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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-23 22:40:59 +01:00

Implemented multiple PSA import (#55)

This can be invoked by drag-and-dropping multiple PSA files onto the
Blender viewport when you have the target armature selected
This commit is contained in:
Colin Basnett 2024-09-09 17:02:59 -07:00
commit ff74f47178
3 changed files with 136 additions and 33 deletions

View File

@ -1,8 +1,6 @@
import re
from configparser import ConfigParser
from typing import Dict
from .reader import PsaReader
from typing import Dict, List
REMOVE_TRACK_LOCATION = (1 << 0)
REMOVE_TRACK_ROTATION = (1 << 1)
@ -50,7 +48,7 @@ def _get_bone_flags_from_value(value: str) -> int:
return 0
def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
def read_psa_config(psa_sequence_names: List[str], file_path: str) -> PsaConfig:
psa_config = PsaConfig()
config = _load_config_file(file_path)
@ -62,7 +60,6 @@ def read_psa_config(psa_reader: PsaReader, file_path: str) -> PsaConfig:
# Map the sequence name onto the actual sequence name in the PSA file.
try:
psa_sequence_names = list(psa_reader.sequences.keys())
lowercase_sequence_names = [sequence_name.lower() for sequence_name in psa_sequence_names]
sequence_name = psa_sequence_names[lowercase_sequence_names.index(sequence_name.lower())]
except ValueError:

View File

@ -1,8 +1,9 @@
import os
from pathlib import Path
from typing import List
from bpy.props import StringProperty
from bpy.types import Operator, Event, Context, FileHandler
from bpy.props import StringProperty, CollectionProperty
from bpy.types import Operator, Event, Context, FileHandler, OperatorFileListElement, Object
from bpy_extras.io_utils import ImportHelper
from .properties import get_visible_sequences
@ -112,6 +113,95 @@ def on_psa_file_path_updated(cls, context):
load_psa_file(context, cls.filepath)
class PSA_OT_import_multiple(Operator):
bl_idname = 'psa_import.import_multiple'
bl_label = 'Import PSA'
bl_description = 'Import multiple PSA files'
bl_options = {'INTERNAL', 'UNDO'}
directory: StringProperty(subtype='FILE_PATH', options={'SKIP_SAVE', 'HIDDEN'})
files: CollectionProperty(type=OperatorFileListElement, options={'SKIP_SAVE', 'HIDDEN'})
def execute(self, context):
pg = getattr(context.scene, 'psa_import')
warnings = []
for file in self.files:
psa_path = os.path.join(self.directory, file.name)
psa_reader = PsaReader(psa_path)
sequence_names = psa_reader.sequences.keys()
result = _import_psa(context, pg, psa_path, sequence_names, context.view_layer.objects.active)
result.warnings.extend(warnings)
if len(result.warnings) > 0:
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
self.report({'INFO'}, message)
for warning in result.warnings:
self.report({'WARNING'}, warning)
self.report({'INFO'}, f'Imported {len(sequence_names)} action(s)')
return {'FINISHED'}
def invoke(self, context: Context, event):
# Make sure the selected object is an armature.
active_object = context.view_layer.objects.active
if active_object is None or active_object.type != 'ARMATURE':
self.report({'ERROR_INVALID_CONTEXT'}, 'The active object must be an armature')
return {'CANCELLED'}
# Show the import operator properties in a pop-up dialog (do not use the file selector).
context.window_manager.invoke_props_dialog(self)
return {'RUNNING_MODAL'}
def draw(self, context):
layout = self.layout
pg = getattr(context.scene, 'psa_import')
draw_psa_import_options_no_panels(layout, pg)
def _import_psa(context,
pg,
filepath: str,
sequence_names: List[str],
armature_object: Object
):
options = PsaImportOptions()
options.sequence_names = sequence_names
options.should_use_fake_user = pg.should_use_fake_user
options.should_stash = pg.should_stash
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
options.should_overwrite = pg.should_overwrite
options.should_write_metadata = pg.should_write_metadata
options.should_write_keyframes = pg.should_write_keyframes
options.should_convert_to_samples = pg.should_convert_to_samples
options.bone_mapping_mode = pg.bone_mapping_mode
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
options.translation_scale = pg.translation_scale
warnings = []
if options.should_use_config_file:
# Read the PSA config file if it exists.
config_path = Path(filepath).with_suffix('.config')
if config_path.exists():
try:
options.psa_config = read_psa_config(sequence_names, str(config_path))
except Exception as e:
warnings.append(f'Failed to read PSA config file: {e}')
psa_reader = PsaReader(filepath)
result = import_psa(context, psa_reader, armature_object, options)
result.warnings.extend(warnings)
return result
class PSA_OT_import(Operator, ImportHelper):
bl_idname = 'psa_import.import'
bl_label = 'Import'
@ -137,37 +227,13 @@ class PSA_OT_import(Operator, ImportHelper):
def execute(self, context):
pg = getattr(context.scene, 'psa_import')
psa_reader = PsaReader(self.filepath)
sequence_names = [x.action_name for x in pg.sequence_list if x.is_selected]
if len(sequence_names) == 0:
self.report({'ERROR_INVALID_CONTEXT'}, 'No sequences selected')
return {'CANCELLED'}
options = PsaImportOptions()
options.sequence_names = sequence_names
options.should_use_fake_user = pg.should_use_fake_user
options.should_stash = pg.should_stash
options.action_name_prefix = pg.action_name_prefix if pg.should_use_action_name_prefix else ''
options.should_overwrite = pg.should_overwrite
options.should_write_metadata = pg.should_write_metadata
options.should_write_keyframes = pg.should_write_keyframes
options.should_convert_to_samples = pg.should_convert_to_samples
options.bone_mapping_mode = pg.bone_mapping_mode
options.fps_source = pg.fps_source
options.fps_custom = pg.fps_custom
options.translation_scale = pg.translation_scale
if options.should_use_config_file:
# Read the PSA config file if it exists.
config_path = Path(self.filepath).with_suffix('.config')
if config_path.exists():
try:
options.psa_config = read_psa_config(psa_reader, str(config_path))
except Exception as e:
self.report({'WARNING'}, f'Failed to read PSA config file: {e}')
result = import_psa(context, psa_reader, context.view_layer.objects.active, options)
result = _import_psa(context, pg, self.filepath, sequence_names, context.view_layer.objects.active)
if len(result.warnings) > 0:
message = f'Imported {len(sequence_names)} action(s) with {len(result.warnings)} warning(s)\n'
@ -262,10 +328,48 @@ class PSA_OT_import(Operator, ImportHelper):
col.prop(pg, 'should_use_config_file')
def draw_psa_import_options_no_panels(layout, pg):
col = layout.column(heading='Sequences')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'fps_source')
if pg.fps_source == 'CUSTOM':
col.prop(pg, 'fps_custom')
col.prop(pg, 'should_overwrite')
col.prop(pg, 'should_use_action_name_prefix')
if pg.should_use_action_name_prefix:
col.prop(pg, 'action_name_prefix')
col = layout.column(heading='Write')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_write_keyframes')
col.prop(pg, 'should_write_metadata')
if pg.should_write_keyframes:
col = col.column(heading='Keyframes')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_convert_to_samples')
col = layout.column()
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'bone_mapping_mode')
col.prop(pg, 'translation_scale')
col = layout.column(heading='Options')
col.use_property_split = True
col.use_property_decorate = False
col.prop(pg, 'should_use_fake_user')
col.prop(pg, 'should_stash')
col.prop(pg, 'should_use_config_file')
class PSA_FH_import(FileHandler):
bl_idname = 'PSA_FH_import'
bl_label = 'File handler for Unreal PSA import'
bl_import_operator = 'psa_import.import'
bl_import_operator = 'psa_import.import_multiple'
bl_export_operator = 'psa_export.export'
bl_file_extensions = '.psa'
@ -279,5 +383,6 @@ classes = (
PSA_OT_import_sequences_deselect_all,
PSA_OT_import_sequences_from_text,
PSA_OT_import,
PSA_OT_import_multiple,
PSA_FH_import,
)

View File

@ -89,6 +89,7 @@ def _get_sample_frame_times(source_frame_count: int, frame_step: float) -> typin
time += frame_step
yield source_frame_count - 1
def _resample_sequence_data_matrix(sequence_data_matrix: np.ndarray, frame_step: float = 1.0) -> np.ndarray:
"""
Resamples the sequence data matrix to the target frame count.