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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed a bug where any invalid faces would result in import failure if also importing vertex colors
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@ -204,9 +204,12 @@ def import_psk(psk: Psk, context, options: PskImportOptions) -> PskImportResult:
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pass
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pass
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# Map the PSK vertex colors to the face corners.
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# Map the PSK vertex colors to the face corners.
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face_corner_colors = np.full((len(psk.faces * 3), 4), 1.0)
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face_count = len(psk.faces) - len(invalid_face_indices)
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face_corner_colors = np.full((face_count * 3, 4), 1.0)
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face_corner_color_index = 0
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face_corner_color_index = 0
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for face_index, face in enumerate(psk.faces):
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for face_index, face in enumerate(psk.faces):
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if face_index in invalid_face_indices:
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continue
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for wedge_index in reversed(face.wedge_indices):
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for wedge_index in reversed(face.wedge_indices):
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face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
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face_corner_colors[face_corner_color_index] = psk_vertex_colors[wedge_index]
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face_corner_color_index += 1
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face_corner_color_index += 1
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