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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-23 22:40:59 +01:00

PSK importer now discards degenerate triangles.

This commit is contained in:
Colin Basnett 2022-01-16 14:56:48 -08:00
parent 4e625e37d1
commit c34ebce128

View File

@ -116,10 +116,17 @@ class PskImporter(object):
bm.verts.ensure_lookup_table()
for face in psk.faces:
degenerate_face_indices = set()
for face_index, face in enumerate(psk.faces):
point_indices = [bm.verts[psk.wedges[i].point_index] for i in reversed(face.wedge_indices)]
bm_face = bm.faces.new(point_indices)
bm_face.material_index = face.material_index
try:
bm_face = bm.faces.new(point_indices)
bm_face.material_index = face.material_index
except ValueError:
degenerate_face_indices.add(face_index)
pass
print(f'WARNING: Discarded {len(degenerate_face_indices)} degenerate face(s).')
bm.to_mesh(mesh_data)
@ -127,6 +134,8 @@ class PskImporter(object):
data_index = 0
uv_layer = mesh_data.uv_layers.new()
for face_index, face in enumerate(psk.faces):
if face_index in degenerate_face_indices:
continue
face_wedges = [psk.wedges[i] for i in reversed(face.wedge_indices)]
for wedge in face_wedges:
uv_layer.data[data_index].uv = wedge.u, 1.0 - wedge.v
@ -139,8 +148,8 @@ class PskImporter(object):
# Get a list of all bones that have weights associated with them.
vertex_group_bone_indices = set(map(lambda weight: weight.bone_index, psk.weights))
for bone_index in sorted(list(vertex_group_bone_indices)):
import_bones[bone_index].vertex_group = mesh_object.vertex_groups.new(name=import_bones[bone_index].psk_bone.name.decode('windows-1252'))
for import_bone in map(lambda x: import_bones[x], sorted(list(vertex_group_bone_indices))):
import_bone.vertex_group = mesh_object.vertex_groups.new(name=import_bone.psk_bone.name.decode('windows-1252'))
for weight in psk.weights:
import_bones[weight.bone_index].vertex_group.add((weight.point_index,), weight.weight, 'ADD')