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https://github.com/DarklightGames/io_scene_psk_psa.git
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Fixed a bug where it was possible to export a PSK with no bones
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@ -30,12 +30,14 @@ def _write_section(fp, name: bytes, data_type: Type[Structure] = None, data: lis
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def export_psk(psk: Psk, path: str):
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if len(psk.wedges) > MAX_WEDGE_COUNT:
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raise RuntimeError(f'Number of wedges ({len(psk.wedges)}) exceeds limit of {MAX_WEDGE_COUNT}')
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if len(psk.bones) > MAX_BONE_COUNT:
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raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
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if len(psk.points) > MAX_POINT_COUNT:
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raise RuntimeError(f'Numbers of vertices ({len(psk.points)}) exceeds limit of {MAX_POINT_COUNT}')
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if len(psk.materials) > MAX_MATERIAL_COUNT:
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raise RuntimeError(f'Number of materials ({len(psk.materials)}) exceeds limit of {MAX_MATERIAL_COUNT}')
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if len(psk.bones) > MAX_BONE_COUNT:
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raise RuntimeError(f'Number of bones ({len(psk.bones)}) exceeds limit of {MAX_BONE_COUNT}')
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elif len(psk.bones) == 0:
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raise RuntimeError(f'At least one bone must be marked for export')
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with open(path, 'wb') as fp:
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_write_section(fp, b'ACTRHEAD')
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