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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-28 00:20:48 +01:00

Initial commit for UE1 exec command export

This commit is contained in:
Colin Basnett 2023-08-25 16:57:26 -07:00
parent 3de1f075dd
commit bc98c26793
4 changed files with 30 additions and 2 deletions

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@ -31,6 +31,7 @@ class PsaBuildOptions:
self.sequence_name_prefix: str = ''
self.sequence_name_suffix: str = ''
self.root_motion: bool = False
self.unreal_engine_1_mode: bool = False
def _get_pose_bone_location_and_rotation(pose_bone: PoseBone, armature_object: Object, options: PsaBuildOptions):

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@ -1,3 +1,4 @@
import os.path
import re
from collections import Counter
from typing import List, Iterable, Dict, Tuple
@ -10,7 +11,7 @@ from bpy_types import Operator
from .properties import PSA_PG_export, PSA_PG_export_action_list_item, filter_sequences
from ..builder import build_psa, PsaBuildSequence, PsaBuildOptions
from ..writer import write_psa
from ..writer import write_psa, write_psa_import_commands
from ...helpers import populate_bone_group_list, get_nla_strips_in_frame_range
@ -313,8 +314,9 @@ class PSA_OT_export(Operator, ExportHelper):
layout.separator()
# ROOT MOTION
layout.prop(pg, 'root_motion', text='Root Motion')
layout.prop(pg, 'should_write_import_commands', text='Write Import Commands')
@classmethod
def _check_context(cls, context):
@ -423,6 +425,12 @@ class PSA_OT_export(Operator, ExportHelper):
write_psa(psa, self.filepath)
if pg.should_write_import_commands:
# Replace the extension in the file path to be ".uc" instead of ".psa".
# This is because the Unreal Engine 1 import command expects the file to have a ".uc" extension.
filepath = os.path.splitext(self.filepath)[0] + '.uc'
write_psa_import_commands(psa, filepath)
return {'FINISHED'}

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@ -184,6 +184,12 @@ class PSA_PG_export(PropertyGroup):
name='Show Reversed',
description='Show reversed sequences'
)
should_write_import_commands: BoolProperty(
default=True,
options=empty_set,
name='Write PSA Import Commands',
description='Write PSA import commands to a UnrealScript file in the same directory as the exported file'
)
def filter_sequences(pg: PSA_PG_export, sequences) -> List[int]:

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@ -1,3 +1,4 @@
import os.path
from ctypes import Structure, sizeof
from typing import Type
@ -23,3 +24,15 @@ def write_psa(psa: Psa, path: str):
write_section(fp, b'BONENAMES', Psa.Bone, psa.bones)
write_section(fp, b'ANIMINFO', Psa.Sequence, list(psa.sequences.values()))
write_section(fp, b'ANIMKEYS', Psa.Key, psa.keys)
def write_psa_import_commands(psa: Psa, path: str):
anim = os.path.splitext(os.path.basename(path))[0]
with open(path, 'w') as fp:
for sequence_name, sequence in psa.sequences.items():
fp.write(f'#EXEC ANIM SEQUENCE '
f'ANIM={anim} '
f'SEQ={sequence_name} '
f'STARTFRAME={sequence.frame_start_index} '
f'NUMFRAMES={sequence.frame_count} '
f'RATE={sequence.fps}\n')