mirror of
https://github.com/DarklightGames/io_scene_psk_psa.git
synced 2024-12-02 18:27:15 +01:00
94 lines
3.9 KiB
Python
94 lines
3.9 KiB
Python
import ctypes
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import os
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import re
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import warnings
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from pathlib import Path
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from .data import *
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def _read_types(fp, data_class, section: Section, data):
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buffer_length = section.data_size * section.data_count
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buffer = fp.read(buffer_length)
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offset = 0
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for _ in range(section.data_count):
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data.append(data_class.from_buffer_copy(buffer, offset))
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offset += section.data_size
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def _read_material_references(path: str) -> List[str]:
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property_file_path = Path(path).with_suffix('.props.txt')
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if not property_file_path.is_file():
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# Property file does not exist.
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return []
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# Do a crude regex match to find the Material list entries.
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contents = property_file_path.read_text()
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pattern = r'Material\s*=\s*([^\s^,]+)'
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return re.findall(pattern, contents)
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def read_psk(path: str) -> Psk:
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psk = Psk()
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# Read the PSK file sections.
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with open(path, 'rb') as fp:
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while fp.read(1):
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fp.seek(-1, 1)
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section = Section.from_buffer_copy(fp.read(ctypes.sizeof(Section)))
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if section.name == b'ACTRHEAD':
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pass
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elif section.name == b'PNTS0000':
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_read_types(fp, Vector3, section, psk.points)
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elif section.name == b'VTXW0000':
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if section.data_size == ctypes.sizeof(Psk.Wedge16):
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_read_types(fp, Psk.Wedge16, section, psk.wedges)
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elif section.data_size == ctypes.sizeof(Psk.Wedge32):
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_read_types(fp, Psk.Wedge32, section, psk.wedges)
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else:
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raise RuntimeError('Unrecognized wedge format')
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elif section.name == b'FACE0000':
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_read_types(fp, Psk.Face, section, psk.faces)
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elif section.name == b'MATT0000':
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_read_types(fp, Psk.Material, section, psk.materials)
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elif section.name == b'REFSKELT':
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_read_types(fp, Psk.Bone, section, psk.bones)
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elif section.name == b'RAWWEIGHTS':
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_read_types(fp, Psk.Weight, section, psk.weights)
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elif section.name == b'FACE3200':
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_read_types(fp, Psk.Face32, section, psk.faces)
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elif section.name == b'VERTEXCOLOR':
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_read_types(fp, Color, section, psk.vertex_colors)
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elif section.name.startswith(b'EXTRAUVS'):
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_read_types(fp, Vector2, section, psk.extra_uvs)
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elif section.name == b'VTXNORMS':
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_read_types(fp, Vector3, section, psk.vertex_normals)
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elif section.name == b'MRPHINFO':
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_read_types(fp, Psk.MorphInfo, section, psk.morph_infos)
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elif section.name == b'MRPHDATA':
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_read_types(fp, Psk.MorphData, section, psk.morph_data)
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else:
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# Section is not handled, skip it.
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fp.seek(section.data_size * section.data_count, os.SEEK_CUR)
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warnings.warn(f'Unrecognized section "{section.name} at position {fp.tell():15}"')
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'''
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UEViewer exports a sidecar file (*.props.txt) with fully-qualified reference paths for each material
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(e.g., Texture'Package.Group.Object').
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'''
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psk.material_references = _read_material_references(path)
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'''
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Tools like UEViewer and CUE4Parse write the point index as a 32-bit integer, exploiting the fact that due to struct
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alignment, there were 16-bits of padding following the original 16-bit point index in the wedge struct.
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However, this breaks compatibility with PSK files that were created with older tools that treated the
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point index as a 16-bit integer and might have junk data written to the padding bits.
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To work around this, we check if each point is still addressable using a 16-bit index, and if it is, assume the
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point index is a 16-bit integer and truncate the high bits.
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'''
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if len(psk.points) <= 65536:
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for wedge in psk.wedges:
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wedge.point_index &= 0xFFFF
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return psk
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