mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2025-03-03 15:25:49 +01:00
Lots of interface tweaks
This commit is contained in:
parent
eb7a497010
commit
a5955bf09b
@ -55,6 +55,10 @@ class Vector3(Structure):
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def __repr__(self):
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return repr(tuple(self))
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@classmethod
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def zero(cls):
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return Vector3(0, 0, 0)
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class Quaternion(Structure):
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_fields_ = [
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@ -73,6 +77,10 @@ class Quaternion(Structure):
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def __repr__(self):
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return repr(tuple(self))
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@classmethod
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def identity(cls):
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return Quaternion(0, 0, 0, 1)
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class Section(Structure):
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_fields_ = [
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@ -1,6 +1,25 @@
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from bpy.types import NlaStrip
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from typing import List, Tuple, Optional
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from collections import Counter
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import datetime
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class Timer:
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def __enter__(self):
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self.start = datetime.datetime.now()
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self.interval = None
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return self
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def __exit__(self, *args):
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self.end = datetime.datetime.now()
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self.interval = self.end - self.start
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@property
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def duration(self):
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if self.interval is not None:
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return self.interval
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else:
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return datetime.datetime.now() - self.start
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def rgb_to_srgb(c):
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@ -16,17 +16,25 @@ class PsaBuilderOptions(object):
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self.sequence_name_suffix = ''
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class PsaBuilderPerformance:
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def __init__(self):
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self.frame_set_duration = datetime.timedelta()
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self.key_build_duration = datetime.timedelta()
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self.key_add_duration = datetime.timedelta()
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class PsaBuilder(object):
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def __init__(self):
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pass
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def build(self, context, options: PsaBuilderOptions) -> Psa:
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object = context.view_layer.objects.active
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performance = PsaBuilderPerformance()
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active_object = context.view_layer.objects.active
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if object.type != 'ARMATURE':
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if active_object.type != 'ARMATURE':
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raise RuntimeError('Selected object must be an Armature')
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armature = object
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armature = active_object
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if armature.animation_data is None:
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raise RuntimeError('No animation data for armature')
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@ -99,13 +107,17 @@ class PsaBuilder(object):
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psa.bones.append(psa_bone)
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# Populate the export sequence list.
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class ExportSequence:
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class NlaState:
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def __init__(self):
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self.name = ''
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self.frame_min = 0
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self.frame_max = 0
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self.action = None
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class ExportSequence:
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def __init__(self):
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self.name = ''
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self.nla_state = NlaState()
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export_sequences = []
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if options.sequence_source == 'ACTIONS':
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@ -113,9 +125,11 @@ class PsaBuilder(object):
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if len(action.fcurves) == 0:
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continue
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export_sequence = ExportSequence()
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export_sequence.action = action
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export_sequence.nla_state.action = action
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export_sequence.name = get_psa_sequence_name(action, options.should_use_original_sequence_names)
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export_sequence.frame_min, export_sequence.frame_max = [int(x) for x in action.frame_range]
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frame_min, frame_max = [int(x) for x in action.frame_range]
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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export_sequences.append(export_sequence)
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pass
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elif options.sequence_source == 'TIMELINE_MARKERS':
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@ -123,10 +137,10 @@ class PsaBuilder(object):
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for name, (frame_min, frame_max) in sequence_frame_ranges.items():
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export_sequence = ExportSequence()
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export_sequence.action = None
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export_sequence.name = name
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export_sequence.frame_min = frame_min
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export_sequence.frame_max = frame_max
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export_sequence.nla_state.action = None
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export_sequence.nla_state.frame_min = frame_min
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export_sequence.nla_state.frame_max = frame_max
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export_sequences.append(export_sequence)
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else:
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raise ValueError(f'Unhandled sequence source: {options.sequence_source}')
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@ -140,13 +154,13 @@ class PsaBuilder(object):
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frame_start_index = 0
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for export_sequence in export_sequences:
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armature.animation_data.action = export_sequence.action
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armature.animation_data.action = export_sequence.nla_state.action
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context.view_layer.update()
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psa_sequence = Psa.Sequence()
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frame_min = export_sequence.frame_min
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frame_max = export_sequence.frame_max
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frame_min = export_sequence.nla_state.frame_min
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frame_max = export_sequence.nla_state.frame_max
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frame_count = frame_max - frame_min + 1
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psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
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@ -157,9 +171,12 @@ class PsaBuilder(object):
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frame_count = frame_max - frame_min + 1
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for frame in range(frame_count):
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with Timer() as t:
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context.scene.frame_set(frame_min + frame)
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performance.frame_set_duration += t.duration
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for pose_bone in pose_bones:
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with Timer() as t:
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key = Psa.Key()
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pose_bone_matrix = pose_bone.matrix
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@ -183,8 +200,11 @@ class PsaBuilder(object):
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key.rotation.z = rotation.z
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key.rotation.w = rotation.w
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key.time = 1.0 / psa_sequence.fps
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performance.key_build_duration += t.duration
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with Timer() as t:
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psa.keys.append(key)
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performance.key_add_duration += t.duration
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psa_sequence.bone_count = len(pose_bones)
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psa_sequence.track_time = frame_count
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@ -193,6 +213,10 @@ class PsaBuilder(object):
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psa.sequences[export_sequence.name] = psa_sequence
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print(f'frame set duration: {performance.frame_set_duration}')
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print(f'key build duration: {performance.key_build_duration}')
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print(f'key add duration: {performance.key_add_duration}')
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return psa
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def get_timeline_marker_sequence_frame_ranges(self, object, context, options: PsaBuilderOptions) -> Dict:
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@ -214,8 +238,8 @@ class PsaBuilder(object):
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frame_max = sorted_timeline_markers[next_marker_index].frame
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if options.should_trim_timeline_marker_sequences:
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nla_strips = get_nla_strips_in_timeframe(object, marker.frame, frame_max)
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frame_max = min(frame_max, max(map(lambda x: x.frame_end, nla_strips)))
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frame_min = max(frame_min, min(map(lambda x: x.frame_start, nla_strips)))
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frame_max = min(frame_max, max(map(lambda nla_strip: nla_strip.frame_end, nla_strips)))
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frame_min = max(frame_min, min(map(lambda nla_strip: nla_strip.frame_start, nla_strips)))
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else:
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# There is no next marker.
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# Find the final frame of all the NLA strips and use that as the last frame of this sequence.
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@ -38,23 +38,15 @@ class PsaExporter(object):
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class PsaExportActionListItem(PropertyGroup):
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action: PointerProperty(type=Action)
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action_name: StringProperty()
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name: StringProperty()
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is_selected: BoolProperty(default=False)
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@property
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def name(self):
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return self.action.name
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class PsaExportTimelineMarkerListItem(PropertyGroup):
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marker_index: IntProperty()
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marker_name: StringProperty()
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name: StringProperty()
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is_selected: BoolProperty(default=True)
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@property
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def name(self):
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return self.marker_name
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def update_action_names(context):
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pg = context.scene.psa_export
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@ -110,6 +102,10 @@ class PsaExportPropertyGroup(PropertyGroup):
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)
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sequence_name_prefix: StringProperty(name='Prefix', options=set())
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sequence_name_suffix: StringProperty(name='Suffix', options=set())
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sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
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sequence_use_filter_invert: BoolProperty(default=False, options=set())
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sequence_filter_asset: BoolProperty(default=False, name='Show assets', description='Show actions that belong to an asset library', options=set())
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sequence_use_filter_sort_reverse: BoolProperty(default=True, options=set())
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def is_bone_filter_mode_item_available(context, identifier):
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@ -152,6 +148,7 @@ class PsaExportOperator(Operator, ExportHelper):
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# ACTIONS
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if pg.sequence_source == 'ACTIONS':
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rows = max(3, min(len(pg.action_list), 10))
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layout.template_list('PSA_UL_ExportActionList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
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col = layout.column()
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@ -174,7 +171,7 @@ class PsaExportOperator(Operator, ExportHelper):
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# Determine if there is going to be a naming conflict and display an error, if so.
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selected_items = [x for x in pg.action_list if x.is_selected]
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action_names = [x.action_name for x in selected_items]
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action_names = [x.name for x in selected_items]
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action_name_counts = Counter(action_names)
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for action_name, count in action_name_counts.items():
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if count > 1:
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@ -195,6 +192,9 @@ class PsaExportOperator(Operator, ExportHelper):
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rows = max(3, min(len(pg.bone_group_list), 10))
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layout.template_list('PSX_UL_BoneGroupList', '', pg, 'bone_group_list', pg, 'bone_group_list_index', rows=rows)
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def should_action_be_selected_by_default(self, action):
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return action is not None and action.asset_data is None
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def is_action_for_armature(self, action):
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if len(action.fcurves) == 0:
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return False
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@ -228,8 +228,8 @@ class PsaExportOperator(Operator, ExportHelper):
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continue
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item = pg.action_list.add()
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item.action = action
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item.action_name = action.name
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item.is_selected = True
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item.name = action.name
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item.is_selected = self.should_action_be_selected_by_default(action)
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update_action_names(context)
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@ -237,7 +237,7 @@ class PsaExportOperator(Operator, ExportHelper):
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pg.marker_list.clear()
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for marker in context.scene.timeline_markers:
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item = pg.marker_list.add()
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item.marker_name = marker.name
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item.name = marker.name
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if len(pg.action_list) == 0 and len(pg.marker_names) == 0:
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# If there are no actions at all, we have nothing to export, so just cancel the operation.
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@ -255,7 +255,7 @@ class PsaExportOperator(Operator, ExportHelper):
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pg = context.scene.psa_export
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actions = [x.action for x in pg.action_list if x.is_selected]
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marker_names = [x.marker_name for x in pg.marker_list if x.is_selected]
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marker_names = [x.name for x in pg.marker_list if x.is_selected]
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options = PsaBuilderOptions()
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options.sequence_source = pg.sequence_source
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@ -283,39 +283,75 @@ class PsaExportOperator(Operator, ExportHelper):
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class PSA_UL_ExportTimelineMarkerList(UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.prop(item, 'is_selected', icon_only=True, text=item.marker_name)
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layout.prop(item, 'is_selected', icon_only=True, text=item.name)
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def filter_items(self, context, data, property):
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actions = getattr(data, property)
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flt_flags = []
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flt_neworder = []
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if self.filter_name:
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flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
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self.filter_name,
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self.bitflag_filter_item,
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actions,
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'marker_name',
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reverse=self.use_filter_invert
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)
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pg = context.scene.psa_export
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sequences = getattr(data, property)
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flt_flags = filter_sequences(pg, sequences)
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flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'name')
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return flt_flags, flt_neworder
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def filter_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[int]:
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bitflag_filter_item = 1 << 30
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flt_flags = [bitflag_filter_item] * len(sequences)
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if pg.sequence_filter_name is not None:
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# Filter name is non-empty.
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import fnmatch
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for i, sequence in enumerate(sequences):
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if not fnmatch.fnmatch(sequence.name, f'*{pg.sequence_filter_name}*'):
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flt_flags[i] &= ~bitflag_filter_item
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if not pg.sequence_filter_asset:
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for i, sequence in enumerate(sequences):
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if hasattr(sequence, 'action') and sequence.action.asset_data is not None:
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flt_flags[i] &= ~bitflag_filter_item
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if pg.sequence_use_filter_invert:
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# Invert filter flags for all items.
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for i, sequence in enumerate(sequences):
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flt_flags[i] ^= ~bitflag_filter_item
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return flt_flags
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def get_visible_sequences(pg: PsaExportPropertyGroup, sequences: bpy.types.bpy_prop_collection) -> List[PsaExportActionListItem]:
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visible_sequences = []
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for i, flag in enumerate(filter_sequences(pg, sequences)):
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if bool(flag & (1 << 30)):
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visible_sequences.append(sequences[i])
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return visible_sequences
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class PSA_UL_ExportActionList(UIList):
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def __init__(self):
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super(PSA_UL_ExportActionList, self).__init__()
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# Show the filtering options by default.
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self.use_filter_show = True
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.prop(item, 'is_selected', icon_only=True, text=item.action_name)
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layout.prop(item, 'is_selected', icon_only=True, text=item.name)
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if item.action.asset_data is not None:
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layout.label(text='', icon='ASSET_MANAGER')
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def draw_filter(self, context, layout):
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pg = context.scene.psa_export
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row = layout.row()
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_name', text="")
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subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
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subrow = row.row(align=True)
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subrow.prop(pg, 'sequence_filter_asset', icon_only=True, icon='ASSET_MANAGER')
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# subrow.prop(pg, 'sequence_use_filter_sort_reverse', text='', icon='SORT_ASC')
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def filter_items(self, context, data, property):
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pg = context.scene.psa_export
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actions = getattr(data, property)
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flt_flags = []
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flt_neworder = []
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if self.filter_name:
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flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
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self.filter_name,
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self.bitflag_filter_item,
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actions,
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'action_name',
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reverse=self.use_filter_invert
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)
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flt_flags = filter_sequences(pg, actions)
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flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'name')
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return flt_flags, flt_neworder
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@ -336,14 +372,17 @@ class PsaExportActionsSelectAll(Operator):
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@classmethod
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def poll(cls, context):
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pg = context.scene.psa_export
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item_list = cls.get_item_list(context)
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has_unselected_items = any(map(lambda item: not item.is_selected, item_list))
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return len(item_list) > 0 and has_unselected_items
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visible_sequences = get_visible_sequences(pg, item_list)
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has_unselected_sequences = any(map(lambda item: not item.is_selected, visible_sequences))
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return has_unselected_sequences
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def execute(self, context):
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item_list = self.get_item_list(context)
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for item in item_list:
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item.is_selected = True
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pg = context.scene.psa_export
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sequences = self.get_item_list(context)
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for sequence in get_visible_sequences(pg, sequences):
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sequence.is_selected = True
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return {'FINISHED'}
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@ -369,9 +408,10 @@ class PsaExportActionsDeselectAll(Operator):
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return len(item_list) > 0 and has_selected_items
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def execute(self, context):
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pg = context.scene.psa_export
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item_list = self.get_item_list(context)
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for item in item_list:
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item.is_selected = False
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for sequence in get_visible_sequences(pg, item_list):
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sequence.is_selected = False
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return {'FINISHED'}
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@ -208,7 +208,6 @@ def load_psa_file(context):
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pg = context.scene.psa_import
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pg.sequence_list.clear()
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pg.psa.bones.clear()
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pg.action_list.clear()
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pg.psa_error = ''
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try:
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# Read the file and populate the action list.
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@ -243,13 +242,13 @@ class PsaImportPropertyGroup(PropertyGroup):
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psa: PointerProperty(type=PsaDataPropertyGroup)
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sequence_list: CollectionProperty(type=PsaImportActionListItem)
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sequence_list_index: IntProperty(name='', default=0)
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action_list: CollectionProperty(type=PsaImportActionListItem)
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action_list_index: IntProperty(name='', default=0)
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should_clean_keys: BoolProperty(default=True, name='Clean Keyframes', description='Exclude unnecessary keyframes from being written to the actions.', options=set())
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should_use_fake_user: BoolProperty(default=True, name='Fake User', description='Assign each imported action a fake user so that the data block is saved even it has no users.', options=set())
|
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should_stash: BoolProperty(default=False, name='Stash', description='Stash each imported action as a strip on a new non-contributing NLA track', options=set())
|
||||
should_use_action_name_prefix: BoolProperty(default=False, name='Prefix Action Name', options=set())
|
||||
action_name_prefix: StringProperty(default='', name='Prefix', options=set())
|
||||
sequence_filter_name: StringProperty(default='', options={'TEXTEDIT_UPDATE'})
|
||||
sequence_use_filter_invert: BoolProperty(default=False, options=set())
|
||||
|
||||
|
||||
class PSA_UL_SequenceList(UIList):
|
||||
@ -263,25 +262,26 @@ class PSA_UL_SequenceList(UIList):
|
||||
column.label(text=item.action_name)
|
||||
|
||||
def draw_filter(self, context, layout):
|
||||
pg = context.scene.psa_import
|
||||
row = layout.row()
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(self, 'filter_name', text="")
|
||||
subrow.prop(self, 'use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
subrow = row.row(align=True)
|
||||
subrow.prop(self, 'use_filter_sort_reverse', text='', icon='SORT_ASC')
|
||||
# TODO: current used for both, not good!
|
||||
subrow.prop(pg, 'sequence_filter_name', text="")
|
||||
subrow.prop(pg, 'sequence_use_filter_invert', text="", icon='ARROW_LEFTRIGHT')
|
||||
|
||||
def filter_items(self, context, data, property):
|
||||
actions = getattr(data, property)
|
||||
pg = context.scene.psa_import
|
||||
sequences = getattr(data, property)
|
||||
flt_flags = []
|
||||
if self.filter_name:
|
||||
if pg.sequence_filter_name:
|
||||
flt_flags = bpy.types.UI_UL_list.filter_items_by_name(
|
||||
self.filter_name,
|
||||
pg.sequence_filter_name,
|
||||
self.bitflag_filter_item,
|
||||
actions,
|
||||
sequences,
|
||||
'action_name',
|
||||
reverse=self.use_filter_invert
|
||||
reverse=pg.sequence_use_filter_invert
|
||||
)
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(actions, 'action_name')
|
||||
flt_neworder = bpy.types.UI_UL_list.sort_items_by_name(sequences, 'action_name')
|
||||
return flt_flags, flt_neworder
|
||||
|
||||
|
||||
@ -313,26 +313,6 @@ class PsaImportSequencesSelectAll(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportActionsSelectAll(Operator):
|
||||
bl_idname = 'psa_import.actions_select_all'
|
||||
bl_label = 'All'
|
||||
bl_description = 'Select all actions'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
action_list = pg.action_list
|
||||
has_unselected_actions = any(map(lambda action: not action.is_selected, action_list))
|
||||
return len(action_list) > 0 and has_unselected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
for action in pg.action_list:
|
||||
action.is_selected = True
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportSequencesDeselectAll(Operator):
|
||||
bl_idname = 'psa_import.sequences_deselect_all'
|
||||
bl_label = 'None'
|
||||
@ -353,26 +333,6 @@ class PsaImportSequencesDeselectAll(Operator):
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportActionsDeselectAll(Operator):
|
||||
bl_idname = 'psa_import.actions_deselect_all'
|
||||
bl_label = 'None'
|
||||
bl_description = 'Deselect all actions'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
action_list = pg.action_list
|
||||
has_selected_actions = any(map(lambda action: action.is_selected, action_list))
|
||||
return len(action_list) > 0 and has_selected_actions
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
for action in pg.action_list:
|
||||
action.is_selected = False
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PSA_PT_ImportPanel_Advanced(Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
bl_region_type = 'WINDOW'
|
||||
@ -443,31 +403,21 @@ class PSA_PT_ImportPanel(Panel):
|
||||
box.label(text=f'Sequences', icon='ARMATURE_DATA')
|
||||
|
||||
# select
|
||||
rows = max(3, min(len(pg.sequence_list) + len(pg.action_list), 10))
|
||||
rows = max(3, max(len(pg.sequence_list), 10))
|
||||
|
||||
row = box.row()
|
||||
col = row.column()
|
||||
|
||||
row2 = col.row(align=True)
|
||||
row2.label(text='Select')
|
||||
row2.operator(PsaImportSequencesSelectAll.bl_idname, text='All')
|
||||
row2.operator(PsaImportSequencesDeselectAll.bl_idname, text='None')
|
||||
row2.operator(PsaImportSequencesSelectAll.bl_idname, text='All', icon='CHECKBOX_HLT')
|
||||
row2.operator(PsaImportSequencesDeselectAll.bl_idname, text='None', icon='CHECKBOX_DEHLT')
|
||||
|
||||
col = col.row()
|
||||
col.template_list('PSA_UL_ImportSequenceList', '', pg, 'sequence_list', pg, 'sequence_list_index', rows=rows)
|
||||
|
||||
col = row.column(align=True)
|
||||
col.operator(PsaImportPushToActions.bl_idname, icon='TRIA_RIGHT', text='')
|
||||
col.operator(PsaImportPopFromActions.bl_idname, icon='TRIA_LEFT', text='')
|
||||
|
||||
col = row.column()
|
||||
row2 = col.row(align=True)
|
||||
row2.label(text='Select')
|
||||
row2.operator(PsaImportActionsSelectAll.bl_idname, text='All')
|
||||
row2.operator(PsaImportActionsDeselectAll.bl_idname, text='None')
|
||||
col.template_list('PSA_UL_ImportActionList', '', pg, 'action_list', pg, 'action_list_index', rows=rows)
|
||||
col.separator()
|
||||
col.operator(PsaImportOperator.bl_idname, text=f'Import')
|
||||
row = box.row()
|
||||
row.operator(PsaImportOperator.bl_idname, text=f'Import')
|
||||
|
||||
|
||||
class PsaImportFileReload(Operator):
|
||||
@ -508,69 +458,26 @@ class PsaImportOperator(Operator):
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
active_object = context.view_layer.objects.active
|
||||
action_list = pg.action_list
|
||||
return len(action_list) and active_object is not None and active_object.type == 'ARMATURE'
|
||||
if active_object is None or active_object.type != 'ARMATURE':
|
||||
return False
|
||||
return any(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
psa_reader = PsaReader(pg.psa_file_path)
|
||||
sequence_names = [x.action_name for x in pg.action_list]
|
||||
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
|
||||
|
||||
options = PsaImportOptions()
|
||||
options.sequence_names = sequence_names
|
||||
options.should_clean_keys = pg.should_clean_keys
|
||||
options.should_use_fake_user = pg.should_use_fake_user
|
||||
options.should_stash = pg.should_stash
|
||||
options.action_name_prefix = pg.action_name_prefix
|
||||
|
||||
PsaImporter().import_psa(psa_reader, context.view_layer.objects.active, options)
|
||||
|
||||
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportPushToActions(Operator):
|
||||
bl_idname = 'psa_import.push_to_actions'
|
||||
bl_label = 'Push to Actions'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
has_sequences_selected = any(map(lambda x: x.is_selected, pg.sequence_list))
|
||||
return has_sequences_selected
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
indices_to_remove = []
|
||||
for sequence_index, item in enumerate(pg.sequence_list):
|
||||
if item.is_selected:
|
||||
indices_to_remove.append(sequence_index)
|
||||
action = pg.action_list.add()
|
||||
action.action_name = item.action_name
|
||||
for index in reversed(indices_to_remove):
|
||||
pg.sequence_list.remove(index)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
class PsaImportPopFromActions(Operator):
|
||||
bl_idname = 'psa_import.pop_from_actions'
|
||||
bl_label = 'Pop From Actions'
|
||||
bl_options = {'INTERNAL'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
pg = context.scene.psa_import
|
||||
has_actions_selected = any(map(lambda x: x.is_selected, pg.action_list))
|
||||
return has_actions_selected
|
||||
|
||||
def execute(self, context):
|
||||
pg = context.scene.psa_import
|
||||
indices_to_remove = []
|
||||
for action_index, item in enumerate(pg.action_list):
|
||||
if item.is_selected:
|
||||
indices_to_remove.append(action_index)
|
||||
sequence = pg.sequence_list.add()
|
||||
sequence.action_name = item.action_name
|
||||
for index in reversed(indices_to_remove):
|
||||
pg.action_list.remove(index)
|
||||
return {'FINISHED'}
|
||||
|
||||
|
||||
@ -606,8 +513,6 @@ classes = (
|
||||
PSA_UL_ImportActionList,
|
||||
PsaImportSequencesSelectAll,
|
||||
PsaImportSequencesDeselectAll,
|
||||
PsaImportActionsSelectAll,
|
||||
PsaImportActionsDeselectAll,
|
||||
PsaImportFileReload,
|
||||
PSA_PT_ImportPanel,
|
||||
PSA_PT_ImportPanel_Advanced,
|
||||
@ -615,6 +520,4 @@ classes = (
|
||||
PsaImportOperator,
|
||||
PsaImportFileSelectOperator,
|
||||
PsaImportSelectFile,
|
||||
PsaImportPushToActions,
|
||||
PsaImportPopFromActions,
|
||||
)
|
||||
|
@ -70,12 +70,12 @@ class PskBuilder(object):
|
||||
# If the mesh has no armature object, simply assign it a dummy bone at the root to satisfy the requirement
|
||||
# that a PSK file must have at least one bone.
|
||||
psk_bone = Psk.Bone()
|
||||
psk_bone.name = bytes('static', encoding='windows-1252')
|
||||
psk_bone.name = bytes('root', encoding='windows-1252')
|
||||
psk_bone.flags = 0
|
||||
psk_bone.children_count = 0
|
||||
psk_bone.parent_index = 0
|
||||
psk_bone.location = Vector3(0, 0, 0)
|
||||
psk_bone.rotation = Quaternion(0, 0, 0, 1)
|
||||
psk_bone.location = Vector3.zero()
|
||||
psk_bone.rotation = Quaternion.identity()
|
||||
psk.bones.append(psk_bone)
|
||||
else:
|
||||
bone_names = get_export_bone_names(armature_object, options.bone_filter_mode, options.bone_group_indices)
|
||||
|
Loading…
x
Reference in New Issue
Block a user