This Blender add-on allows you to export meshes and animations to the [PSK and PSA file formats](https://wiki.beyondunreal.com/PSK_%26_PSA_file_formats). # Installation 1. Download the zip file for the latest version from the [releases](https://github.com/DarklightGames/io_export_psk_psa/releases) page. 2. Open Blender 2.80 or later. 3. Navigate to the Blender Preferences (Edit > Preferences). 4. Select the "Add-ons" tab. 5. Click the "Install..." button. 6. Select the .zip file that you downloaded earlier and click "Install Add-on". 7. Enable the newly added "Import-Export: PSK/PSA Exporter" addon. # Usage ## Exporting a PSK 1. Select the mesh objects you wish to export. 3. Navigate to File > Export > Unreal PSK (.psk) 4. Enter the file name and click "Export". ## Exporting a PSA 1. Select the armature objects you wish to export. 2. Navigate to File > Export > Unreal PSA (.psa) 3. Enter the file name and click "Export". # FAQ ## Can I use this addon to import PSK and PSA files? Currently, no. Presumably you are using this in concert with the [UE Viewer](https://www.gildor.org/en/projects/umodel) program to import extracted meshes. It is *not recommended* to export PSK/PSA from UE Viewer since it [does not preserve smoothing groups](https://github.com/gildor2/UEViewer/issues/235). As a result, the shading of imported models will be incorrect and will need to be manually fixed. Instead, it is recommended to export meshes to the glTF format for import into Blender since it preserves the correct mesh shading. Regardless, if you are dead set on using a PSK/PSA importer, use [this one](https://github.com/Befzz/blender3d_import_psk_psa).