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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-13 18:00:52 +01:00

Reorganized file structure and added WIP (non-working) PSA export.

This commit is contained in:
Colin Basnett 2019-12-10 02:52:09 -08:00
parent 8bd192778e
commit f8ac443bb1
12 changed files with 318 additions and 126 deletions

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@ -13,32 +13,48 @@ bl_info = {
if 'bpy' in locals():
import importlib
importlib.reload(psk)
importlib.reload(exporter)
importlib.reload(builder)
importlib.reload(psk_data)
importlib.reload(psk_builder)
importlib.reload(psk_exporter)
importlib.reload(psk_operator)
importlib.reload(psa_data)
importlib.reload(psa_builder)
importlib.reload(psa_exporter)
importlib.reload(psa_operator)
else:
# if i remove this line, it can be enabled just fine
from . import psk
from . import exporter
from . import builder
from .psk import data as psk_data
from .psk import builder as psk_builder
from .psk import exporter as psk_exporter
from .psk import operator as psk_operator
from .psa import data as psa_data
from .psa import builder as psa_builder
from .psa import exporter as psa_exporter
from .psa import operator as psa_operator
import bpy
classes = [
exporter.PskExportOperator
psk_operator.PskExportOperator,
psa_operator.PsaExportOperator
]
def menu_func(self, context):
self.layout.operator(exporter.PskExportOperator.bl_idname, text = "Unreal PSK (.psk)")
def psk_menu_func(self, context):
self.layout.operator(psk_operator.PskExportOperator.bl_idname, text ='Unreal PSK (.psk)')
def psa_menu_func(self, context):
self.layout.operator(psa_operator.PsaExportOperator.bl_idname, text='Unreal PSA (.psa)')
def register():
from bpy.utils import register_class
for cls in classes:
register_class(cls)
bpy.types.TOPBAR_MT_file_export.append(menu_func)
bpy.types.TOPBAR_MT_file_export.append(psk_menu_func)
bpy.types.TOPBAR_MT_file_export.append(psa_menu_func)
def unregister():
bpy.types.TOPBAR_MT_file_export.remove(menu_func)
bpy.types.TOPBAR_MT_file_export.remove(psa_menu_func)
bpy.types.TOPBAR_MT_file_export.remove(psk_menu_func)
from bpy.utils import unregister_class
for cls in reversed(classes):
unregister_class(cls)

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@ -1,77 +0,0 @@
from bpy.types import Operator
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty, FloatProperty
import ctypes
import struct
import io
from typing import Type
from .psk import Psk, Vector3, Quaternion
from .builder import PskBuilder
# https://me3explorer.fandom.com/wiki/PSK_File_Format
# https://docs.unrealengine.com/udk/Two/rsrc/Two/BinaryFormatSpecifications/UnrealAnimDataStructs.h
class PskExportOperator(Operator, ExportHelper):
bl_idname = 'export.psk'
bl_label = 'Export'
__doc__ = 'PSK Exporter (.psk)'
filename_ext = '.psk'
# filter_glob : StringProperty(default='*.psk', options={'HIDDEN'})
filepath : StringProperty(
name='File Path',
description='File path used for exporting the PSK file',
maxlen=1024,
default='')
def execute(self, context):
builder = PskBuilder()
psk = builder.build(context)
exporter = PskExporter(psk)
exporter.export(self.filepath)
return {'FINISHED'}
class PskExporter(object):
def __init__(self, psk: Psk):
self.psk: Psk = psk
@staticmethod
def write_section(fp, name: bytes, data_type: Type[ctypes.Structure] = None, data: list = None):
section = Psk.Section()
section.name = name
if data_type is not None and data is not None:
section.data_size = ctypes.sizeof(data_type)
section.data_count = len(data)
fp.write(section)
if data is not None:
for datum in data:
fp.write(datum)
def export(self, path: str):
# TODO: add logic somewhere to assert lengths of ctype structs (pack1)
with open(path, 'wb') as fp:
self.write_section(fp, b'ACTRHEAD')
# POINTS
self.write_section(fp, b'PNTS0000', Vector3, self.psk.points)
# WEDGES
# TODO: would be nice to have this implicit!
if len(self.psk.wedges) <= 65536:
wedge_type = Psk.Wedge16
else:
wedge_type = Psk.Wedge32
self.write_section(fp, b'VTXW0000', wedge_type, self.psk.wedges)
# FACES
self.write_section(fp, b'FACE0000', Psk.Face, self.psk.faces)
# MATERIALS
self.write_section(fp, b'MATT0000', Psk.Material, self.psk.materials)
# BONES
self.write_section(fp, b'REFSKELT', Psk.Bone, self.psk.bones)
# WEIGHTS
self.write_section(fp, b'RAWWEIGHTS', Psk.Weight, self.psk.weights)

0
src/psa/__init__.py Normal file
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115
src/psa/builder.py Normal file
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@ -0,0 +1,115 @@
import bpy
import mathutils
from .data import *
class PsaBuilder(object):
def __init__(self):
# TODO: add options in here (selected anims, eg.)
pass
def build(self, context) -> Psa:
object = context.view_layer.objects.active
if object.type != 'ARMATURE':
raise RuntimeError('Selected object must be an Armature')
armature = object
if armature.animation_data is None:
raise RuntimeError('No animation data for armature')
psa = Psa()
bones = list(armature.data.bones)
for bone in bones:
psa_bone = Psa.Bone()
psa_bone.name = bytes(bone.name, encoding='utf-8')
psa_bone.children_count = len(bone.children)
try:
psa_bone.parent_index = bones.index(bone.parent)
except ValueError:
psa_bone.parent_index = -1
if bone.parent is not None:
rotation = bone.matrix.to_quaternion()
rotation.x = -rotation.x
rotation.y = -rotation.y
rotation.z = -rotation.z
quat_parent = bone.parent.matrix.to_quaternion().inverted()
parent_head = quat_parent @ bone.parent.head
parent_tail = quat_parent @ bone.parent.tail
location = (parent_tail - parent_head) + bone.head
else:
location = armature.matrix_local @ bone.head
rot_matrix = bone.matrix @ armature.matrix_local.to_3x3()
rotation = rot_matrix.to_quaternion()
psa_bone.location.x = location.x
psa_bone.location.y = location.y
psa_bone.location.z = location.z
psa_bone.rotation.x = rotation.x
psa_bone.rotation.y = rotation.y
psa_bone.rotation.z = rotation.z
psa_bone.rotation.w = rotation.w
psa.bones.append(psa_bone)
print('---- ACTIONS ----')
frame_start_index = 0
for action in bpy.data.actions:
if len(action.fcurves) == 0:
continue
armature.animation_data.action = action
context.view_layer.update()
frame_min, frame_max = [int(x) for x in action.frame_range]
sequence = Psa.Sequence()
sequence.name = bytes(action.name, encoding='utf-8')
sequence.frame_count = frame_max - frame_min + 1
sequence.frame_start_index = frame_start_index
sequence.fps = 30 # TODO: fill in later with r
for frame in range(frame_min, frame_max + 1):
context.scene.frame_set(frame)
print(frame)
for bone_index, bone in enumerate(armature.pose.bones):
# TODO: is the cast-to-matrix necesssary? (guessing no)
key = Psa.Key()
pose_bone_matrix = bone.matrix
if bone.parent is not None:
pose_bone_parent_matrix = bone.parent.matrix
pose_bone_matrix = pose_bone_parent_matrix.inverted() @ pose_bone_matrix
location = pose_bone_matrix.to_translation()
rotation = pose_bone_matrix.to_quaternion().normalized()
if bone.parent is not None:
rotation.x = -rotation.x
rotation.y = -rotation.y
rotation.z = -rotation.z
key.location.x = location.x
key.location.y = location.y
key.location.z = location.z
key.rotation.x = rotation.x
key.rotation.y = rotation.y
key.rotation.z = rotation.z
key.rotation.w = rotation.w
key.time = 1.0 / sequence.fps
psa.keys.append(key)
frame_start_index += 1
psa.sequences.append(sequence)
return psa

43
src/psa/data.py Normal file
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@ -0,0 +1,43 @@
from typing import List
from ..data import *
class Psa(object):
class Bone(Structure):
_fields_ = [
('name', c_char * 64),
('flags', c_int32),
('children_count', c_int32),
('parent_index', c_int32),
('rotation', Quaternion),
('location', Vector3),
('padding', c_char * 16)
]
class Sequence(Structure):
_fields_ = [
('name', c_char * 64),
('group', c_char * 64),
('bone_count', c_int32),
('root_include', c_int32),
('compression_style', c_int32),
('key_quotum', c_int32), # what the fuck is a quotum
('key_reduction', c_float),
('track_time', c_float),
('fps', c_float),
('start_bone', c_int32),
('frame_start_index', c_int32),
('frame_count', c_int32)
]
class Key(Structure):
_fields_ = [
('location', Vector3),
('rotation', Quaternion),
('time', c_float)
]
def __init__(self):
self.bones: List[Psa.Bone] = []
self.sequences: List[Psa.Sequence] = []
self.keys: List[Psa.Key] = []

27
src/psa/exporter.py Normal file
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@ -0,0 +1,27 @@
from typing import Type
from .data import *
class PsaExporter(object):
def __init__(self, psa: Psa):
self.psa: Psa = psa
# This method is shared by both PSA/K file formats, move this?
@staticmethod
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
section = Section()
section.name = name
if data_type is not None and data is not None:
section.data_size = sizeof(data_type)
section.data_count = len(data)
fp.write(section)
if data is not None:
for datum in data:
fp.write(datum)
def export(self, path: str):
with open(path, 'wb') as fp:
self.write_section(fp, b'ANIMHEAD')
self.write_section(fp, b'BONENAMES', Psa.Bone, self.psa.bones)
self.write_section(fp, b'ANIMINFO', Psa.Sequence, self.psa.sequences)
self.write_section(fp, b'ANIMKEYS', Psa.Key, self.psa.keys)

31
src/psa/operator.py Normal file
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@ -0,0 +1,31 @@
from bpy.types import Operator, Action
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty, FloatProperty, CollectionProperty
from .builder import PsaBuilder
from .exporter import PsaExporter
class PsaExportOperator(Operator, ExportHelper):
bl_idname = 'export.psa'
bl_label = 'Export'
__doc__ = 'PSA Exporter (.psa)'
filename_ext = '.psa'
filter_glob : StringProperty(default='*.psa', options={'HIDDEN'})
filepath : StringProperty(
name='File Path',
description='File path used for exporting the PSA file',
maxlen=1024,
default='')
actions : CollectionProperty(
type=Action,
name='Sequences'
)
def execute(self, context):
builder = PsaBuilder()
psk = builder.build(context)
exporter = PsaExporter(psk)
exporter.export(self.filepath)
return {'FINISHED'}

0
src/psk/__init__.py Normal file
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@ -1,9 +1,9 @@
import bpy
import bmesh
import mathutils
from .psk import Psk, Vector3, Quaternion
from .data import *
# TODO: move to another file
def make_fquat(bquat):
quat = Quaternion()
# flip handedness for UT = set x,y,z to negative (rotate in other direction)
@ -22,30 +22,32 @@ def make_fquat_default(bquat):
quat.w = bquat.w
return quat
class PskBuilder(object):
def __init__(self):
# TODO: add options in here
pass
def build(self, context) -> Psk:
object = context.view_layer.objects.active
if object.type != 'MESH':
raise RuntimeError('selected object must be a mesh')
raise RuntimeError('Selected object must be a mesh')
if len(object.data.materials) == 0:
raise RuntimeError('the mesh must have at least one material')
raise RuntimeError('Mesh must have at least one material')
# ensure that there is exactly one armature modifier
modifiers = [x for x in object.modifiers if x.type == 'ARMATURE']
if len(modifiers) != 1:
raise RuntimeError('the mesh must have one armature modifier')
raise RuntimeError('Mesh must have one armature modifier')
armature_modifier = modifiers[0]
armature_object = armature_modifier.object
if armature_object is None:
raise RuntimeError('the armature modifier has no linked object')
raise RuntimeError('Armature modifier has no linked object')
# TODO: probably requires at least one bone? not sure
mesh_data = object.data
@ -127,7 +129,6 @@ class PskBuilder(object):
psk_bone.parent_index = 0
if bone.parent is not None:
# calc parented bone transform
rotation = bone.matrix.to_quaternion()
rotation.x = -rotation.x
rotation.y = -rotation.y
@ -137,9 +138,8 @@ class PskBuilder(object):
parent_tail = quat_parent @ bone.parent.tail
location = (parent_tail - parent_head) + bone.head
else:
# calc root bone transform
location = armature_object.matrix_local @ bone.head # ARMATURE OBJECT Location
rot_matrix = bone.matrix @ armature_object.matrix_local.to_3x3() # ARMATURE OBJECT Rotation
location = armature_object.matrix_local @ bone.head
rot_matrix = bone.matrix @ armature_object.matrix_local.to_3x3()
rotation = rot_matrix.to_quaternion()
psk_bone.location.x = location.x

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@ -1,36 +1,9 @@
from typing import List
from ctypes import *
from ..data import *
class Vector3(Structure):
_fields_ = [
('x', c_float),
('y', c_float),
('z', c_float),
]
class Quaternion(Structure):
_fields_ = [
('x', c_float),
('y', c_float),
('z', c_float),
('w', c_float),
]
class Psk(object):
class Section(Structure):
_fields_ = [
('name', c_char * 20),
('type_flags', c_int32),
('data_size', c_int32),
('data_count', c_int32)
]
def __init__(self, *args, **kw):
super().__init__(*args, **kw)
self.type_flags = 1999801
class Wedge16(Structure):
_fields_ = [
('point_index', c_int16),

38
src/psk/exporter.py Normal file
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@ -0,0 +1,38 @@
from typing import Type
from .data import *
class PskExporter(object):
def __init__(self, psk: Psk):
self.psk: Psk = psk
@staticmethod
def write_section(fp, name: bytes, data_type: Type[Structure] = None, data: list = None):
section = Section()
section.name = name
if data_type is not None and data is not None:
section.data_size = sizeof(data_type)
section.data_count = len(data)
fp.write(section)
if data is not None:
for datum in data:
fp.write(datum)
def export(self, path: str):
# TODO: add logic somewhere to assert lengths of ctype structs
with open(path, 'wb') as fp:
self.write_section(fp, b'ACTRHEAD')
self.write_section(fp, b'PNTS0000', Vector3, self.psk.points)
# WEDGES
# TODO: this really should be on the level of the builder, not the exporter
if len(self.psk.wedges) <= 65536:
wedge_type = Psk.Wedge16
else:
wedge_type = Psk.Wedge32
self.write_section(fp, b'VTXW0000', wedge_type, self.psk.wedges)
self.write_section(fp, b'FACE0000', Psk.Face, self.psk.faces)
self.write_section(fp, b'MATT0000', Psk.Material, self.psk.materials)
self.write_section(fp, b'REFSKELT', Psk.Bone, self.psk.bones)
self.write_section(fp, b'RAWWEIGHTS', Psk.Weight, self.psk.weights)

26
src/psk/operator.py Normal file
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@ -0,0 +1,26 @@
from bpy.types import Operator
from bpy_extras.io_utils import ExportHelper
from bpy.props import StringProperty, BoolProperty, FloatProperty
from .builder import PskBuilder
from .exporter import PskExporter
class PskExportOperator(Operator, ExportHelper):
bl_idname = 'export.psk'
bl_label = 'Export'
__doc__ = 'PSK Exporter (.psk)'
filename_ext = '.psk'
filter_glob : StringProperty(default='*.psk', options={'HIDDEN'})
filepath : StringProperty(
name='File Path',
description='File path used for exporting the PSK file',
maxlen=1024,
default='')
def execute(self, context):
builder = PskBuilder()
psk = builder.build(context)
exporter = PskExporter(psk)
exporter.export(self.filepath)
return {'FINISHED'}