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mirror of https://github.com/DarklightGames/io_scene_psk_psa.git synced 2024-11-30 17:34:28 +01:00
Commit Graph

314 Commits

Author SHA1 Message Date
Colin Basnett
f7b97added * Allow users to export a sequence in reverse
You can do this by naming a sequence `<name>/<reversed_name>`. For example, `crawlF/crawlB` will result in two export options: `crawlF` (forward) and `crawlB` (the same animation, but reversed).
* Allow users to exclude sequences from the export dialog by prepending the name of the action/marker with a "#" character.
* The "Use original sequence names" option has been removed as it's not really needed.
2023-04-01 15:04:16 -07:00
Colin Basnett
fd02f3f4d7 Now using new BDK addon operators to load the materials 2023-03-09 01:51:04 -08:00
Colin Basnett
f40db53cb9 Fixed a bug where it was possible to export a PSK with no bones 2023-02-18 00:28:31 -08:00
Colin Basnett
c9d4958800 Sequences can now be exported from action pose markers 2023-02-17 22:18:46 -08:00
Colin Basnett
8221130e4a BDK code commit 2023-01-03 20:05:45 -08:00
Colin Basnett
5a66cab92e Renamed "Reuse Existing Actions" to "Overwrite" in PSA import options. 2023-01-02 19:37:11 -08:00
Colin Basnett
4811911e4a Updated typing and minor non-functional changes 2023-01-02 19:36:31 -08:00
Colin Basnett
eceb0622af Updated README. 2023-01-02 16:02:10 -08:00
Colin Basnett
b26e49d403 The PSA import functionality has been moved to a file import dialog.
As a result, the "PSA Import" panel in the Armature Data tab has been
removed as it is now redundant.

This was made possible by https://developer.blender.org/D15543.

As a result, the minimum Blender version has now been bumped to 3.4.

The 4.2.0 version is now in LTS mode and will not be receiving new
features.
2023-01-02 15:47:00 -08:00
Colin Basnett
ab998885bb
Update README.md 2022-12-06 10:13:30 -08:00
Colin Basnett
f821bec0ff
Update README.md 2022-12-06 10:13:13 -08:00
Colin Basnett
43b0fe82dd
Update README.md 2022-12-06 10:11:55 -08:00
Colin Basnett
17e9e83826 Incremented version to 4.2.0 2022-11-25 12:44:50 -08:00
Colin Basnett
44afce3e64 Improved PSA import speed dramatically 2022-11-24 16:38:06 -08:00
Colin Basnett
449331cd00 Fixed a bug where certain material errors would not display correctly 2022-11-22 12:57:44 -08:00
Colin Basnett
8ada80e243 Typing and naming improvements 2022-11-22 12:57:06 -08:00
Colin Basnett
38ed183897 Fixed a bug where the root bone orientation would be exported incorrectly 2022-11-22 12:55:56 -08:00
Colin Basnett
9ae573422b Fixed a bug where actions would not be considered to be "for" an armature if its only F-Curve data was for custom properties on a bone 2022-11-16 12:34:09 -08:00
Colin Basnett
86473584b8 Fixing warnings and typing 2022-11-12 16:26:40 -08:00
Colin Basnett
aa8725c3d0 Added a "Bone Mapping" option.
This allows imported PSA actions to map to armature bones with names
that differ only by case.

In addition, import warnings are now written to the info log so they
have better visibility to the user.
2022-11-12 16:25:19 -08:00
Colin Basnett
980042fc7f Incremented version to 4.1.0 2022-11-01 11:34:31 -07:00
Colin Basnett
02082b9594 Added an option to bake imported PSA sequences to samples.
Also, the "Clean Keyframes" option has been removed from the PSA import
because it did not work correctly.

This will be replaced by a "Decimate F-Curves" option in the future.
2022-11-01 11:33:39 -07:00
Colin Basnett
4181a15d0e Improved comment and typing information 2022-11-01 11:32:50 -07:00
Colin Basnett
b6ef3dda44 Simplified method used to put armature in bind pose for PSK export 2022-11-01 11:32:25 -07:00
Colin Basnett
f7290e6808 The scene's frame and selected object's active action is now restored after PSA export 2022-11-01 11:30:13 -07:00
Colin Basnett
65d3104ea9 Added an option to ignore bone name restrictions 2022-11-01 11:28:55 -07:00
Colin Basnett
1a48128cb9 Updated bone name constraint message 2022-08-30 23:44:12 -07:00
Colin Basnett
88c22c9e80 Bone names can now contain hyphens 2022-08-11 15:57:02 -07:00
Colin Basnett
ffc0d99374 Updated the README 2022-08-06 23:52:33 -07:00
Colin Basnett
cd490af431 Fixed a load of PEP8 warnings 2022-08-06 23:52:18 -07:00
Colin Basnett
96001651c6 Incremented version to 4.0.0 and updated authors 2022-08-06 21:21:51 -07:00
Colin Basnett
d215ceb10c Removed typing hint on sequences function
For some reason this breaks compatibility with Blender 2.92
2022-08-05 22:38:53 -07:00
Colin Basnett
07f1c45000 Merge branch 'feature-psk-mesh-wysiwyg' 2022-07-26 15:03:58 -07:00
Colin Basnett
02c4253c1d Merge remote-tracking branch 'origin/master' 2022-07-26 15:03:40 -07:00
Colin Basnett
3627abe6fc Minor code changes 2022-07-26 15:00:14 -07:00
Colin Basnett
f58d4c5539 Implemented #22: Allow users to change the exported PSK material order
There is now a material menu that the user can re-order in the PSK export dialog.
2022-07-01 19:47:01 -07:00
Colin Basnett
494c5b116b Users can now choose not to import either the mesh or the armature when importing a PSK 2022-06-27 18:15:14 -07:00
Colin Basnett
4d1cd19a61 All actions will now be deselected by default on the PSA export dialog 2022-06-27 18:13:20 -07:00
Colin Basnett
472a743c89 Removed unused get_nla_strips_ending_at_frame function 2022-06-27 18:12:42 -07:00
Colin Basnett
7c9d13686f Replaced explicit quaternion conjugation with call to conjugated function 2022-06-27 18:12:21 -07:00
Colin Basnett
4937f8f779 Refactoring to reduce pointless class encapsulation when just a function would do. 2022-06-27 18:11:49 -07:00
Yurii Ti
616593d0fb Fixed a bug where broken stray sequences could appear on PSA export
The bug was triggered when:
  - at least 2 markers were placed;
  - the right-most marker contained no NLA data.
2022-06-10 11:16:02 +03:00
Colin Basnett
edafa1cfd7 Fix for bug #21. Bone names can now only contain alphanumeric, space and underscore characters. 2022-05-20 17:13:12 -07:00
Colin Basnett
a1bbf4fb1e Fixed a bug where weighting information would be lost when exporting non-raw mesh data 2022-05-19 17:32:21 -07:00
Colin Basnett
0d779b8174 Added option to swap between exporting raw mesh data or mesh data after non-armature modifiers. 2022-05-11 15:57:22 -07:00
Colin Basnett
50f6dca565 Initial commit for WYSIWYG PSK mesh export. This will remove the need for applying mesh modifers before export. 2022-05-06 18:43:04 -07:00
Colin Basnett
fb42fbfa33
Merge pull request #20 from DarklightGames/feature-psa-export-remember-bone-groups
[PSA Export] Remember selections for bone groups
2022-05-05 21:39:06 -07:00
Colin Basnett
4a6f47b11a
Merge pull request #19 from DarklightGames/fix-psa-export-sequence-filtering
[PSA Export] Fixed a number of bugs with the sequence filter
2022-05-05 21:38:08 -07:00
Colin Basnett
83a13fa1f4 Merge remote-tracking branch 'origin/fix-psa-export-sequence-filtering' 2022-05-05 20:57:27 -07:00
Colin Basnett
1c1d90bc84 Merge remote-tracking branch 'origin/feature-psa-export-remember-bone-groups' 2022-05-05 20:57:11 -07:00