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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed a bug where PSA exports would not work
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@ -85,9 +85,9 @@ def build_psa(context: bpy.types.Context, options: PsaBuildOptions) -> Psa:
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raise RuntimeError('No bones available for export')
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# Check that all bone names are valid.
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if not options.should_ignore_bone_name_restrictions:
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if options.should_enforce_bone_name_restrictions:
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check_bone_names(map(lambda bone: bone.name, bones))
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# Build list of PSA bones.
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for bone in bones:
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psa_bone = Psa.Bone()
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@ -92,10 +92,10 @@ class PSA_PG_export(PropertyGroup):
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)
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bone_group_list: CollectionProperty(type=PSX_PG_bone_group_list_item)
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bone_group_list_index: IntProperty(default=0, name='', description='')
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should_ignore_bone_name_restrictions: BoolProperty(
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should_enforce_bone_name_restrictions: BoolProperty(
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default=False,
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name='Ignore Bone Name Restrictions',
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description='Bone names restrictions will be ignored. Note that bone names without properly formatted names '
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name='Enforce Bone Name Restrictions',
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description='Bone names restrictions will be enforced. Note that bone names without properly formatted names '
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'cannot be referenced in scripts'
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)
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sequence_name_prefix: StringProperty(name='Prefix', options=empty_set)
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