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Updated the readme.

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Colin Basnett 2023-04-04 02:42:31 -07:00
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This Blender 2.80+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
This Blender 2.90+ add-on allows you to import and export meshes and animations to and from the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats) used in many versions of the Unreal Engine.
# Features
* Full PSK/PSA import and export capabilities
* Non-standard PSKX file format with vertex normals, extra UV channels and vertex colors is supported for import only
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers)
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences
* Full PSK/PSA import and export capabilities.
* Non-standard file section data is supported for import only (vertex normals, extra UV channels, vertex colors, shape keys).
* Fine-grained PSA sequence importing for efficient workflow when working with large PSA files.
* PSA sequence metadata (e.g., frame rate, sequence name) is preserved on import, allowing this data to be reused on export.
* Specific [bone groups](https://docs.blender.org/manual/en/latest/animation/armatures/properties/bone_groups.html) can be excluded from PSK/PSA export (useful for excluding non-contributing bones such as IK controllers).
* PSA sequences can be exported directly from actions or delineated using a scene's [timeline markers](https://docs.blender.org/manual/en/latest/animation/markers.html), allowing direct use of the [NLA](https://docs.blender.org/manual/en/latest/editors/nla/index.html) when creating sequences.
* Manual re-ordering of material slots when exporting multiple mesh objects.
# Installation
1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page.
2. Open Blender 2.80 or later.
2. Open Blender 2.90 or later.
3. Navigate to the Blender Preferences (Edit > Preferences).
4. Select the "Add-ons" tab.
5. Click the "Install..." button.
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## Importing a PSK/PSKX
1. Navigate to File > Import > Unreal PSK (.psk/.pskx)
2. Select the PSK file you want to import and click "Import"
2. Select the PSK file you want to import and click "Import".
## Exporting a PSA
1. Select the armature objects you wish to export.