schema_version = "1.0.0" # Example of manifest file for a Blender extension # Change the values according to your extension id = "io_scene_psk_psa" version = "7.1.0" name = "Unreal PSK/PSA Importer/Exporter" tagline = "Import and export PSK/PSA files used in Unreal Engine" maintainer = "Colin Basnett " # Supported types: "add-on", "theme" type = "add-on" # Optional: add-ons can list which resources they will require: # * "files" (for access of any filesystem operations) # * "network" (for internet access) # * "clipboard" (to read and/or write the system clipboard) # * "camera" (to capture photos and videos) # * "microphone" (to capture audio) permissions = ["files"] # Optional link to documentation, support, source files, etc website = "https://github.com/DarklightGames/io_scene_psk_psa/" # Optional list defined by Blender and server, see: # https://docs.blender.org/manual/en/dev/extensions/tags.html tags = ["Game Engine", "Import-Export"] blender_version_min = "4.2.0" # Optional: maximum supported Blender version # blender_version_max = "5.1.0" # License conforming to https://spdx.org/licenses/ (use "SPDX: prefix) # https://docs.blender.org/manual/en/dev/extensions/licenses.html license = [ "SPDX:MIT", ] # Optional: required by some licenses. # copyright = [ # "2002-2024 Developer Name", # "1998 Company Name", # ] # Optional list of supported platforms. If omitted, the extension will be available in all operating systems. # platforms = ["windows-amd64", "macos-arm64", "linux-x86_64"] # Other supported platforms: "windows-arm64", "macos-x86_64" # Optional: bundle 3rd party Python modules. # https://docs.blender.org/manual/en/dev/extensions/python_wheels.html # wheels = [ # "./wheels/hexdump-3.3-py3-none-any.whl", # "./wheels/jsmin-3.0.1-py3-none-any.whl" # ] # Optional: build setting. # https://docs.blender.org/manual/en/dev/extensions/command_line_arguments.html#command-line-args-extension-build [build] paths_exclude_pattern = [ "/.git/", "__pycache__/", "/venv/", "/.github/", ".gitignore", ]