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Fix not shutting down before launching, preventing some versions of Jubeat from creating enough memory.

This commit is contained in:
Jennifer Taylor 2019-07-04 13:49:54 -07:00
parent db153fc03a
commit 0a8c786dd6

View File

@ -100,13 +100,31 @@ extern "C" __declspec(dllexport) int __cdecl dll_entry_init(int a1, int a2)
if (path != NULL)
{
/* Launch actual game */
system(path);
/* Crate a batch file that launches the game after we exit */
char tempPath[1024];
GetTempPathA(1024, tempPath);
strncat_s(tempPath, 1024, "/launch.bat", 11);
HANDLE hBat = CreateFileA(tempPath, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL);
char command[MAX_GAME_LOCATION_LENGTH + 128];
sprintf_s(command, MAX_GAME_LOCATION_LENGTH + 128, "ping 127.0.0.1 -n 5 -w 1000 > nul\r\n%s\r\n", path);
DWORD bytesWritten;
WriteFile(hBat, command, strlen(command), &bytesWritten, NULL);
CloseHandle(hBat);
wchar_t* wCommand = new wchar_t[4096];
MultiByteToWideChar(CP_ACP, 0, tempPath, -1, wCommand, 4096);
STARTUPINFO info={sizeof(info)};
PROCESS_INFORMATION processInfo;
CreateProcess(NULL, wCommand, NULL, NULL, FALSE, 0, NULL, NULL, &info, &processInfo);
delete wCommand;
}
// Return failure so launcher.exe doesn't attempt to
// further initialize other threads such as the net thread.
ExitProcess(0);
TerminateProcess(GetCurrentProcess(), 0);
return 0;
}