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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2025-01-31 11:53:47 +01:00

PSK exporting now works minimally for mesh info (bone info etc. needs work).

This commit is contained in:
Colin Basnett 2019-12-02 01:13:41 -08:00
parent 4e7536694c
commit dabe57e3b5
2 changed files with 100 additions and 20 deletions

View File

@ -1,5 +1,6 @@
import bpy
import bmesh
import mathutils
from .psk import Psk, Vector3
@ -41,25 +42,83 @@ class PskBuilder(object):
psk = Psk()
# vertices
for vertex in mesh.vertices:
# VERTICES
for vertex in object.data.vertices:
psk.points.append(Vector3(*vertex.co))
# TODO: wedges (a "wedge" is actually a UV'd vertex, basically)
# for wedge in mesh.wedges:
# pass
# WEDGES
uv_layer = object.data.uv_layers.active.data
psk.wedges = [psk.Wedge() for _ in range(len(object.data.loops))]
# materials
for loop_index, loop in enumerate(object.data.loops):
wedge = psk.wedges[loop_index]
wedge.material_index = -1
wedge.point_index = loop.vertex_index
wedge.u, wedge.v = uv_layer[loop_index].uv
psk.wedges.append(wedge)
# MATERIALS
for i, m in enumerate(object.data.materials):
material = Psk.Material()
material.name = m.name
material.texture_index = i
psk.materials.append(material)
# TODO: should we make the wedges/faces at the same time??
f = Psk.Face()
# f.wedge_index_1 = 0
# FACES
object.data.calc_loop_triangles()
poly_groups, groups = object.data.calc_smooth_groups(use_bitflags=True)
for f in object.data.loop_triangles:
face = Psk.Face()
face.material_index = f.material_index
face.wedge_index_1 = f.loops[2]
face.wedge_index_2 = f.loops[1]
face.wedge_index_3 = f.loops[0]
face.smoothing_groups = poly_groups[f.polygon_index]
psk.faces.append(face)
# TODO: weights
# BONES
bone_list = list(armature_object.data.bones)
for b in armature_object.data.bones:
bone = psk.Bone()
bone.name = b.name
bone.children_count = len(b.children)
bone.flags = 0 # look up what this is
bone.length = 10.0 # TODO: not sure what this is
try:
bone.parent_index = bone_list.index(b.parent)
except ValueError:
# this should be -1?
bone.parent_index = 0
rotation = b.matrix.to_quaternion()
bone.position.x = b.head.x
bone.position.y = b.head.y
bone.position.z = b.head.z
bone.rotation.x = rotation.x
bone.rotation.y = rotation.y
bone.rotation.z = rotation.z
bone.rotation.w = rotation.w
# TODO: not sure what "size" is supposed to be
bone.size.x = 1
bone.size.y = 1
bone.size.z = 1
psk.bones.append(bone)
# WEIGHTS
# TODO: bone ~> vg might not be 1:1, provide a nice error message if this is the case
armature = armature_object.data
bone_names = [x.name for x in armature.bones]
vertex_group_names = [x.name for x in object.vertex_groups]
bone_indices = [bone_names.index(name) for name in vertex_group_names]
for vertex_group_index, vertex_group in enumerate(object.vertex_groups):
bone_index = bone_indices[vertex_group_index]
for vertex_index in range(len(object.data.vertices)):
weight = vertex_group.weight(vertex_index)
if weight == 0.0:
continue
w = Psk.Weight()
w.bone_index = bone_index
w.point_index = vertex_index
w.weight = weight
psk.weights.append(w)
return psk

View File

@ -35,6 +35,7 @@ class PskExporter(object):
@staticmethod
def write_section(f, id: bytes, data_size: int, data_count: int, data: bytes):
# TODO: we should use ctypes, would be cleaner and faster
write(f, '20s', bytearray(id).ljust(20, b'\0'))
write(f, 'I', 1999801)
write(f, 'I', data_size)
@ -54,28 +55,48 @@ class PskExporter(object):
PskExporter.write_section(fp, b'PNTS0000', struct.calcsize(fmt), len(self.psk.points), data.getvalue())
# WEDGES
buffer = io.BytesIO()
data = io.BytesIO()
if len(self.psk.wedges) <= 65536:
fmt = 'hhffbbh'
for w in self.psk.wedges:
write(buffer, 'ssffbbs', w.point_index, 0, w.u, w.v, w.material_index, 0, 0)
write(data, fmt, w.point_index, 0, w.u, w.v, w.material_index, 0, 0)
else:
fmt = 'iffi'
for w in self.psk.wedges:
write(buffer, 'iffi', w.point_index, w.u, w.v, w.material_index)
fp.write(buffer.getvalue())
write(data, fmt, w.point_index, w.u, w.v, w.material_index)
PskExporter.write_section(fp, b'VTXW0000', struct.calcsize(fmt), len(self.psk.wedges), data.getvalue())
# FACES
buffer = io.BytesIO()
data = io.BytesIO()
fmt = 'HHHbbi'
for f in self.psk.faces:
write(buffer, 'sssbbi', f.wedge_index_1, f.wedge_index_2, f.wedge_index_3, f.material_index,
write(data, fmt, f.wedge_index_1, f.wedge_index_2, f.wedge_index_3, f.material_index,
f.aux_material_index, f.smoothing_groups)
fp.write(buffer.getvalue())
PskExporter.write_section(fp, b'FACE0000', struct.calcsize(fmt), len(self.psk.faces), data.getvalue())
# MATERIALS
buffer = io.BytesIO()
data = io.BytesIO()
fmt = '64s6i'
for m in self.psk.materials:
write(buffer, fmt, bytes(m.name, encoding='utf-8'), m.texture_index, m.poly_flags, m.aux_material_index, m.aux_flags, m.lod_bias, m.lod_style)
self.write_section(fp, b'MATT0000', struct.calcsize(fmt), len(self.psk.materials), buffer.getvalue())
write(data, fmt, bytes(m.name, encoding='utf-8'), m.texture_index, m.poly_flags, m.aux_material_index, m.aux_flags, m.lod_bias, m.lod_style)
self.write_section(fp, b'MATT0000', struct.calcsize(fmt), len(self.psk.materials), data.getvalue())
# BONES
data = io.BytesIO()
fmt = '64s3i11f'
for b in self.psk.bones:
write(data, fmt, bytes(b.name, encoding='utf-8'),
b.flags, b.children_count, b.parent_index, b.rotation.x, b.rotation.y, b.rotation.z,
b.rotation.w, b.position.x, b.position.y, b.position.z, b.length, b.size.x, b.size.y, b.size.z)
self.write_section(fp, b'REFSKELT', struct.calcsize(fmt), len(self.psk.bones), data.getvalue())
# WEIGHTS
data = io.BytesIO()
fmt = 'f2i'
for w in self.psk.weights:
print(w.weight, w.point_index, w.bone_index)
write(data, fmt, w.weight, w.point_index, w.bone_index)
self.write_section(fp, b'RAWWEIGHTS', struct.calcsize(fmt), len(self.psk.weights), data.getvalue())
def write(f, fmt, *values):