mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-11-23 22:40:59 +01:00
Merge branch 'master' into blender-4.1
This commit is contained in:
commit
8c49c8f34e
@ -57,6 +57,12 @@ Bug fixes will be issued for legacy addon versions that are under [Blender's LTS
|
||||
> Note that in order to see the imported actions applied to your armature, you must use the [Dope Sheet](https://docs.blender.org/manual/en/latest/editors/dope_sheet/introduction.html) or [Nonlinear Animation](https://docs.blender.org/manual/en/latest/editors/nla/introduction.html) editors.
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||||
# FAQ
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||||
|
||||
## Why can't I see the animations imported from my PSA?
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||||
Simply importing an animation into the scene will not automatically apply the action to the armature. This is in part because a PSA can have multiple sequences imported from it, and also that it's generally bad form for importers to modify the scene when they don't need to.
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The PSA importer creates [Actions](https://docs.blender.org/manual/en/latest/animation/actions.html) for each of the selected sequences in the PSA. These actions can be applied to your armature via the [Action Editor](https://docs.blender.org/manual/en/latest/editors/dope_sheet/action.html) or [NLA Editor](https://docs.blender.org/manual/en/latest/editors/nla/index.html).
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## Why are the mesh normals not accurate when importing a PSK extracted from [UE Viewer](https://www.gildor.org/en/projects/umodel)?
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If preserving the mesh normals of models is important for your workflow, it is *not recommended* to export PSK files from UE Viewer. This is because UE Viewer makes no attempt to reconstruct the original [smoothing groups](https://en.wikipedia.org/wiki/Smoothing_group). As a result, the normals of imported PSK files will be incorrect when imported into Blender and will need to be manually fixed.
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|
@ -1,15 +1,15 @@
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from bpy.app.handlers import persistent
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bl_info = {
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"name": "PSK/PSA Importer/Exporter",
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"author": "Colin Basnett, Yurii Ti",
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"version": (6, 1, 0),
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"blender": (4, 0, 0),
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"description": "PSK/PSA Import/Export (.psk/.psa)",
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"warning": "",
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"doc_url": "https://github.com/DarklightGames/io_scene_psk_psa",
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"tracker_url": "https://github.com/DarklightGames/io_scene_psk_psa/issues",
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"category": "Import-Export"
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'name': 'PSK/PSA Importer/Exporter',
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'author': 'Colin Basnett, Yurii Ti',
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'version': (6, 1, 2),
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'blender': (4, 0, 0),
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'description': 'PSK/PSA Import/Export (.psk/.psa)',
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'warning': '',
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'doc_url': 'https://github.com/DarklightGames/io_scene_psk_psa',
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'tracker_url': 'https://github.com/DarklightGames/io_scene_psk_psa/issues',
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'category': 'Import-Export'
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}
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if 'bpy' in locals():
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|
@ -30,12 +30,12 @@ def get_nla_strips_in_frame_range(animation_data: AnimData, frame_min: float, fr
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def populate_bone_collection_list(armature_object: Object, bone_collection_list: bpy.props.CollectionProperty) -> None:
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"""
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'''
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Updates the bone collections collection.
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Bone collection selections are preserved between updates unless none of the groups were previously selected;
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otherwise, all collections are selected by default.
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"""
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'''
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has_selected_collections = any([g.is_selected for g in bone_collection_list])
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unassigned_collection_is_selected, selected_assigned_collection_names = True, []
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@ -84,7 +84,7 @@ def check_bone_names(bone_names: Iterable[str]):
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def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_collection_indices: List[int]) -> List[str]:
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"""
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'''
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Returns a sorted list of bone indices that should be exported for the given bone filter mode and bone collections.
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Note that the ancestors of bones within the bone collections will also be present in the returned list.
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@ -93,7 +93,7 @@ def get_export_bone_names(armature_object: Object, bone_filter_mode: str, bone_c
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:param bone_filter_mode: One of ['ALL', 'BONE_COLLECTIONS']
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:param bone_collection_indices: List of bone collection indices to be exported.
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:return: A sorted list of bone indices that should be exported.
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"""
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'''
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if armature_object is None or armature_object.type != 'ARMATURE':
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raise ValueError('An armature object must be supplied')
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|
@ -13,36 +13,66 @@ class PsaConfig:
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self.sequence_bone_flags: Dict[str, Dict[int, int]] = dict()
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def _load_config_file(file_path: str) -> ConfigParser:
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'''
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UEViewer exports a dialect of INI files that is not compatible with Python's ConfigParser.
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Specifically, it allows values in this format:
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||||
|
||||
[Section]
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Key1
|
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Key2
|
||||
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This is not allowed in Python's ConfigParser, which requires a '=' character after each key name.
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To work around this, we'll modify the file to add the '=' character after each key name if it is missing.
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'''
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with open(file_path, 'r') as f:
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lines = f.read().split('\n')
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lines = [re.sub(r'^\s*(\w+)\s*$', r'\1=', line) for line in lines]
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contents = '\n'.join(lines)
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config = ConfigParser()
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config.read_string(contents)
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return config
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def _get_bone_flags_from_value(value: str) -> int:
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match value:
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case 'all':
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return (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
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case 'trans':
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return REMOVE_TRACK_LOCATION
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case 'rot':
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return REMOVE_TRACK_ROTATION
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case _:
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return 0
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def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
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psa_config = PsaConfig()
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config = ConfigParser()
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config.read(file_path)
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psa_sequence_names = list(psa_reader.sequences.keys())
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lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
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config = _load_config_file(file_path)
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if config.has_section('RemoveTracks'):
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for key, value in config.items('RemoveTracks'):
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match = re.match(f'^(.+)\.(\d+)$', key)
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sequence_name = match.group(1)
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bone_index = int(match.group(2))
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# Map the sequence name onto the actual sequence name in the PSA file.
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try:
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psa_sequence_names = list(psa_reader.sequences.keys())
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lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
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sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
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except ValueError:
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pass
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# Sequence name is not in the PSA file.
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continue
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if sequence_name not in psa_config.sequence_bone_flags:
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psa_config.sequence_bone_flags[sequence_name] = dict()
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match value:
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case 'all':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = (REMOVE_TRACK_LOCATION | REMOVE_TRACK_ROTATION)
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case 'trans':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_LOCATION
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case 'rot':
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psa_config.sequence_bone_flags[sequence_name][bone_index] = REMOVE_TRACK_ROTATION
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bone_index = int(match.group(2))
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psa_config.sequence_bone_flags[sequence_name][bone_index] = _get_bone_flags_from_value(value)
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return psa_config
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|
@ -4,10 +4,10 @@ from typing import List
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||||
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||||
from ..data import *
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||||
|
||||
"""
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||||
'''
|
||||
Note that keys are not stored within the Psa object.
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Use the PsaReader::get_sequence_keys to get the keys for a sequence.
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"""
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||||
'''
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||||
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class Psa:
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|
@ -47,7 +47,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
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||||
if not is_action_for_armature(armature, action):
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||||
continue
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||||
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||||
if not action.name.startswith('#'):
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||||
if action.name != '' and not action.name.startswith('#'):
|
||||
for (name, frame_start, frame_end) in get_sequences_from_action(action):
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||||
item = pg.action_list.add()
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item.action = action
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@ -60,7 +60,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
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# Pose markers are not guaranteed to be in frame-order, so make sure that they are.
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pose_markers = sorted(action.pose_markers, key=lambda x: x.frame)
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for pose_marker_index, pose_marker in enumerate(pose_markers):
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||||
if pose_marker.name.startswith('#'):
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if pose_marker.name.strip() == '' or pose_marker.name.startswith('#'):
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||||
continue
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for (name, frame_start, frame_end) in get_sequences_from_action_pose_marker(action, pose_markers, pose_marker, pose_marker_index):
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item = pg.action_list.add()
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@ -78,7 +78,7 @@ def update_actions_and_timeline_markers(context: Context, armature: Armature):
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for marker_name in marker_names:
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if marker_name not in sequence_frame_ranges:
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continue
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||||
if marker_name.startswith('#'):
|
||||
if marker_name.strip() == '' or marker_name.startswith('#'):
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||||
continue
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frame_start, frame_end = sequence_frame_ranges[marker_name]
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sequences = get_sequences_from_name_and_frame_range(marker_name, frame_start, frame_end)
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|
@ -152,7 +152,7 @@ class PSA_PG_export(PropertyGroup):
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default=False,
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name='Enforce Bone Name Restrictions',
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description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
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||||
'cannot be referenced in scripts'
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'may not be able to be referenced in-engine'
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)
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sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
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sequence_name_suffix: StringProperty(name='Suffix', options=empty_set)
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|
@ -30,15 +30,15 @@ class PSA_UL_export_sequences(UIList):
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pg = getattr(context.scene, 'psa_export')
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_name', text="")
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subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
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subrow.prop(pg, 'sequence_filter_name', text='')
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subrow.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
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# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
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if pg.sequence_source == 'ACTIONS':
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
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subrow.prop(pg, 'sequence_filter_pose_marker', icon_only=True, icon='PMARKER')
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subrow.prop(pg, 'sequence_filter_reversed', text="", icon='FRAME_PREV')
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subrow.prop(pg, 'sequence_filter_reversed', text='', icon='FRAME_PREV')
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def filter_items(self, context, data, prop):
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pg = getattr(context.scene, 'psa_export')
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|
@ -95,15 +95,15 @@ class PSA_OT_import_select_file(Operator):
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bl_options = {'INTERNAL'}
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bl_description = 'Select a PSA file from which to import animations'
|
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filepath: StringProperty(subtype='FILE_PATH')
|
||||
filter_glob: StringProperty(default="*.psa", options={'HIDDEN'})
|
||||
filter_glob: StringProperty(default='*.psa', options={'HIDDEN'})
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||||
|
||||
def execute(self, context):
|
||||
getattr(context.scene, 'psa_import').psa_file_path = self.filepath
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context, event):
|
||||
context.window_manager.fileselect_add(self)
|
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return {"RUNNING_MODAL"}
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def load_psa_file(context, filepath: str):
|
||||
@ -158,6 +158,10 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
psa_reader = PsaReader(self.filepath)
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
@ -171,14 +175,14 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
options.fps_source = pg.fps_source
|
||||
options.fps_custom = pg.fps_custom
|
||||
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(self.filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
options.psa_config = read_psa_config(psa_reader, str(config_path))
|
||||
|
||||
if len(sequence_names) == 0:
|
||||
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
|
||||
return {'CANCELLED'}
|
||||
if options.should_use_config_file:
|
||||
# Read the PSA config file if it exists.
|
||||
config_path = Path(self.filepath).with_suffix('.config')
|
||||
if config_path.exists():
|
||||
try:
|
||||
options.psa_config = read_psa_config(psa_reader, str(config_path))
|
||||
except Exception as e:
|
||||
self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
|
||||
|
||||
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
@ -258,6 +262,8 @@ class PSA_OT_import(Operator, ImportHelper):
|
||||
col.use_property_decorate = False
|
||||
col.prop(pg, 'should_use_fake_user')
|
||||
col.prop(pg, 'should_stash')
|
||||
col.prop(pg, 'should_use_config_file')
|
||||
|
||||
col.prop(pg, 'should_use_action_name_prefix')
|
||||
|
||||
if pg.should_use_action_name_prefix:
|
||||
|
@ -32,6 +32,12 @@ class PSA_PG_import(PropertyGroup):
|
||||
description='Assign each imported action a fake user so that the data block is '
|
||||
'saved even it has no users',
|
||||
options=empty_set)
|
||||
should_use_config_file: BoolProperty(default=True, name='Use Config File',
|
||||
description='Use the .config file that is sometimes generated when the PSA '
|
||||
'file is exported from UEViewer. This file contains '
|
||||
'options that can be used to filter out certain bones tracks '
|
||||
'from the imported actions',
|
||||
options=empty_set)
|
||||
should_stash: BoolProperty(default=False, name='Stash',
|
||||
description='Stash each imported action as a strip on a new non-contributing NLA track',
|
||||
options=empty_set)
|
||||
|
@ -17,10 +17,10 @@ class PSA_UL_sequences(UIList):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
row = layout.row()
|
||||
sub_row = row.row(align=True)
|
||||
sub_row.prop(pg, 'sequence_filter_name', text="")
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text="", icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text="", icon='CHECKBOX_HLT')
|
||||
sub_row.prop(pg, 'sequence_filter_name', text='')
|
||||
sub_row.prop(pg, 'sequence_use_filter_invert', text='', icon='ARROW_LEFTRIGHT')
|
||||
sub_row.prop(pg, 'sequence_use_filter_regex', text='', icon='SORTBYEXT')
|
||||
sub_row.prop(pg, 'sequence_filter_is_selected', text='', icon='CHECKBOX_HLT')
|
||||
|
||||
def filter_items(self, context, data, property_):
|
||||
pg = getattr(context.scene, 'psa_import')
|
||||
|
@ -24,6 +24,7 @@ class PsaImportOptions(object):
|
||||
self.bone_mapping_mode = 'CASE_INSENSITIVE'
|
||||
self.fps_source = 'SEQUENCE'
|
||||
self.fps_custom: float = 30.0
|
||||
self.should_use_config_file = True
|
||||
self.psa_config: PsaConfig = PsaConfig()
|
||||
|
||||
|
||||
@ -63,12 +64,12 @@ class PsaImportResult:
|
||||
|
||||
|
||||
def _get_armature_bone_index_for_psa_bone(psa_bone_name: str, armature_bone_names: List[str], bone_mapping_mode: str = 'EXACT') -> Optional[int]:
|
||||
"""
|
||||
'''
|
||||
@param psa_bone_name: The name of the PSA bone.
|
||||
@param armature_bone_names: The names of the bones in the armature.
|
||||
@param bone_mapping_mode: One of 'EXACT' or 'CASE_INSENSITIVE'.
|
||||
@return: The index of the armature bone that corresponds to the given PSA bone, or None if no such bone exists.
|
||||
"""
|
||||
'''
|
||||
for armature_bone_index, armature_bone_name in enumerate(armature_bone_names):
|
||||
if bone_mapping_mode == 'CASE_INSENSITIVE':
|
||||
if armature_bone_name.lower() == psa_bone_name.lower():
|
||||
@ -175,15 +176,15 @@ def import_psa(context: Context, psa_reader: PsaReader, armature_object: Object,
|
||||
action = bpy.data.actions.new(name=action_name)
|
||||
|
||||
# Calculate the target FPS.
|
||||
target_fps = sequence.fps
|
||||
if options.fps_source == 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
elif options.fps_source == 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
elif options.fps_source == 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
else:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
match options.fps_source:
|
||||
case 'CUSTOM':
|
||||
target_fps = options.fps_custom
|
||||
case 'SCENE':
|
||||
target_fps = context.scene.render.fps
|
||||
case 'SEQUENCE':
|
||||
target_fps = sequence.fps
|
||||
case _:
|
||||
raise ValueError(f'Unknown FPS source: {options.fps_source}')
|
||||
|
||||
keyframe_time_dilation = target_fps / sequence.fps
|
||||
|
||||
|
@ -11,24 +11,23 @@ def _try_fix_cue4parse_issue_103(sequences) -> bool:
|
||||
# The issue was that the frame_start_index was not being set correctly, and was always being set to the same value
|
||||
# as the frame_count.
|
||||
# This fix will eventually be deprecated as it is only necessary for files exported prior to the fix.
|
||||
if len(sequences) > 0:
|
||||
if sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
for i, sequence in enumerate(sequences):
|
||||
sequence.frame_start_index = frame_start_index
|
||||
frame_start_index += sequence.frame_count
|
||||
return True
|
||||
if len(sequences) > 0 and sequences[0].frame_start_index == sequences[0].frame_count:
|
||||
# Manually set the frame_start_index for each sequence. This assumes that the sequences are in order with
|
||||
# no shared frames between sequences (all exporters that I know of do this, so it's a safe assumption).
|
||||
frame_start_index = 0
|
||||
for i, sequence in enumerate(sequences):
|
||||
sequence.frame_start_index = frame_start_index
|
||||
frame_start_index += sequence.frame_count
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
class PsaReader(object):
|
||||
"""
|
||||
'''
|
||||
This class reads the sequences and bone information immediately upon instantiation and holds onto a file handle.
|
||||
The keyframe data is not read into memory upon instantiation due to its potentially very large size.
|
||||
To read the key data for a particular sequence, call :read_sequence_keys.
|
||||
"""
|
||||
'''
|
||||
|
||||
def __init__(self, path):
|
||||
self.keys_data_offset: int = 0
|
||||
@ -44,11 +43,11 @@ class PsaReader(object):
|
||||
return self.psa.sequences
|
||||
|
||||
def read_sequence_data_matrix(self, sequence_name: str) -> np.ndarray:
|
||||
"""
|
||||
'''
|
||||
Reads and returns the data matrix for the given sequence.
|
||||
@param sequence_name: The name of the sequence.
|
||||
@return: An FxBx7 matrix where F is the number of frames, B is the number of bones.
|
||||
"""
|
||||
'''
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
keys = self.read_sequence_keys(sequence_name)
|
||||
bone_count = len(self.bones)
|
||||
@ -61,12 +60,12 @@ class PsaReader(object):
|
||||
return matrix
|
||||
|
||||
def read_sequence_keys(self, sequence_name: str) -> List[Psa.Key]:
|
||||
"""
|
||||
'''
|
||||
Reads and returns the key data for a sequence.
|
||||
|
||||
@param sequence_name: The name of the sequence.
|
||||
@return: A list of Psa.Keys.
|
||||
"""
|
||||
'''
|
||||
# Set the file reader to the beginning of the keys data
|
||||
sequence = self.psa.sequences[sequence_name]
|
||||
data_size = sizeof(Psa.Key)
|
||||
|
@ -1,5 +1,8 @@
|
||||
from typing import Optional
|
||||
|
||||
import bmesh
|
||||
import bpy
|
||||
import numpy as np
|
||||
from bpy.types import Armature
|
||||
|
||||
from .data import *
|
||||
@ -9,7 +12,7 @@ from ..helpers import *
|
||||
class PskInputObjects(object):
|
||||
def __init__(self):
|
||||
self.mesh_objects = []
|
||||
self.armature_object = None
|
||||
self.armature_object: Optional[Object] = None
|
||||
|
||||
|
||||
class PskBuildOptions(object):
|
||||
@ -61,7 +64,7 @@ def get_psk_input_objects(context) -> PskInputObjects:
|
||||
class PskBuildResult(object):
|
||||
def __init__(self):
|
||||
self.psk = None
|
||||
self.warnings = []
|
||||
self.warnings: List[str] = []
|
||||
|
||||
|
||||
def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
@ -150,6 +153,8 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
|
||||
for object_index, input_mesh_object in enumerate(input_objects.mesh_objects):
|
||||
|
||||
should_flip_normals = False
|
||||
|
||||
# MATERIALS
|
||||
material_indices = [material_names.index(material_slot.material.name) for material_slot in input_mesh_object.material_slots]
|
||||
|
||||
@ -177,8 +182,16 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
mesh_object.matrix_world = input_mesh_object.matrix_world
|
||||
|
||||
scale = (input_mesh_object.scale.x, input_mesh_object.scale.y, input_mesh_object.scale.z)
|
||||
if any(map(lambda x: x < 0, scale)):
|
||||
result.warnings.append(f'Mesh "{input_mesh_object.name}" has negative scaling which may result in inverted normals.')
|
||||
|
||||
# Negative scaling in Blender results in inverted normals after the scale is applied. However, if the scale
|
||||
# is not applied, the normals will appear unaffected in the viewport. The evaluated mesh data used in the
|
||||
# export will have the scale applied, but this behavior is not obvious to the user.
|
||||
#
|
||||
# In order to have the exporter be as WYSIWYG as possible, we need to check for negative scaling and invert
|
||||
# the normals if necessary. If two axes have negative scaling and the third has positive scaling, the
|
||||
# normals will be correct. We can detect this by checking if the number of negative scaling axes is odd. If
|
||||
# it is, we need to invert the normals of the mesh by swapping the order of the vertices in each face.
|
||||
should_flip_normals = sum(1 for x in scale if x < 0) % 2 == 1
|
||||
|
||||
# Copy the vertex groups
|
||||
for vertex_group in input_mesh_object.vertex_groups:
|
||||
@ -207,11 +220,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
# Build a list of non-unique wedges.
|
||||
wedges = []
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
wedge = Psk.Wedge()
|
||||
wedge.point_index = loop.vertex_index + vertex_offset
|
||||
wedge.u, wedge.v = uv_layer[loop_index].uv
|
||||
wedge.v = 1.0 - wedge.v
|
||||
wedges.append(wedge)
|
||||
wedges.append(Psk.Wedge(
|
||||
point_index=loop.vertex_index + vertex_offset,
|
||||
u=uv_layer[loop_index].uv[0],
|
||||
v=1.0 - uv_layer[loop_index].uv[1]
|
||||
))
|
||||
|
||||
# Assign material indices to the wedges.
|
||||
for triangle in mesh_data.loop_triangles:
|
||||
@ -219,8 +232,8 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
wedges[loop_index].material_index = material_indices[triangle.material_index]
|
||||
|
||||
# Populate the list of wedges with unique wedges & build a look-up table of loop indices to wedge indices
|
||||
wedge_indices = {}
|
||||
loop_wedge_indices = [-1] * len(mesh_data.loops)
|
||||
wedge_indices = dict()
|
||||
loop_wedge_indices = np.full(len(mesh_data.loops), -1)
|
||||
for loop_index, wedge in enumerate(wedges):
|
||||
wedge_hash = hash(wedge)
|
||||
if wedge_hash in wedge_indices:
|
||||
@ -233,6 +246,7 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
|
||||
# FACES
|
||||
poly_groups, groups = mesh_data.calc_smooth_groups(use_bitflags=True)
|
||||
psk_face_start_index = len(psk.faces)
|
||||
for f in mesh_data.loop_triangles:
|
||||
face = Psk.Face()
|
||||
face.material_index = material_indices[f.material_index]
|
||||
@ -242,6 +256,11 @@ def build_psk(context, options: PskBuildOptions) -> PskBuildResult:
|
||||
face.smoothing_groups = poly_groups[f.polygon_index]
|
||||
psk.faces.append(face)
|
||||
|
||||
if should_flip_normals:
|
||||
# Invert the normals of the faces.
|
||||
for face in psk.faces[psk_face_start_index:]:
|
||||
face.wedge_indices[0], face.wedge_indices[2] = face.wedge_indices[2], face.wedge_indices[0]
|
||||
|
||||
# WEIGHTS
|
||||
if armature_object is not None:
|
||||
armature_data = typing.cast(Armature, armature_object.data)
|
||||
|
@ -5,11 +5,11 @@ from ..data import *
|
||||
|
||||
class Psk(object):
|
||||
class Wedge(object):
|
||||
def __init__(self):
|
||||
self.point_index: int = 0
|
||||
self.u: float = 0.0
|
||||
self.v: float = 0.0
|
||||
self.material_index: int = 0
|
||||
def __init__(self, point_index: int, u: float, v: float, material_index: int = 0):
|
||||
self.point_index: int = point_index
|
||||
self.u: float = u
|
||||
self.v: float = v
|
||||
self.material_index = material_index
|
||||
|
||||
def __hash__(self):
|
||||
return hash(f'{self.point_index}-{self.u}-{self.v}-{self.material_index}')
|
||||
|
@ -51,7 +51,7 @@ class PSK_OT_material_list_move_up(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index - 1)
|
||||
pg.material_list_index -= 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_material_list_move_down(Operator):
|
||||
@ -69,7 +69,7 @@ class PSK_OT_material_list_move_down(Operator):
|
||||
pg = getattr(context.scene, 'psk_export')
|
||||
pg.material_list.move(pg.material_list_index, pg.material_list_index + 1)
|
||||
pg.material_list_index += 1
|
||||
return {"FINISHED"}
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSK_OT_export(Operator, ExportHelper):
|
||||
|
@ -38,8 +38,8 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
should_import_vertex_colors: BoolProperty(
|
||||
default=True,
|
||||
options=empty_set,
|
||||
name='Vertex Colors',
|
||||
description='Import vertex colors from PSKX files, if available'
|
||||
name='Import Vertex Colors',
|
||||
description='Import vertex colors, if available'
|
||||
)
|
||||
vertex_color_space: EnumProperty(
|
||||
name='Vertex Color Space',
|
||||
@ -53,13 +53,13 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
)
|
||||
should_import_vertex_normals: BoolProperty(
|
||||
default=True,
|
||||
name='Vertex Normals',
|
||||
name='Import Vertex Normals',
|
||||
options=empty_set,
|
||||
description='Import vertex normals, if available'
|
||||
)
|
||||
should_import_extra_uvs: BoolProperty(
|
||||
default=True,
|
||||
name='Extra UVs',
|
||||
name='Import Extra UVs',
|
||||
options=empty_set,
|
||||
description='Import extra UV maps, if available'
|
||||
)
|
||||
@ -74,12 +74,6 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
name='Import Materials',
|
||||
options=empty_set,
|
||||
)
|
||||
should_reuse_materials: BoolProperty(
|
||||
default=True,
|
||||
name='Reuse Materials',
|
||||
options=empty_set,
|
||||
description='Existing materials with matching names will be reused when available'
|
||||
)
|
||||
should_import_skeleton: BoolProperty(
|
||||
default=True,
|
||||
name='Import Skeleton',
|
||||
@ -93,14 +87,20 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
soft_min=1.0,
|
||||
name='Bone Length',
|
||||
options=empty_set,
|
||||
subtype='DISTANCE',
|
||||
description='Length of the bones'
|
||||
)
|
||||
should_import_shape_keys: BoolProperty(
|
||||
default=True,
|
||||
name='Shape Keys',
|
||||
name='Import Shape Keys',
|
||||
options=empty_set,
|
||||
description='Import shape keys, if available'
|
||||
)
|
||||
scale: FloatProperty(
|
||||
name='Scale',
|
||||
default=1.0,
|
||||
soft_min=0.0,
|
||||
)
|
||||
|
||||
def execute(self, context):
|
||||
psk = read_psk(self.filepath)
|
||||
@ -116,6 +116,11 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
options.bone_length = self.bone_length
|
||||
options.should_import_materials = self.should_import_materials
|
||||
options.should_import_shape_keys = self.should_import_shape_keys
|
||||
options.scale = self.scale
|
||||
|
||||
if not options.should_import_mesh and not options.should_import_skeleton:
|
||||
self.report({'ERROR'}, 'Nothing to import')
|
||||
return {'CANCELLED'}
|
||||
|
||||
result = import_psk(psk, context, options)
|
||||
|
||||
@ -124,30 +129,42 @@ class PSK_OT_import(Operator, ImportHelper):
|
||||
message += '\n'.join(result.warnings)
|
||||
self.report({'WARNING'}, message)
|
||||
else:
|
||||
self.report({'INFO'}, f'PSK imported')
|
||||
self.report({'INFO'}, f'PSK imported ({options.name})')
|
||||
|
||||
return {'FINISHED'}
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.prop(self, 'should_import_materials')
|
||||
|
||||
row = layout.row()
|
||||
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'scale')
|
||||
|
||||
layout.prop(self, 'should_import_mesh')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
|
||||
if self.should_import_mesh:
|
||||
row.prop(self, 'should_import_vertex_normals')
|
||||
row.prop(self, 'should_import_extra_uvs')
|
||||
row.prop(self, 'should_import_vertex_colors')
|
||||
row = layout.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'should_import_materials', text='Materials')
|
||||
col.prop(self, 'should_import_vertex_normals', text='Vertex Normals')
|
||||
col.prop(self, 'should_import_extra_uvs', text='Extra UVs')
|
||||
col.prop(self, 'should_import_vertex_colors', text='Vertex Colors')
|
||||
if self.should_import_vertex_colors:
|
||||
row.prop(self, 'vertex_color_space')
|
||||
row.prop(self, 'should_import_shape_keys')
|
||||
col.prop(self, 'vertex_color_space')
|
||||
col.prop(self, 'should_import_shape_keys', text='Shape Keys')
|
||||
|
||||
layout.prop(self, 'should_import_skeleton')
|
||||
row = layout.column()
|
||||
row.use_property_split = True
|
||||
row.use_property_decorate = False
|
||||
if self.should_import_skeleton:
|
||||
row.prop(self, 'bone_length')
|
||||
row = layout.row()
|
||||
col = row.column()
|
||||
col.use_property_split = True
|
||||
col.use_property_decorate = False
|
||||
col.prop(self, 'bone_length')
|
||||
|
||||
|
||||
classes = (
|
||||
|
@ -1,4 +1,3 @@
|
||||
from math import inf
|
||||
from typing import Optional, List
|
||||
|
||||
import bmesh
|
||||
@ -17,19 +16,20 @@ class PskImportOptions:
|
||||
self.should_import_mesh = True
|
||||
self.should_reuse_materials = True
|
||||
self.should_import_vertex_colors = True
|
||||
self.vertex_color_space = 'sRGB'
|
||||
self.vertex_color_space = 'SRGB'
|
||||
self.should_import_vertex_normals = True
|
||||
self.should_import_extra_uvs = True
|
||||
self.should_import_skeleton = True
|
||||
self.should_import_shape_keys = True
|
||||
self.bone_length = 1.0
|
||||
self.should_import_materials = True
|
||||
self.scale = 1.0
|
||||
|
||||
|
||||
class ImportBone:
|
||||
"""
|
||||
'''
|
||||
Intermediate bone type for the purpose of construction.
|
||||
"""
|
||||
'''
|
||||
def __init__(self, index: int, psk_bone: Psk.Bone):
|
||||
self.index: int = index
|
||||
self.psk_bone: Psk.Bone = psk_bone
|
||||
@ -52,6 +52,7 @@ class PskImportResult:
|
||||
def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
result = PskImportResult()
|
||||
armature_object = None
|
||||
mesh_object = None
|
||||
|
||||
if options.should_import_skeleton:
|
||||
# ARMATURE
|
||||
@ -144,6 +145,7 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
|
||||
bm.verts.ensure_lookup_table()
|
||||
|
||||
# FACES
|
||||
invalid_face_indices = set()
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
point_indices = map(lambda i: psk.wedges[i].point_index, reversed(face.wedge_indices))
|
||||
@ -164,61 +166,59 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
bm.to_mesh(mesh_data)
|
||||
|
||||
# TEXTURE COORDINATES
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name='VTXW0000')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
|
||||
for wedge in face_wedges:
|
||||
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = wedge.u, 1.0 - wedge.v
|
||||
uv_layer_data_index += 1
|
||||
|
||||
# EXTRA UVS
|
||||
if psk.has_extra_uvs and options.should_import_extra_uvs:
|
||||
extra_uv_channel_count = int(len(psk.extra_uvs) / len(psk.wedges))
|
||||
wedge_index_offset = 0
|
||||
for extra_uv_index in range(extra_uv_channel_count):
|
||||
data_index = 0
|
||||
uv_layer_data_index = 0
|
||||
uv_layer = mesh_data.uv_layers.new(name=f'EXTRAUV{extra_uv_index}')
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
u, v = psk.extra_uvs[wedge_index_offset + wedge_index]
|
||||
uv_layer.data[data_index].uv = u, 1.0 - v
|
||||
data_index += 1
|
||||
uv_layer.data[uv_layer_data_index].uv = u, 1.0 - v
|
||||
uv_layer_data_index += 1
|
||||
wedge_index_offset += len(psk.wedges)
|
||||
|
||||
# VERTEX COLORS
|
||||
if psk.has_vertex_colors and options.should_import_vertex_colors:
|
||||
size = (len(psk.points), 4)
|
||||
vertex_colors = np.full(size, inf)
|
||||
vertex_color_data = mesh_data.vertex_colors.new(name='VERTEXCOLOR')
|
||||
ambiguous_vertex_color_point_indices = []
|
||||
# Convert vertex colors to sRGB if necessary.
|
||||
psk_vertex_colors = np.zeros((len(psk.vertex_colors), 4))
|
||||
for vertex_color_index in range(len(psk.vertex_colors)):
|
||||
psk_vertex_colors[vertex_color_index,:] = psk.vertex_colors[vertex_color_index].normalized()
|
||||
match options.vertex_color_space:
|
||||
case 'SRGBA':
|
||||
for i in range(psk_vertex_colors.shape[0]):
|
||||
psk_vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), psk_vertex_colors[i, :3]))
|
||||
case _:
|
||||
pass
|
||||
|
||||
for wedge_index, wedge in enumerate(psk.wedges):
|
||||
point_index = wedge.point_index
|
||||
psk_vertex_color = psk.vertex_colors[wedge_index].normalized()
|
||||
if vertex_colors[point_index, 0] != inf and tuple(vertex_colors[point_index]) != psk_vertex_color:
|
||||
ambiguous_vertex_color_point_indices.append(point_index)
|
||||
else:
|
||||
vertex_colors[point_index] = psk_vertex_color
|
||||
# Map the PSK vertex colors to the face corners.
|
||||
face_count = len(psk.faces) - len(invalid_face_indices)
|
||||
face_corner_colors = np.full((face_count * 3, 4), 1.0)
|
||||
face_corner_color_index = 0
|
||||
for face_index, face in enumerate(psk.faces):
|
||||
if face_index in invalid_face_indices:
|
||||
continue
|
||||
for wedge_index in reversed(face.wedge_indices):
|
||||
face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
|
||||
face_corner_color_index += 1
|
||||
|
||||
if options.vertex_color_space == 'SRGBA':
|
||||
for i in range(vertex_colors.shape[0]):
|
||||
vertex_colors[i, :3] = tuple(map(lambda x: rgb_to_srgb(x), vertex_colors[i, :3]))
|
||||
|
||||
for loop_index, loop in enumerate(mesh_data.loops):
|
||||
vertex_color = vertex_colors[loop.vertex_index]
|
||||
if vertex_color is not None:
|
||||
vertex_color_data.data[loop_index].color = vertex_color
|
||||
else:
|
||||
vertex_color_data.data[loop_index].color = 1.0, 1.0, 1.0, 1.0
|
||||
|
||||
if len(ambiguous_vertex_color_point_indices) > 0:
|
||||
result.warnings.append(
|
||||
f'{len(ambiguous_vertex_color_point_indices)} vertex(es) with ambiguous vertex colors.')
|
||||
# Create the vertex color attribute.
|
||||
face_corner_color_attribute = mesh_data.attributes.new(name='VERTEXCOLOR', type='FLOAT_COLOR', domain='CORNER')
|
||||
face_corner_color_attribute.data.foreach_set('color', face_corner_colors.flatten())
|
||||
|
||||
# VERTEX NORMALS
|
||||
if psk.has_vertex_normals and options.should_import_vertex_normals:
|
||||
@ -227,6 +227,8 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
for vertex_normal in psk.vertex_normals:
|
||||
normals.append(tuple(vertex_normal))
|
||||
mesh_data.normals_split_custom_set_from_vertices(normals)
|
||||
# TODO: This has been removed in 4.1!
|
||||
mesh_data.use_auto_smooth = True
|
||||
else:
|
||||
mesh_data.shade_smooth()
|
||||
|
||||
@ -266,6 +268,9 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
|
||||
armature_modifier.object = armature_object
|
||||
mesh_object.parent = armature_object
|
||||
|
||||
root_object = armature_object if options.should_import_skeleton else mesh_object
|
||||
root_object.scale = (options.scale, options.scale, options.scale)
|
||||
|
||||
try:
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
except:
|
||||
|
@ -23,7 +23,7 @@ def _read_material_references(path: str) -> List[str]:
|
||||
return []
|
||||
# Do a crude regex match to find the Material list entries.
|
||||
contents = property_file_path.read_text()
|
||||
pattern = r"Material\s*=\s*([^\s^,]+)"
|
||||
pattern = r'Material\s*=\s*([^\s^,]+)'
|
||||
return re.findall(pattern, contents)
|
||||
|
||||
|
||||
|
@ -6,7 +6,7 @@ from ..data import Section, Vector3
|
||||
|
||||
MAX_WEDGE_COUNT = 65536
|
||||
MAX_POINT_COUNT = 4294967296
|
||||
MAX_BONE_COUNT = 256
|
||||
MAX_BONE_COUNT = 2147483647
|
||||
MAX_MATERIAL_COUNT = 256
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user