].name for x in bone_indices] diff --git a/io_scene_psk_psa/psa/builder.py b/io_scene_psk_psa/psa/builder.py index 2a23ee9..f46d517 100644 --- a/io_scene_psk_psa/psa/builder.py +++ b/io_scene_psk_psa/psa/builder.py @@ -26,7 +26,7 @@ class PsaBuildOptions: self.animation_data: Optional[AnimData] = None self.sequences: List[PsaBuildSequence] = [] self.bone_filter_mode: str = 'ALL' - self.bone_group_indices: List[int] = [] + self.bone_collection_indices: List[int] = [] self.should_enforce_bone_name_restrictions: bool = False self.sequence_name_prefix: str = '' self.sequence_name_suffix: str = '' @@ -73,7 +73,7 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa: pose_bones = [x[1] for x in pose_bones] # Get a list of all the bone indices and instigator bones for the bone filter settings. - export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices) + export_bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices) bone_indices = [bone_names.index(x) for x in export_bone_names] # Make the bone lists contain only the bones that are going to be exported. @@ -91,7 +91,11 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa: # Build list of PSA bones. for bone in bones: psa_bone = Psa.Bone() - psa_bone.name = bytes(bone.name, encoding='windows-1252') + + try: + psa_bone.name = bytes(bone.name, encoding='windows-1252') + except UnicodeEncodeError: + raise RuntimeError(f'Bone name "{bone.name}" contains characters that cannot be encoded in the Windows-1252 codepage') try: parent_index = bones.index(bone.parent) @@ -165,7 +169,10 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa: frame_step = -frame_step psa_sequence = Psa.Sequence() - psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252') + try: + psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252') + except UnicodeEncodeError: + raise RuntimeError(f'Sequence name "{export_sequence.name}" contains characters that cannot be encoded in the Windows-1252 codepage') psa_sequence.frame_count = frame_count psa_sequence.frame_start_index = frame_start_index psa_sequence.fps = frame_count / sequence_duration diff --git a/io_scene_psk_psa/psa/export/operators.py b/io_scene_psk_psa/psa/export/operators.py index 13c28da..115451f 100644 --- a/io_scene_psk_psa/psa/export/operators.py +++ b/io_scene_psk_psa/psa/export/operators.py @@ -8,10 +8,10 @@ from bpy.types import Context, Armature, Action, Object, AnimData, TimelineMarke from bpy_extras.io_utils import ExportHelper from bpy_types import Operator +from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions -from ..export.properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences from ..writer import write_psa -from ...helpers import populate_bone_group_list, get_nla_strips_in_timeframe +from ...helpers import populate_bone_collection_list, get_nla_strips_in_frame_range def is_action_for_armature(armature: Armature, action: Action): @@ -80,12 +80,14 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature): continue if marker_name.startswith('#'): continue - item = pg.marker_list.add() - item.name = marker_name - item.is_selected = False frame_start, frame_end = sequence_frame_ranges[marker_name] - item.frame_start = frame_start - item.frame_end = frame_end + sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end) + for (sequence_name, frame_start, frame_end) in sequences: + item = pg.marker_list.add() + item.name = sequence_name + item.is_selected = False + item.frame_start = frame_start + item.frame_end = frame_end def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actions: Iterable[Action]) -> float: @@ -95,16 +97,7 @@ def get_sequence_fps(context: Context, fps_source: str, fps_custom: float, actio return fps_custom elif fps_source == 'ACTION_METADATA': # Get the minimum value of action metadata FPS values. - fps_list = [] - for action in filter(lambda x: 'psa_sequence_fps' in x, actions): - fps = action['psa_sequence_fps'] - if type(fps) == int or type(fps) == float: - fps_list.append(fps) - if len(fps_list) > 0: - return min(fps_list) - else: - # No valid action metadata to use, fallback to scene FPS - return context.scene.render.fps + return min([action.psa_export.fps for action in actions]) else: raise RuntimeError(f'Invalid FPS source "{fps_source}"') @@ -126,9 +119,9 @@ def get_animation_data_object(context: Context) -> Object: def is_bone_filter_mode_item_available(context, identifier): - if identifier == 'BONE_GROUPS': - obj = context.active_object - if not obj.pose or not obj.pose.bone_groups: + if identifier == 'BONE_COLLECTIONS': + armature = context.active_object.data + if len(armature.collections) == 0: return False return True @@ -150,7 +143,7 @@ def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: if next_marker_index < len(sorted_timeline_markers): # There is a next marker. Use that next marker's frame position as the last frame of this sequence. frame_end = sorted_timeline_markers[next_marker_index].frame - nla_strips = get_nla_strips_in_timeframe(animation_data, marker.frame, frame_end) + nla_strips = get_nla_strips_in_frame_range(animation_data, marker.frame, frame_end) if len(nla_strips) > 0: frame_end = min(frame_end, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips))) frame_start = max(frame_start, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips))) @@ -174,11 +167,9 @@ def get_timeline_marker_sequence_frame_ranges(animation_data: AnimData, context: return sequence_frame_ranges -def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]: - frame_start = int(action.frame_range[0]) - frame_end = int(action.frame_range[1]) +def get_sequences_from_name_and_frame_range(name: str, frame_start: int, frame_end: int) -> List[Tuple[str, int, int]]: reversed_pattern = r'(.+)/(.+)' - reversed_match = re.match(reversed_pattern, action.name) + reversed_match = re.match(reversed_pattern, name) if reversed_match: forward_name = reversed_match.group(1) backwards_name = reversed_match.group(2) @@ -187,7 +178,13 @@ def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]: (backwards_name, frame_end, frame_start) ] else: - return [(action.name, frame_start, frame_end)] + return [(name, frame_start, frame_end)] + + +def get_sequences_from_action(action: Action) -> List[Tuple[str, int, int]]: + frame_start = int(action.frame_range[0]) + frame_end = int(action.frame_range[1]) + return get_sequences_from_name_and_frame_range(action.name, frame_start, frame_end) def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[TimelineMarker], pose_marker: TimelineMarker, pose_marker_index: int) -> List[Tuple[str, int, int]]: @@ -196,17 +193,7 @@ def get_sequences_from_action_pose_marker(action: Action, pose_markers: List[Tim frame_end = pose_markers[pose_marker_index + 1].frame else: frame_end = int(action.frame_range[1]) - reversed_pattern = r'(.+)/(.+)' - reversed_match = re.match(reversed_pattern, pose_marker.name) - if reversed_match: - forward_name = reversed_match.group(1) - backwards_name = reversed_match.group(2) - return [ - (forward_name, frame_start, frame_end), - (backwards_name, frame_end, frame_start) - ] - else: - return [(pose_marker.name, frame_start, frame_end)] + return get_sequences_from_name_and_frame_range(pose_marker.name, frame_start, frame_end) def get_visible_sequences(pg: PSA_PG_export, sequences) -> List[PSA_PG_export_action_list_item]: @@ -254,12 +241,18 @@ class PSA_OT_export(Operator, ExportHelper): # SOURCE layout.prop(pg, 'sequence_source', text='Source') - if pg.sequence_source == 'TIMELINE_MARKERS': + if pg.sequence_source in {'TIMELINE_MARKERS', 'NLA_TRACK_STRIPS'}: # ANIMDATA SOURCE layout.prop(pg, 'should_override_animation_data') if pg.should_override_animation_data: layout.prop(pg, 'animation_data_override', text='') + if pg.sequence_source == 'NLA_TRACK_STRIPS': + flow = layout.grid_flow() + flow.use_property_split = True + flow.use_property_decorate = False + flow.prop(pg, 'nla_track') + # SELECT ALL/NONE row = layout.row(align=True) row.label(text='Select') @@ -269,25 +262,19 @@ class PSA_OT_export(Operator, ExportHelper): # ACTIONS if pg.sequence_source == 'ACTIONS': rows = max(3, min(len(pg.action_list), 10)) - layout.template_list('PSA_UL_export_sequences', '', pg, 'action_list', pg, 'action_list_index', rows=rows) - - col = layout.column() - col.use_property_split = True - col.use_property_decorate = False - col.prop(pg, 'sequence_name_prefix') - col.prop(pg, 'sequence_name_suffix') - elif pg.sequence_source == 'TIMELINE_MARKERS': rows = max(3, min(len(pg.marker_list), 10)) - layout.template_list('PSA_UL_export_sequences', '', pg, 'marker_list', pg, 'marker_list_index', - rows=rows) + layout.template_list('PSA_UL_export_sequences', '', pg, 'marker_list', pg, 'marker_list_index', rows=rows) + elif pg.sequence_source == 'NLA_TRACK_STRIPS': + rows = max(3, min(len(pg.nla_strip_list), 10)) + layout.template_list('PSA_UL_export_sequences', '', pg, 'nla_strip_list', pg, 'nla_strip_list_index', rows=rows) - col = layout.column() - col.use_property_split = True - col.use_property_decorate = False - col.prop(pg, 'sequence_name_prefix') - col.prop(pg, 'sequence_name_suffix') + col = layout.column() + col.use_property_split = True + col.use_property_decorate = False + col.prop(pg, 'sequence_name_prefix') + col.prop(pg, 'sequence_name_suffix') # Determine if there is going to be a naming conflict and display an error, if so. selected_items = [x for x in pg.action_list if x.is_selected] @@ -304,13 +291,13 @@ class PSA_OT_export(Operator, ExportHelper): row = layout.row(align=True) row.prop(pg, 'bone_filter_mode', text='Bones') - if pg.bone_filter_mode == 'BONE_GROUPS': + if pg.bone_filter_mode == 'BONE_COLLECTIONS': row = layout.row(align=True) row.label(text='Select') - row.operator(PSA_OT_export_bone_groups_select_all.bl_idname, text='All', icon='CHECKBOX_HLT') - row.operator(PSA_OT_export_bone_groups_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT') - rows = max(3, min(len(pg.bone_group_list), 10)) - layout.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', + row.operator(PSA_OT_export_bone_collections_select_all.bl_idname, text='All', icon='CHECKBOX_HLT') + row.operator(PSA_OT_export_bone_collections_deselect_all.bl_idname, text='None', icon='CHECKBOX_DEHLT') + rows = max(3, min(len(pg.bone_collection_list), 10)) + layout.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows) layout.prop(pg, 'should_enforce_bone_name_restrictions') @@ -345,8 +332,7 @@ class PSA_OT_export(Operator, ExportHelper): update_actions_and_timeline_markers(context, self.armature_object.data) - # Populate bone groups list. - populate_bone_group_list(self.armature_object, pg.bone_group_list) + populate_bone_collection_list(self.armature_object, pg.bone_collection_list) context.window_manager.fileselect_add(self) @@ -360,6 +346,8 @@ class PSA_OT_export(Operator, ExportHelper): raise RuntimeError('No actions were selected for export') elif pg.sequence_source == 'TIMELINE_MARKERS' and len(pg.marker_list) == 0: raise RuntimeError('No timeline markers were selected for export') + elif pg.sequence_source == 'NLA_TRACK_STRIPS' and len(pg.nla_strip_list) == 0: + raise RuntimeError('No NLA track strips were selected for export') # Populate the export sequence list. animation_data_object = get_animation_data_object(context) @@ -371,29 +359,38 @@ class PSA_OT_export(Operator, ExportHelper): export_sequences: List[PsaBuildSequence] = [] if pg.sequence_source == 'ACTIONS': - for action in filter(lambda x: x.is_selected, pg.action_list): - if len(action.action.fcurves) == 0: + for action_item in filter(lambda x: x.is_selected, pg.action_list): + if len(action_item.action.fcurves) == 0: continue export_sequence = PsaBuildSequence() - export_sequence.nla_state.action = action.action - export_sequence.name = action.name - export_sequence.nla_state.frame_start = action.frame_start - export_sequence.nla_state.frame_end = action.frame_end - export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action.action]) - export_sequence.compression_ratio = action.action.psa_export.compression_ratio - export_sequence.key_quota = action.action.psa_export.key_quota + export_sequence.nla_state.action = action_item.action + export_sequence.name = action_item.name + export_sequence.nla_state.frame_start = action_item.frame_start + export_sequence.nla_state.frame_end = action_item.frame_end + export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [action_item.action]) + export_sequence.compression_ratio = action_item.action.psa_export.compression_ratio + export_sequence.key_quota = action_item.action.psa_export.key_quota export_sequences.append(export_sequence) elif pg.sequence_source == 'TIMELINE_MARKERS': - for marker in pg.marker_list: + for marker_item in filter(lambda x: x.is_selected, pg.marker_list): export_sequence = PsaBuildSequence() - export_sequence.name = marker.name + export_sequence.name = marker_item.name export_sequence.nla_state.action = None - export_sequence.nla_state.frame_start = marker.frame_start - export_sequence.nla_state.frame_end = marker.frame_end + export_sequence.nla_state.frame_start = marker_item.frame_start + export_sequence.nla_state.frame_end = marker_item.frame_end nla_strips_actions = set( - map(lambda x: x.action, get_nla_strips_in_timeframe(animation_data, marker.frame_start, marker.frame_end))) + map(lambda x: x.action, get_nla_strips_in_frame_range(animation_data, marker_item.frame_start, marker_item.frame_end))) export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, nla_strips_actions) export_sequences.append(export_sequence) + elif pg.sequence_source == 'NLA_TRACK_STRIPS': + for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list): + export_sequence = PsaBuildSequence() + export_sequence.name = nla_strip_item.name + export_sequence.nla_state.action = None + export_sequence.nla_state.frame_start = nla_strip_item.frame_start + export_sequence.nla_state.frame_end = nla_strip_item.frame_end + export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action]) + export_sequences.append(export_sequence) else: raise ValueError(f'Unhandled sequence source: {pg.sequence_source}') @@ -401,7 +398,7 @@ class PSA_OT_export(Operator, ExportHelper): options.animation_data = animation_data options.sequences = export_sequences options.bone_filter_mode = pg.bone_filter_mode - options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected] + options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected] options.should_ignore_bone_name_restrictions = pg.should_enforce_bone_name_restrictions options.sequence_name_prefix = pg.sequence_name_prefix options.sequence_name_suffix = pg.sequence_name_suffix @@ -432,6 +429,8 @@ class PSA_OT_export_actions_select_all(Operator): return pg.action_list elif pg.sequence_source == 'TIMELINE_MARKERS': return pg.marker_list + elif pg.sequence_source == 'NLA_TRACK_STRIPS': + return pg.nla_strip_list return None @classmethod @@ -463,6 +462,8 @@ class PSA_OT_export_actions_deselect_all(Operator): return pg.action_list elif pg.sequence_source == 'TIMELINE_MARKERS': return pg.marker_list + elif pg.sequence_source == 'NLA_TRACK_STRIPS': + return pg.nla_strip_list return None @classmethod @@ -479,42 +480,42 @@ class PSA_OT_export_actions_deselect_all(Operator): return {'FINISHED'} -class PSA_OT_export_bone_groups_select_all(Operator): - bl_idname = 'psa_export.bone_groups_select_all' +class PSA_OT_export_bone_collections_select_all(Operator): + bl_idname = 'psa_export.bone_collections_select_all' bl_label = 'Select All' - bl_description = 'Select all bone groups' + bl_description = 'Select all bone collections' bl_options = {'INTERNAL'} @classmethod def poll(cls, context): pg = getattr(context.scene, 'psa_export') - item_list = pg.bone_group_list + item_list = pg.bone_collection_list has_unselected_items = any(map(lambda action: not action.is_selected, item_list)) return len(item_list) > 0 and has_unselected_items def execute(self, context): pg = getattr(context.scene, 'psa_export') - for item in pg.bone_group_list: + for item in pg.bone_collection_list: item.is_selected = True return {'FINISHED'} -class PSA_OT_export_bone_groups_deselect_all(Operator): - bl_idname = 'psa_export.bone_groups_deselect_all' +class PSA_OT_export_bone_collections_deselect_all(Operator): + bl_idname = 'psa_export.bone_collections_deselect_all' bl_label = 'Deselect All' - bl_description = 'Deselect all bone groups' + bl_description = 'Deselect all bone collections' bl_options = {'INTERNAL'} @classmethod def poll(cls, context): pg = getattr(context.scene, 'psa_export') - item_list = pg.bone_group_list + item_list = pg.bone_collection_list has_selected_actions = any(map(lambda action: action.is_selected, item_list)) return len(item_list) > 0 and has_selected_actions def execute(self, context): pg = getattr(context.scene, 'psa_export') - for action in pg.bone_group_list: + for action in pg.bone_collection_list: action.is_selected = False return {'FINISHED'} @@ -523,6 +524,6 @@ classes = ( PSA_OT_export, PSA_OT_export_actions_select_all, PSA_OT_export_actions_deselect_all, - PSA_OT_export_bone_groups_select_all, - PSA_OT_export_bone_groups_deselect_all, + PSA_OT_export_bone_collections_select_all, + PSA_OT_export_bone_collections_deselect_all, ) diff --git a/io_scene_psk_psa/psa/export/properties.py b/io_scene_psk_psa/psa/export/properties.py index a215501..518adf9 100644 --- a/io_scene_psk_psa/psa/export/properties.py +++ b/io_scene_psk_psa/psa/export/properties.py @@ -1,12 +1,13 @@ +import re import sys from fnmatch import fnmatch -from typing import List +from typing import List, Optional from bpy.props import BoolProperty, PointerProperty, EnumProperty, FloatProperty, CollectionProperty, IntProperty, \ StringProperty -from bpy.types import PropertyGroup, Object, Action +from bpy.types import PropertyGroup, Object, Action, AnimData, Context -from ...types import PSX_PG_bone_group_list_item +from ...types import PSX_PG_bone_collection_list_item def psa_export_property_group_animation_data_override_poll(_context, obj): @@ -25,7 +26,7 @@ class PSA_PG_export_action_list_item(PropertyGroup): is_pose_marker: BoolProperty(options={'HIDDEN'}) -class PSA_PG_export_timeline_markers(PropertyGroup): +class PSA_PG_export_timeline_markers(PropertyGroup): # TODO: rename this to singular marker_index: IntProperty() name: StringProperty() is_selected: BoolProperty(default=True) @@ -33,6 +34,51 @@ class PSA_PG_export_timeline_markers(PropertyGroup): frame_end: IntProperty(options={'HIDDEN'}) +class PSA_PG_export_nla_strip_list_item(PropertyGroup): + name: StringProperty() + action: PointerProperty(type=Action) + frame_start: FloatProperty() + frame_end: FloatProperty() + is_selected: BoolProperty(default=True) + + +def nla_track_update_cb(self: 'PSA_PG_export', context: Context) -> None: + self.nla_strip_list.clear() + if context.object is None or context.object.animation_data is None: + return + match = re.match(r'^(\d+).+$', self.nla_track) + self.nla_track_index = int(match.group(1)) if match else -1 + if self.nla_track_index >= 0: + nla_track = context.object.animation_data.nla_tracks[self.nla_track_index] + for nla_strip in nla_track.strips: + strip: PSA_PG_export_nla_strip_list_item = self.nla_strip_list.add() + strip.action = nla_strip.action + strip.name = nla_strip.name + strip.frame_start = nla_strip.frame_start + strip.frame_end = nla_strip.frame_end + + +def get_animation_data(pg: 'PSA_PG_export', context: Context) -> Optional[AnimData]: + animation_data_object = context.object + if pg.should_override_animation_data: + animation_data_object = pg.animation_data_override + return animation_data_object.animation_data if animation_data_object else None + + +def nla_track_search_cb(self, context: Context, edit_text: str): + pg = getattr(context.scene, 'psa_export') + animation_data = get_animation_data(pg, context) + if animation_data is None: + return + for index, nla_track in enumerate(animation_data.nla_tracks): + yield f'{index} - {nla_track.name}' + + +def animation_data_override_update_cb(self: 'PSA_PG_export', context: Context): + # Reset NLA track selection + self.nla_track = '' + + class PSA_PG_export(PropertyGroup): root_motion: BoolProperty( name='Root Motion', @@ -46,10 +92,12 @@ class PSA_PG_export(PropertyGroup): name='Override Animation Data', options=empty_set, default=False, - description='Use the animation data from a different object instead of the selected object' + description='Use the animation data from a different object instead of the selected object', + update=animation_data_override_update_cb, ) animation_data_override: PointerProperty( type=Object, + update=animation_data_override_update_cb, poll=psa_export_property_group_animation_data_override_poll ) sequence_source: EnumProperty( @@ -58,19 +106,25 @@ class PSA_PG_export(PropertyGroup): description='', items=( ('ACTIONS', 'Actions', 'Sequences will be exported using actions', 'ACTION', 0), - ('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences will be exported using timeline markers', 'MARKER_HLT', - 1), + ('TIMELINE_MARKERS', 'Timeline Markers', 'Sequences are delineated by scene timeline markers', 'MARKER_HLT', 1), + ('NLA_TRACK_STRIPS', 'NLA Track Strips', 'Sequences are delineated by the start & end times of strips on the selected NLA track', 'NLA', 2) ) ) + nla_track: StringProperty( + name='NLA Track', + options=empty_set, + description='', + search=nla_track_search_cb, + update=nla_track_update_cb + ) + nla_track_index: IntProperty(name='NLA Track Index', default=-1) fps_source: EnumProperty( name='FPS Source', options=empty_set, description='', items=( ('SCENE', 'Scene', '', 'SCENE_DATA', 0), - ('ACTION_METADATA', 'Action Metadata', - 'The frame rate will be determined by action\'s "psa_sequence_fps" custom property, if it exists. If the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used. If no metadata is available, the scene\'s frame rate will be used.', - 'PROPERTIES', 1), + ('ACTION_METADATA', 'Action Metadata', 'The frame rate will be determined by action\'s FPS property found in the PSA Export panel.\n\nIf the Sequence Source is Timeline Markers, the lowest value of all contributing actions will be used', 'PROPERTIES', 1), ('CUSTOM', 'Custom', '', 2) ) ) @@ -80,18 +134,20 @@ class PSA_PG_export(PropertyGroup): action_list_index: IntProperty(default=0) marker_list: CollectionProperty(type=PSA_PG_export_timeline_markers) marker_list_index: IntProperty(default=0) + nla_strip_list: CollectionProperty(type=PSA_PG_export_nla_strip_list_item) + nla_strip_list_index: IntProperty(default=0) bone_filter_mode: EnumProperty( name='Bone Filter', options=empty_set, description='', items=( ('ALL', 'All', 'All bones will be exported.'), - ('BONE_GROUPS', 'Bone Groups', 'Only bones belonging to the selected bone groups and their ancestors will ' - 'be exported.'), + ('BONE_COLLECTIONS', 'Bone Collections', 'Only bones belonging to the selected bone collections and their ' + 'ancestors will be exported.'), ) ) - bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item) - bone_group_list_index: IntProperty(default=0, name='', description='') + bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item) + bone_collection_list_index: IntProperty(default=0, name='', description='') should_enforce_bone_name_restrictions: BoolProperty( default=False, name='Enforce Bone Name Restrictions', @@ -145,7 +201,7 @@ def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]: if not pg.sequence_filter_asset: for i, sequence in enumerate(sequences): - if hasattr(sequence, 'action') and sequence.action.asset_data is not None: + if hasattr(sequence, 'action') and sequence.action is not None and sequence.action.asset_data is not None: flt_flags[i] &= ~bitflag_filter_item if not pg.sequence_filter_pose_marker: @@ -164,5 +220,6 @@ def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]: classes = ( PSA_PG_export_action_list_item, PSA_PG_export_timeline_markers, + PSA_PG_export_nla_strip_list_item, PSA_PG_export, ) diff --git a/io_scene_psk_psa/psa/export/ui.py b/io_scene_psk_psa/psa/export/ui.py index ad9d29a..d302265 100644 --- a/io_scene_psk_psa/psa/export/ui.py +++ b/io_scene_psk_psa/psa/export/ui.py @@ -16,7 +16,7 @@ class PSA_UL_export_sequences(UIList): item = cast(PSA_PG_export_action_list_item, item) is_pose_marker = hasattr(item, 'is_pose_marker') and item.is_pose_marker layout.prop(item, 'is_selected', icon_only=True, text=item.name) - if hasattr(item, 'action') and item.action.asset_data is not None: + if hasattr(item, 'action') and item.action is not None and item.action.asset_data is not None: layout.label(text='', icon='ASSET_MANAGER') row = layout.row(align=True) diff --git a/io_scene_psk_psa/psa/import_/operators.py b/io_scene_psk_psa/psa/import_/operators.py index 880a81e..08af962 100644 --- a/io_scene_psk_psa/psa/import_/operators.py +++ b/io_scene_psk_psa/psa/import_/operators.py @@ -166,6 +166,8 @@ class PSA_OT_import(Operator, ImportHelper): options.should_write_keyframes = pg.should_write_keyframes options.should_convert_to_samples = pg.should_convert_to_samples options.bone_mapping_mode = pg.bone_mapping_mode + options.fps_source = pg.fps_source + options.fps_custom = pg.fps_custom if len(sequence_names) == 0: self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected') @@ -239,6 +241,10 @@ class PSA_OT_import(Operator, ImportHelper): col.use_property_decorate = False col.prop(pg, 'should_convert_to_samples') col.separator() + # FPS + col.prop(pg, 'fps_source') + if pg.fps_source == 'CUSTOM': + col.prop(pg, 'fps_custom') col = layout.column(heading='Options') col.use_property_split = True diff --git a/io_scene_psk_psa/psa/import_/properties.py b/io_scene_psk_psa/psa/import_/properties.py index 668e17b..b7e14f5 100644 --- a/io_scene_psk_psa/psa/import_/properties.py +++ b/io_scene_psk_psa/psa/import_/properties.py @@ -2,7 +2,8 @@ import re from fnmatch import fnmatch from typing import List -from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty +from bpy.props import StringProperty, BoolProperty, CollectionProperty, IntProperty, PointerProperty, EnumProperty, \ + FloatProperty from bpy.types import PropertyGroup, Text empty_set = set() @@ -66,6 +67,21 @@ class PSA_PG_import(PropertyGroup): '\'root\' can be mapped to the armature bone \'Root\')', 'CASE_INSENSITIVE', 1), ) ) + fps_source: EnumProperty(name='FPS Source', items=( + ('SEQUENCE', 'Sequence', 'The sequence frame rate matches the original frame rate', 'ACTION', 0), + ('SCENE', 'Scene', 'The sequence frame rate dilates to match that of the scene', 'SCENE_DATA', 1), + ('CUSTOM', 'Custom', 'The sequence frame rate dilates to match a custom frame rate', 2), + )) + fps_custom: FloatProperty( + default=30.0, + name='Custom FPS', + description='The frame rate to which the imported actions will be converted', + options=empty_set, + min=1.0, + soft_min=1.0, + soft_max=60.0, + step=100, + ) def filter_sequences(pg: PSA_PG_import, sequences) -> List[int]: diff --git a/io_scene_psk_psa/psa/importer.py b/io_scene_psk_psa/psa/importer.py index 99cd301..c837e11 100644 --- a/io_scene_psk_psa/psa/importer.py +++ b/io_scene_psk_psa/psa/importer.py @@ -21,6 +21,8 @@ class PsaImportOptions(object): self.action_name_prefix = '' self.should_convert_to_samples = False self.bone_mapping_mode = 'CASE_INSENSITIVE' + self.fps_source = 'SEQUENCE' + self.fps_custom: float = 30.0 class ImportBone(object): @@ -29,9 +31,9 @@ class ImportBone(object): self.parent: Optional[ImportBone] = None self.armature_bone = None self.pose_bone = None - self.orig_loc: Vector = Vector() - self.orig_quat: Quaternion = Quaternion() - self.post_quat: Quaternion = Quaternion() + self.original_location: Vector = Vector() + self.original_rotation: Quaternion = Quaternion() + self.post_rotation: Quaternion = Quaternion() self.fcurves: List[FCurve] = [] @@ -39,17 +41,17 @@ def _calculate_fcurve_data(import_bone: ImportBone, key_data: typing.Iterable[fl # Convert world-space transforms to local-space transforms. key_rotation = Quaternion(key_data[0:4]) key_location = Vector(key_data[4:]) - q = import_bone.post_quat.copy() - q.rotate(import_bone.orig_quat) + q = import_bone.post_rotation.copy() + q.rotate(import_bone.original_rotation) quat = q - q = import_bone.post_quat.copy() + q = import_bone.post_rotation.copy() if import_bone.parent is None: q.rotate(key_rotation.conjugated()) else: q.rotate(key_rotation) quat.rotate(q.conjugated()) - loc = key_location - import_bone.orig_loc - loc.rotate(import_bone.post_quat.conjugated()) + loc = key_location - import_bone.original_location + loc.rotate(import_bone.post_rotation.conjugated()) return quat.w, quat.x, quat.y, quat.z, loc.x, loc.y, loc.z @@ -140,23 +142,16 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, if armature_bone.parent is not None and armature_bone.parent.name in psa_bone_names: import_bone.parent = import_bones_dict[armature_bone.parent.name] # Calculate the original location & rotation of each bone (in world-space maybe?) - if armature_bone.get('orig_quat') is not None: - # TODO: ideally we don't rely on bone auxiliary data like this, the non-aux data path is incorrect - # (animations are flipped 180 around Z) - import_bone.orig_quat = Quaternion(armature_bone['orig_quat']) - import_bone.orig_loc = Vector(armature_bone['orig_loc']) - import_bone.post_quat = Quaternion(armature_bone['post_quat']) + if import_bone.parent is not None: + import_bone.original_location = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation + import_bone.original_location.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated()) + import_bone.original_rotation = armature_bone.matrix_local.to_quaternion() + import_bone.original_rotation.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated()) + import_bone.original_rotation.conjugate() else: - if import_bone.parent is not None: - import_bone.orig_loc = armature_bone.matrix_local.translation - armature_bone.parent.matrix_local.translation - import_bone.orig_loc.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated()) - import_bone.orig_quat = armature_bone.matrix_local.to_quaternion() - import_bone.orig_quat.rotate(armature_bone.parent.matrix_local.to_quaternion().conjugated()) - import_bone.orig_quat.conjugate() - else: - import_bone.orig_loc = armature_bone.matrix_local.translation.copy() - import_bone.orig_quat = armature_bone.matrix_local.to_quaternion() - import_bone.post_quat = import_bone.orig_quat.conjugated() + import_bone.original_location = armature_bone.matrix_local.translation.copy() + import_bone.original_rotation = armature_bone.matrix_local.to_quaternion() + import_bone.post_rotation = import_bone.original_rotation.conjugated() context.window_manager.progress_begin(0, len(sequences)) @@ -172,6 +167,19 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, else: action = bpy.data.actions.new(name=action_name) + # Calculate the target FPS. + target_fps = sequence.fps + if options.fps_source == 'CUSTOM': + target_fps = options.fps_custom + elif options.fps_source == 'SCENE': + target_fps = context.scene.render.fps + elif options.fps_source == 'SEQUENCE': + target_fps = sequence.fps + else: + raise ValueError(f'Unknown FPS source: {options.fps_source}') + + keyframe_time_dilation = target_fps / sequence.fps + if options.should_write_keyframes: # Remove existing f-curves (replace with action.fcurves.clear() in Blender 3.2) while len(action.fcurves) > 0: @@ -208,7 +216,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, # Write the keyframes out. fcurve_data = numpy.zeros(2 * sequence.frame_count, dtype=float) - fcurve_data[0::2] = range(sequence.frame_count) + fcurve_data[0::2] = [x * keyframe_time_dilation for x in range(sequence.frame_count)] for bone_index, import_bone in enumerate(import_bones): if import_bone is None: continue @@ -216,6 +224,8 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, fcurve_data[1::2] = sequence_data_matrix[:, bone_index, fcurve_index] fcurve.keyframe_points.add(sequence.frame_count) fcurve.keyframe_points.foreach_set('co', fcurve_data) + for fcurve_keyframe in fcurve.keyframe_points: + fcurve_keyframe.interpolation = 'LINEAR' if options.should_convert_to_samples: # Bake the curve to samples. @@ -224,7 +234,7 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object, # Write meta-data. if options.should_write_metadata: - action['psa_sequence_fps'] = sequence.fps + action.psa_export.fps = target_fps action.use_fake_user = options.should_use_fake_user diff --git a/io_scene_psk_psa/psk/builder.py b/io_scene_psk_psa/psk/builder.py index 6d8677e..80b3fe4 100644 --- a/io_scene_psk_psa/psk/builder.py +++ b/io_scene_psk_psa/psk/builder.py @@ -15,7 +15,7 @@ class PskInputObjects(object): class PskBuildOptions(object): def __init__(self): self.bone_filter_mode = 'ALL' - self.bone_group_indices: List[int] = [] + self.bone_collection_indices: List[int] = [] self.use_raw_mesh_data = True self.material_names: List[str] = [] self.should_enforce_bone_name_restrictions = False @@ -58,11 +58,17 @@ def get_psk_input_objects(context) -> PskInputObjects: return input_objects -def build_psk(context, options: PskBuildOptions) -> Psk: - input_objects = get_psk_input_objects(context) +class PskBuildResult(object): + def __init__(self): + self.psk = None + self.warnings = [] + +def build_psk(context, options: PskBuildOptions) -> PskBuildResult: + input_objects = get_psk_input_objects(context) armature_object: bpy.types.Object = input_objects.armature_object + result = PskBuildResult() psk = Psk() bones = [] @@ -78,7 +84,7 @@ def build_psk(context, options: PskBuildOptions) -> Psk: psk_bone.rotation = Quaternion.identity() psk.bones.append(psk_bone) else: - bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices) + bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_collection_indices) armature_data = typing.cast(Armature, armature_object.data) bones = [armature_data.bones[bone_name] for bone_name in bone_names] @@ -88,7 +94,11 @@ def build_psk(context, options: PskBuildOptions) -> Psk: for bone in bones: psk_bone = Psk.Bone() - psk_bone.name = bytes(bone.name, encoding='windows-1252') + try: + psk_bone.name = bytes(bone.name, encoding='windows-1252') + except UnicodeEncodeError: + raise RuntimeError( + f'Bone name "{bone.name}" contains characters that cannot be encoded in the Windows-1252 codepage') psk_bone.flags = 0 psk_bone.children_count = 0 @@ -129,14 +139,17 @@ def build_psk(context, options: PskBuildOptions) -> Psk: for material_name in material_names: psk_material = Psk.Material() - psk_material.name = bytes(material_name, encoding='windows-1252') + try: + psk_material.name = bytes(material_name, encoding='windows-1252') + except UnicodeEncodeError: + raise RuntimeError(f'Material name "{material_name}" contains characters that cannot be encoded in the Windows-1252 codepage') psk_material.texture_index = len(psk.materials) psk.materials.append(psk_material) for input_mesh_object in input_objects.mesh_objects: # MATERIALS - material_indices = [material_names.index(material.name) for material in input_mesh_object.data.materials] + material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots] # MESH DATA if options.use_raw_mesh_data: @@ -161,6 +174,10 @@ def build_psk(context, options: PskBuildOptions) -> Psk: mesh_object = bpy.data.objects.new('', mesh_data) mesh_object.matrix_world = input_mesh_object.matrix_world + scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z) + if any(map(lambda x: x < 0, scale)): + result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.') + # Copy the vertex groups for vertex_group in input_mesh_object.vertex_groups: mesh_object.vertex_groups.new(name=vertex_group.name) @@ -271,4 +288,6 @@ def build_psk(context, options: PskBuildOptions) -> Psk: bpy.data.meshes.remove(mesh_data) del mesh_data - return psk + result.psk = psk + + return result diff --git a/io_scene_psk_psa/psk/export/operators.py b/io_scene_psk_psa/psk/export/operators.py index cb48caa..80e097f 100644 --- a/io_scene_psk_psa/psk/export/operators.py +++ b/io_scene_psk_psa/psk/export/operators.py @@ -4,14 +4,14 @@ from bpy_extras.io_utils import ExportHelper from ..builder import build_psk, PskBuildOptions, get_psk_input_objects from ..writer import write_psk -from ...helpers import populate_bone_group_list +from ...helpers import populate_bone_collection_list def is_bone_filter_mode_item_available(context, identifier): input_objects = get_psk_input_objects(context) armature_object = input_objects.armature_object - if identifier == 'BONE_GROUPS': - if not armature_object or not armature_object.pose or not armature_object.pose.bone_groups: + if identifier == 'BONE_COLLECTIONS': + if armature_object is None or armature_object.data is None or len(armature_object.data.collections) == 0: return False # else if... you can set up other conditions if you add more options return True @@ -22,10 +22,11 @@ def populate_material_list(mesh_objects, material_list): material_names = [] for mesh_object in mesh_objects: - for i, material in enumerate(mesh_object.data.materials): + for i, material_slot in enumerate(mesh_object.material_slots): + material = material_slot.material # TODO: put this in the poll arg? if material is None: - raise RuntimeError('Material cannot be empty (index ' + str(i) + ')') + raise RuntimeError('Material slot cannot be empty (index ' + str(i) + ')') if material.name not in material_names: material_names.append(material.name) @@ -94,8 +95,7 @@ class PSK_OT_export(Operator, ExportHelper): pg = getattr(context.scene, 'psk_export') - # Populate bone groups list. - populate_bone_group_list(input_objects.armature_object, pg.bone_group_list) + populate_bone_collection_list(input_objects.armature_object, pg.bone_collection_list) try: populate_material_list(input_objects.mesh_objects, pg.material_list) @@ -136,10 +136,10 @@ class PSK_OT_export(Operator, ExportHelper): item_layout.prop_enum(pg, 'bone_filter_mode', item.identifier) item_layout.enabled = is_bone_filter_mode_item_available(context, identifier) - if pg.bone_filter_mode == 'BONE_GROUPS': + if pg.bone_filter_mode == 'BONE_COLLECTIONS': row = box.row() - rows = max(3, min(len(pg.bone_group_list), 10)) - row.template_list('PSX_UL_bone_group_list', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows) + rows = max(3, min(len(pg.bone_collection_list), 10)) + row.template_list('PSX_UL_bone_collection_list', '', pg, 'bone_collection_list', pg, 'bone_collection_list_index', rows=rows) box.prop(pg, 'should_enforce_bone_name_restrictions') @@ -147,7 +147,7 @@ class PSK_OT_export(Operator, ExportHelper): box = layout.box() box.label(text='Materials', icon='MATERIAL') row = box.row() - rows = max(3, min(len(pg.bone_group_list), 10)) + rows = max(3, min(len(pg.bone_collection_list), 10)) row.template_list('PSK_UL_materials', '', pg, 'material_list', pg, 'material_list_index', rows=rows) col = row.column(align=True) col.operator(PSK_OT_material_list_move_up.bl_idname, text='', icon='TRIA_UP') @@ -157,18 +157,24 @@ class PSK_OT_export(Operator, ExportHelper): pg = context.scene.psk_export options = PskBuildOptions() options.bone_filter_mode = pg.bone_filter_mode - options.bone_group_indices = [x.index for x in pg.bone_group_list if x.is_selected] + options.bone_collection_indices = [x.index for x in pg.bone_collection_list if x.is_selected] options.use_raw_mesh_data = pg.use_raw_mesh_data options.material_names = [m.material_name for m in pg.material_list] options.should_enforce_bone_name_restrictions = pg.should_enforce_bone_name_restrictions try: - psk = build_psk(context, options) - write_psk(psk, self.filepath) - self.report({'INFO'}, f'PSK export successful') + result = build_psk(context, options) + for warning in result.warnings: + self.report({'WARNING'}, warning) + write_psk(result.psk, self.filepath) + if len(result.warnings) > 0: + self.report({'WARNING'}, f'PSK export successful with {len(result.warnings)} warnings') + else: + self.report({'INFO'}, f'PSK export successful') except RuntimeError as e: self.report({'ERROR_INVALID_CONTEXT'}, str(e)) return {'CANCELLED'} + return {'FINISHED'} diff --git a/io_scene_psk_psa/psk/export/properties.py b/io_scene_psk_psa/psk/export/properties.py index ba5f1f6..8382d01 100644 --- a/io_scene_psk_psa/psk/export/properties.py +++ b/io_scene_psk_psa/psk/export/properties.py @@ -1,7 +1,7 @@ from bpy.props import EnumProperty, CollectionProperty, IntProperty, BoolProperty, StringProperty from bpy.types import PropertyGroup -from ...types import PSX_PG_bone_group_list_item +from ...types import PSX_PG_bone_collection_list_item class PSK_PG_material_list_item(PropertyGroup): @@ -16,12 +16,12 @@ class PSK_PG_export(PropertyGroup): description='', items=( ('ALL', 'All', 'All bones will be exported'), - ('BONE_GROUPS', 'Bone Groups', - 'Only bones belonging to the selected bone groups and their ancestors will be exported') + ('BONE_COLLECTIONS', 'Bone Collections', + 'Only bones belonging to the selected bone collections and their ancestors will be exported') ) ) - bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item) - bone_group_list_index: IntProperty(default=0) + bone_collection_list: CollectionProperty(type=PSX_PG_bone_collection_list_item) + bone_collection_list_index: IntProperty(default=0) use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data', description='No modifiers will be evaluated as part of the exported mesh') material_list: CollectionProperty(type=PSK_PG_material_list_item) material_list_index: IntProperty(default=0) diff --git a/io_scene_psk_psa/psk/importer.py b/io_scene_psk_psa/psk/importer.py index 88d518b..c701db9 100644 --- a/io_scene_psk_psa/psk/importer.py +++ b/io_scene_psk_psa/psk/importer.py @@ -39,9 +39,9 @@ class ImportBone: self.world_rotation_matrix: Matrix = Matrix() self.world_matrix: Matrix = Matrix() self.vertex_group = None - self.orig_quat: Quaternion = Quaternion() - self.orig_loc: Vector = Vector() - self.post_quat: Quaternion = Quaternion() + self.original_rotation: Quaternion = Quaternion() + self.original_location: Vector = Vector() + self.post_rotation: Quaternion = Quaternion() class PskImportResult: @@ -111,12 +111,6 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult: edit_bone_matrix.translation = import_bone.world_matrix.translation edit_bone.matrix = edit_bone_matrix - # Store bind pose information in the bone's custom properties. - # This information is used when importing animations from PSA files. - edit_bone['orig_quat'] = import_bone.local_rotation - edit_bone['orig_loc'] = import_bone.local_translation - edit_bone['post_quat'] = import_bone.local_rotation.conjugated() - # MESH if options.should_import_mesh: mesh_data = bpy.data.meshes.new(options.name) @@ -131,7 +125,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult: # Material already exists, just re-use it. material = bpy.data.materials[material_name] elif is_bdk_addon_loaded() and psk.has_material_references: - # Material does not yet exist and we have the BDK addon installed. + # Material does not yet exist, and we have the BDK addon installed. # Attempt to load it using BDK addon's operator. material_reference = psk.material_references[material_index] if material_reference and bpy.ops.bdk.link_material(reference=material_reference) == {'FINISHED'}: @@ -228,12 +222,13 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult: # VERTEX NORMALS if psk.has_vertex_normals and options.should_import_vertex_normals: - mesh_data.polygons.foreach_set("use_smooth", [True] * len(mesh_data.polygons)) + mesh_data.polygons.foreach_set('use_smooth', [True] * len(mesh_data.polygons)) normals = [] for vertex_normal in psk.vertex_normals: normals.append(tuple(vertex_normal)) mesh_data.normals_split_custom_set_from_vertices(normals) - mesh_data.use_auto_smooth = True + else: + mesh_data.shade_smooth() bm.normal_update() bm.free() diff --git a/io_scene_psk_psa/types.py b/io_scene_psk_psa/types.py index 26688b0..ae3e9a9 100644 --- a/io_scene_psk_psa/types.py +++ b/io_scene_psk_psa/types.py @@ -2,7 +2,7 @@ from bpy.props import StringProperty, IntProperty, BoolProperty, FloatProperty from bpy.types import PropertyGroup, UIList, UILayout, Context, AnyType, Panel -class PSX_UL_bone_group_list(UIList): +class PSX_UL_bone_collection_list(UIList): def draw_item(self, context: Context, layout: UILayout, data: AnyType, item: AnyType, icon: int, active_data: AnyType, active_property: str, index: int = 0, flt_flag: int = 0): @@ -11,7 +11,7 @@ class PSX_UL_bone_group_list(UIList): row.label(text=str(getattr(item, 'count')), icon='BONE_DATA') -class PSX_PG_bone_group_list_item(PropertyGroup): +class PSX_PG_bone_collection_list_item(PropertyGroup): name: StringProperty() index: IntProperty() count: IntProperty() @@ -21,6 +21,7 @@ class PSX_PG_bone_group_list_item(PropertyGroup): class PSX_PG_action_export(PropertyGroup): compression_ratio: FloatProperty(name='Compression Ratio', default=1.0, min=0.0, max=1.0, subtype='FACTOR', description='The key sampling ratio of the exported sequence.\n\nA compression ratio of 1.0 will export all frames, while a compression ratio of 0.5 will export half of the frames') key_quota: IntProperty(name='Key Quota', default=0, min=1, description='The minimum number of frames to be exported') + fps: FloatProperty(name='FPS', default=30.0, min=0.0, description='The frame rate of the exported sequence') class PSX_PT_action(Panel): @@ -38,13 +39,17 @@ class PSX_PT_action(Panel): def draw(self, context: 'Context'): action = context.active_action layout = self.layout - layout.prop(action.psa_export, 'compression_ratio') - layout.prop(action.psa_export, 'key_quota') + flow = layout.grid_flow(columns=1) + flow.use_property_split = True + flow.use_property_decorate = False + flow.prop(action.psa_export, 'compression_ratio') + flow.prop(action.psa_export, 'key_quota') + flow.prop(action.psa_export, 'fps') classes = ( PSX_PG_action_export, - PSX_PG_bone_group_list_item, - PSX_UL_bone_group_list, + PSX_PG_bone_collection_list_item, + PSX_UL_bone_collection_list, PSX_PT_action )