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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed a bug where exporting animations from NLA strip markers would result in corrupted animations
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@ -400,7 +400,7 @@ class PSA_OT_export(Operator, ExportHelper):
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for nla_strip_item in filter(lambda x: x.is_selected, pg.nla_strip_list):
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export_sequence = PsaBuildSequence()
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export_sequence.name = nla_strip_item.name
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export_sequence.nla_state.action = nla_strip_item.action
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export_sequence.nla_state.action = None
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export_sequence.nla_state.frame_start = nla_strip_item.frame_start
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export_sequence.nla_state.frame_end = nla_strip_item.frame_end
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export_sequence.fps = get_sequence_fps(context, pg.fps_source, pg.fps_custom, [nla_strip_item.action])
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