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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-15 10:47:39 +01:00

Fixed a bug in get_nla_strips_in_timeframe

This commit is contained in:
Colin Basnett 2022-02-12 19:58:34 -08:00
parent 15b27ac4d6
commit bcf5117bae
2 changed files with 6 additions and 2 deletions

View File

@ -27,7 +27,9 @@ def get_nla_strips_in_timeframe(object, frame_min, frame_max) -> List[NlaStrip]:
strips = []
for nla_track in object.animation_data.nla_tracks:
for strip in nla_track.strips:
if strip.frame_start >= frame_min and strip.frame_end <= frame_max:
if (strip.frame_start < frame_min and strip.frame_end > frame_max) or \
(frame_min <= strip.frame_start < frame_max) or \
(frame_min < strip.frame_end <= frame_max):
strips.append(strip)
return strips

View File

@ -119,6 +119,7 @@ class PsaBuilder(object):
pass
elif options.sequence_source == 'TIMELINE_MARKERS':
sequence_frame_ranges = self.get_timeline_marker_sequence_frame_ranges(armature, context, options)
for name, (frame_min, frame_max) in sequence_frame_ranges.items():
export_sequence = ExportSequence()
export_sequence.action = None
@ -142,9 +143,10 @@ class PsaBuilder(object):
frame_min = export_sequence.frame_min
frame_max = export_sequence.frame_max
frame_count = frame_max - frame_min + 1
psa_sequence.name = bytes(export_sequence.name, encoding='windows-1252')
psa_sequence.frame_count = frame_max - frame_min + 1
psa_sequence.frame_count = frame_count
psa_sequence.frame_start_index = frame_start_index
psa_sequence.fps = context.scene.render.fps